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Author Topic: Materials Collab Thread  (Read 43410 times)
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DarkPikachu
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complexity == fun

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    « Reply #90 on: July 12, 2011, 09:33:16 AM »


    I've been playing with materials2, or whatever you fancy people call it now, and I see that some of the nodes are identical to each other.

    first node
    00 00 02 00 FF FF 2E 80 00 00 00 00 01 00 00 00

    second node
    00 00 02 00 FF FF 2E 80 00 00 00 00 01 00 00 00

    third node
    00 00 02 00 FF FF 2C 80 00 00 00 01 02 00 00 00

    The first and second are identical all the way through, but the third node's differences don't stop with the first line, it has a lot of different values.
    you're talking about the header right??

    I've been working on nodes for a bit now...
    the header of the nodes is 32 bytes, with these values:

    0x00(4): Block length
    0x04(4): MDL0 offset
    0x08(4): ID
    0x0C(1): flag (same as linked material)
    0x0D(1*2): res(0-1)
    0x10(1*8): ref(0-7)
    0x18(8): padding (or unk)

    below that is the node structures

    I have defined a few here:
    http://tcll5850.proboards.com/index.cgi?board=development&action=display&thread=109&page=1
    « Last Edit: July 12, 2011, 09:35:17 AM by Tcll » Logged


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    « Reply #91 on: July 12, 2011, 09:41:41 AM »


    Ah, that helps ^^
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