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Author Topic: [NEW] Project Zero - READ PAGE 10, REPLY #139  (Read 57530 times)
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Velen
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    « Reply #30 on: September 09, 2010, 03:24:16 PM »


    Just curious, hows the total progress commin


    Not much right now. Unfortunately. MediaFire is up so I'll upload the FitMotionEtc for HZ.

    EDIT: Here is the edited FitMotionEtc with the Wait animations.

    http://www.mediafire.com/?bgq5ya15ox4miic

    « Last Edit: September 09, 2010, 03:27:39 PM by Velen Zaiga » Logged


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    « Reply #31 on: September 10, 2010, 10:21:30 AM »


    Just curious, hows the total progress commin


    Not much right now. Unfortunately. MediaFire is up so I'll upload the FitMotionEtc for HZ.

    EDIT: Here is the edited FitMotionEtc with the Wait animations.

    http://www.mediafire.com/?bgq5ya15ox4miic


    Cool.

    Thanks dude.
    Oh yeah I must edit the OP again... AWESOME 2.0!
    But I have one question, is the Z-Saber Hilt (handle) moveable by any chance?
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    « Reply #32 on: September 10, 2010, 03:16:13 PM »


    Just curious, hows the total progress commin


    Not much right now. Unfortunately. MediaFire is up so I'll upload the FitMotionEtc for HZ.

    EDIT: Here is the edited FitMotionEtc with the Wait animations.

    http://www.mediafire.com/?bgq5ya15ox4miic


    Cool.

    Thanks dude.
    Oh yeah I must edit the OP again... AWESOME 2.0!
    But I have one question, is the Z-Saber Hilt (handle) moveable by any chance?


    No, it's not. The Z-Saber's hilt polygon is attached to his "breast" bone and it cannot be moved. That is why the Z-Saber has to be summoned into his hand as an article and have the hilt polygon become invisible via PSA when he attacks. TvC does the same thing with Zero while playing as him.

    After I get home today, I am going Brawl a bit, work on the Peach texture a little, then try to at least finish Zero's first two (or maybe even complete) his jabs. If I somehow can do that, we can test Zero's jabs after setting them up in PSA (though I still need to re-setup the HBC on my Wii before I can do that). We'll debug him if any bad glitches occur during the testing, and then continue.

    After that, I can attempt to repaint Zero's textures by hand in Photoshop to make it look more like Brawl's visual style (which will take some studying from other Brawl textures).


    After going clothes shopping... Dem these setbacks. >: (
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    « Reply #33 on: September 10, 2010, 03:44:58 PM »


    seems like a plan XD. Good job people. cant wait till we see some awesome action!

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    « Reply #34 on: September 10, 2010, 04:07:08 PM »


    Just curious, hows the total progress commin


    Not much right now. Unfortunately. MediaFire is up so I'll upload the FitMotionEtc for HZ.

    EDIT: Here is the edited FitMotionEtc with the Wait animations.

    http://www.mediafire.com/?bgq5ya15ox4miic


    Cool.

    Thanks dude.
    Oh yeah I must edit the OP again... AWESOME 2.0!
    But I have one question, is the Z-Saber Hilt (handle) moveable by any chance?


    No, it's not. The Z-Saber's hilt polygon is attached to his "breast" bone and it cannot be moved. That is why the Z-Saber has to be summoned into his hand as an article and have the hilt polygon become invisible via PSA when he attacks. TvC does the same thing with Zero while playing as him.

    After I get home today, I am going Brawl a bit, work on the Peach texture a little, then try to at least finish Zero's first two (or maybe even complete) his jabs. If I somehow can do that, we can test Zero's jabs after setting them up in PSA (though I still need to re-setup the HBC on my Wii before I can do that). We'll debug him if any bad glitches occur during the testing, and then continue.

    After that, I can attempt to repaint Zero's textures by hand in Photoshop to make it look more like Brawl's visual style (which will take some studying from other Brawl textures).


    After going clothes shopping... Dem these setbacks. >: (
    Okay, so we start the animation, but we don't use the Z-Saber, we make his hand LOOK LIKE he is using the saber, right?

    Then we just add the Z-Saber in?
    Alright, tomorrow, me's a gonna startz teh animations.

    I'll do the falling animations.
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    « Reply #35 on: September 10, 2010, 04:10:54 PM »


    Just curious, hows the total progress commin


    Not much right now. Unfortunately. MediaFire is up so I'll upload the FitMotionEtc for HZ.

    EDIT: Here is the edited FitMotionEtc with the Wait animations.

    http://www.mediafire.com/?bgq5ya15ox4miic


    Cool.

    Thanks dude.
    Oh yeah I must edit the OP again... AWESOME 2.0!
    But I have one question, is the Z-Saber Hilt (handle) moveable by any chance?


    No, it's not. The Z-Saber's hilt polygon is attached to his "breast" bone and it cannot be moved. That is why the Z-Saber has to be summoned into his hand as an article and have the hilt polygon become invisible via PSA when he attacks. TvC does the same thing with Zero while playing as him.

    After I get home today, I am going Brawl a bit, work on the Peach texture a little, then try to at least finish Zero's first two (or maybe even complete) his jabs. If I somehow can do that, we can test Zero's jabs after setting them up in PSA (though I still need to re-setup the HBC on my Wii before I can do that). We'll debug him if any bad glitches occur during the testing, and then continue.

