Materials Collab Thread

Started by ??_?, September 23, 2010, 12:32:11 AM

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Ok, well i guess if you say so.
Thanks.

Noah do you ever plan on updating the OP of the thread?

i gotcha covered. op updated with VILE's info. things are still subject to change with more testing and playing around with the flags

October 16, 2010, 07:31:58 PM #33 Last Edit: October 16, 2010, 07:36:19 PM by LordNOaH
Oh wow.  People actually posted here.  Sorry!  This is great though

Quote from: PAVGN on October 12, 2010, 11:28:04 PM
Quote from: VILE on October 09, 2010, 04:55:37 AM
Oh yeh if anyone cares i made it so dark chars have regular eyes instead of those black and white ones.

Is there any way an emerald character can have regular eyes instead of white or black eyes?
You could try going into materials and edge and edge2 transparent by changing value on Type to 3.

I apoligize for not contributing to this, I am helping people source STDT data for all stages, and that takes forever (if you'd like to help, PM me).

Quote from: LordNOaH on October 16, 2010, 07:31:58 PM
You could try going into materials and edge and edge2 transparent by changing value on Type to 3.

You can't change the type of texture, Only the whole material.

Quote from: stickman on October 15, 2010, 02:32:23 AM
op updated with VILE's info.

You forgot to add that flag 6 controls the brightness of the textures.
http://filesmelt.com/dl/[censored]y.png
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October 16, 2010, 08:52:31 PM #35 Last Edit: October 17, 2010, 01:29:20 AM by LordNOaH
Quote from: PAVGN on October 16, 2010, 08:27:47 PM
Quote from: LordNOaH on October 16, 2010, 07:31:58 PM
You could try going into materials and edge and edge2 transparent by changing value on Type to 3.

You can't change the type of texture, Only the whole material.
Oh right, but you could just as easily delete/ rename edge or edge2 within the eyeL and R material so they would not be there, right?

Quote from: PAVGN on October 16, 2010, 08:27:47 PM
Quote from: stickman on October 15, 2010, 02:32:23 AM
op updated with VILE's info.

You forgot to add that flag 6 controls the brightness of the textures.
added

And could you go into a deeper explanation of flag6? For instance which values make it really bright?

Flag 6 is for brightness I tried putting it at 0 and the texture was darker than in brawlbox then I put the texture in Photoshop and lowered the brightness and had the same result

Quote from: awesomedude on October 26, 2010, 10:28:50 AM
Flag 6 is for brightness I tried putting it at 0 and the texture was darker than in brawlbox then I put the texture in Photoshop and lowered the brightness and had the same result

We already know that.

Quote from: LordNOaH on September 23, 2010, 12:32:11 AM
Flag6
Affects brightness of textures (PAVGN)

Quote from: PAVGN on October 08, 2010, 12:54:41 AM
Flag6 determines the overall brightness of the textures.

Quote from: VILE on October 09, 2010, 01:48:38 AM
Flag6 - self ilumination

Quote from: PAVGN on October 16, 2010, 08:27:47 PM
You forgot to add that flag 6 controls the brightness of the textures.
http://filesmelt.com/dl/[censored]y.png
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Quote from: LordNOaH on October 26, 2010, 09:56:27 PM
I believe he was addressing my question

Oh, Well I didn't see your question. I could have answered It for you If I did.
http://filesmelt.com/dl/[censored]y.png
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There's a Type 5. It's on Fox's HeadgearA but I don't know what it does.


Nice to meet you.
Can luster be put also on the arm and the belly by remodeling Materials1 of mdl0 of the shadow?


I like Shadow. Do you like Shadow?

My English is imperfect.

Quote from: boot on November 07, 2010, 05:25:03 PM
Nice to meet you.
Can luster be put also on the arm and the belly by remodeling Materials1 of mdl0 of the shadow?
If it could, i would( Or at least mastaklo ) have done it ages ago.

Vile, Please tell us how you made Metal Mario. It would be useful for the rest of to make other characters like that, And when I tried to make a re-texture of Metal Mario It came out looking like this:
Sorry but you are not allowed to view spoiler contents.
http://filesmelt.com/dl/[censored]y.png
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