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« Reply #6705 on: September 03, 2011, 06:59:46 AM » |
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I just thought of Doctor Robotnik... I don't know why...
but you could use jiggs head as dr.'s body... I really don't know.
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By the way, I think every active hacker in this forum could use less distractions.
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« Reply #6706 on: September 03, 2011, 07:02:27 AM » |
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Where's Vegeta? ¦D
ib4getoutfrog
Finding more scouters to crush silly [/troling] Make A Wii on jigglypuff XD with wii remotes as the arms and legs lmao
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« Reply #6707 on: September 03, 2011, 09:46:20 AM » |
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Hey BY, I have one question...
Does your Travis have edited texture mapping?
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« Reply #6708 on: September 03, 2011, 01:48:07 PM » |
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Hey BY, I have one question...
Does your Travis have edited texture mapping?
Yeah I noticed it does. I tried hexing the polygons onto another ike model and noticed that certain textures on the torso messed up when hexed over.
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« Reply #6709 on: September 03, 2011, 02:13:43 PM » |
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Vegeta over jigglypuff.
>.>
<.<
No.
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« Reply #6710 on: September 03, 2011, 02:43:05 PM » |
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How about this. [censored] Jigglypuff. Everyone, port Marth over Jigglypuff. There you have it, 5 extra slots for a Marth Vertexture hack.
Now Beyond, you should do something over Marth.
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« Reply #6711 on: September 03, 2011, 03:59:19 PM » |
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You should make a drastic change on Jigglypuff, rather than something related to her balloon shape. Think outside of the box man. How about this. [censored] Jigglypuff. Everyone, port Marth over Jigglypuff. There you have it, 5 extra slots for a Marth Vertexture hack.
Now Beyond, you should do something over Marth.
I dunno
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« Last Edit: September 03, 2011, 04:00:28 PM by Jaklub »
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As you may have noticed, I don't answer PMs with problems anymore.
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« Reply #6712 on: September 03, 2011, 04:01:06 PM » |
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Yeah I noticed it does. I tried hexing the polygons onto another ike model and noticed that certain textures on the torso messed up when hexed over. Never heard of something like that... I really want to know, if he did this, how.
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« Reply #6713 on: September 03, 2011, 04:11:27 PM » |
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Never heard of something like that... I really want to know, if he did this, how.
It's kinda like vertex editing but instead you vertex the texture file. It's pretty weird actually. I know mariokart64N made a tutorial about it awhile back.
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« Reply #6714 on: September 03, 2011, 04:12:08 PM » |
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It's kinda like vertex editing but instead you vertex the texture file. It's pretty weird actually. I know mariokart64N made a tutorial about it awhile back. Wait, what. How can one vertex a texture??
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« Reply #6715 on: September 03, 2011, 04:14:13 PM » |
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Wait, what.
How can one vertex a texture??
Lol I'll post the video tutorial in your thread if it's not private like some of Mariokarts other tutorial vids >.< Edit Off course he has that vid private as well <.<
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« Last Edit: September 03, 2011, 04:16:31 PM by Ninka_Kiwi »
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« Reply #6716 on: September 03, 2011, 04:19:49 PM » |
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Why the hell did he make tutorials that no one can see?
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« Reply #6717 on: September 03, 2011, 04:21:38 PM » |
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Why the hell did he make tutorials that no one can see?
He just recently set them as private.... sadly they were pretty much the only ones for his method out there that were video tutorials...
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« Reply #6718 on: September 03, 2011, 05:08:11 PM » |
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So far, the only idea for Jigglypuff I'm feelin is M.O.D.O.K and if you guys haven't noticed, I'm not the biggest Pokemon fan so don't expect Wigglytuff or Jiffly[censored] or whatever it's called to be made.
I'll make a poll with all the ideas (that aren't Pokemon) when I get home Monday night.
Hey BY, I have one question...
Does your Travis have edited texture mapping?
Yes, yes it does. There was no way I could've gotten his shirt to look decent with out maximizing the UV space. If I had used the original texture mapping, his jacket and more importantly his shirt would be stretched to the point where the design wouldn't be recognizable.
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« Reply #6719 on: September 03, 2011, 05:12:28 PM » |
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Yes, yes it does. There was no way I could've gotten his shirt to look decent with out maximizing the UV space. If I had used the original texture mapping, his jacket and more importantly his shirt would be stretched to the point where the design wouldn't be recognizable. And how did you do that? D=
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