    After that, I can attempt to repaint Zero's textures by hand in Photoshop to make it look more like Brawl's visual style (which will take some studying from other Brawl textures).


    After going clothes shopping... Dem these setbacks. >: (
    Okay, so we start the animation, but we don't use the Z-Saber, we make his hand LOOK LIKE he is using the saber, right?

    Then we just add the Z-Saber in?
    Alright, tomorrow, me's a gonna startz teh animations.

    I'll do the falling animations.



    Which means we use his closed hand polygon since he has no finger bones. So yes.
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    « Reply #36 on: September 10, 2010, 04:15:11 PM »


    Alright, I'll notify Mr. Nice Guy.

    Just to get things in order:
    Can you give me your list of to do's on this project?
    I don't want to do an animations that you have already done.
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    « Reply #37 on: September 10, 2010, 04:41:42 PM »


    Alright, I'll notify Mr. Nice Guy.

    Just to get things in order:
    Can you give me your list of to do's on this project?
    I don't want to do an animations that you have already done.


    To Do's:

    Finish General Animations: (Wait1 - Rebound)
    Finish Attack animations: (I'll do Attack11-13 and the Up Special)
    Finish Throwing animations.
    Finish Thrown animations.
    Finish Miscellaneous animations (anything that is not any of the above.)

    That enough to do's animation-wise.
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    « Reply #38 on: September 10, 2010, 04:58:49 PM »


    I just hope someone will create a Bass.exe costume for this.

    Would probably die of happiness
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    « Reply #39 on: September 10, 2010, 05:36:44 PM »


    I just hope someone will create a Bass.exe costume for this.

    Would probably die of happiness

    That's unlikely, cause Zero's model can be hard to vertex. The closest to that would probably be a Black, Gold and purple costume.
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    « Reply #40 on: September 11, 2010, 09:38:57 AM »


    Note:
    I can only do 1/3 of attack animations due to a busy schedule.
    I will only be on briefly for now.
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    « Reply #41 on: September 11, 2010, 11:36:27 AM »


    No, it's not. The Z-Saber's hilt polygon is attached to his "breast" bone and it cannot be moved. That is why the Z-Saber has to be summoned into his hand as an article and have the hilt polygon become invisible via PSA when he attacks. TvC does the same thing with Zero while playing as him.

    I'm not sure what you mean by all that... but have you tried changing the root bone to the HaveN instead of the breast bone? IDK if that's what you just said though >_>
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    « Reply #42 on: September 11, 2010, 11:51:11 AM »


    No, it's not. The Z-Saber's hilt polygon is attached to his "breast" bone and it cannot be moved. That is why the Z-Saber has to be summoned into his hand as an article and have the hilt polygon become invisible via PSA when he attacks. TvC does the same thing with Zero while playing as him.

    I'm not sure what you mean by all that... but have you tried changing the root bone to the HaveN instead of the breast bone? IDK if that's what you just said though >_>

    Zero doesnt have a HaveN bone, thats the prob
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    « Reply #43 on: September 11, 2010, 11:56:28 AM »


    Zero doesnt have a HaveN bone, thats the prob

    Whoops, you're right >_>

    What about his hand bone...?
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    « Reply #44 on: September 11, 2010, 06:02:26 PM »


    Zero doesnt have a HaveN bone, thats the prob

    Whoops, you're right >_>

    What about his hand bone...?


    Eldrian tried to move the polygon, I think, but it didn't work out. Unless I am mistaken. I think I remember him saying that attempting to move the polygon to his hand caused a fatal error or something.

    Anyhow, Sumire. Zero has three different Z-Saber hilts in TvC. The two on his back (for the sprite mirroring effect they do with the 3D models in TvC) and the one that includes the Saber's "Blade", which is a separate article. Which we have. When Zero uses his L•M•H combo in TvC both hilt polygons are turned off.

    In gist: We probably need to use the Z-Saber as a separate article, but that means that Zero's hand bone maybe has the properties of a HaveN seeing as he can hold it in TvC, so we may not need to do anything to it other than renaming it...or something.

    ----------------------

    After playing against someone in TvC, here is what I noticed.

    • Characters like Zero, and Saki, who have things like the Z-Saber and her Gun. Since Zero has his Z-Saber as a separate article and Saki's gun is a separate article (seen on a Zamus hack) we can assume that the hand bones have HaveN-like properties already programmed into them. This does not, however, explain how come Zero has three sets of bones that serve can serve the same function (The Ken bones attached to his hands (2) and the ones the Z-Saber article has (1).

    • All characters can grab other characters and throw them. This means that one of their bones somewhere carries the same properties as ThrowN if I am not mistaken. This is just theory though. I think that the OBJ bone maybe the bone that that acts as the ThrowN, but I cannot be sure.

    •All characters can move, which means one of the bones carries TransN properties. Dingo has informed me that Zero's TransN equivalent is his 55th bone in the bone tree. I believe this bone is the bone named "Z", for the Z-Axis.

    We should have someone who can look into this and see which bones have these properties( for the ones we are not aware of).
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