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« Reply #15 on: October 14, 2010, 02:39:27 PM » |
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It is. Definitely. I'd be eternally grateful if you could fix that, because it means that I can make new pokemon hacks!
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« Reply #16 on: October 14, 2010, 03:07:56 PM » |
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It is. Definitely. I'd be eternally grateful if you could fix that, because it means that I can make new pokemon hacks!
I already fixed half of the animation problems in the fitmotion. I'll send them to you soon, okay? Oh yeah, to fix "characteringround" things, you have to edit the TransN's Translation. (I think it was the Y axis)
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If you turn to your left, you'll see that I have left.
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« Reply #17 on: October 14, 2010, 03:15:34 PM » |
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It is. Definitely. I'd be eternally grateful if you could fix that, because it means that I can make new pokemon hacks!
I already fixed half of the animation problems in the fitmotion. I'll send them to you soon, okay? Oh yeah, to fix "characteringround" things, you have to edit the TransN's Translation. (I think it was the Y axis) Oh. Jeez, you think I would've learned that algebra is a very useful tool here. Oh, TransN? I thought it was the hip thing. But thanks! I will credit you with glitch fixes. You wouldn't happen to have any idea of how to fix the Falcon Punch Glitch, would you?
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« Reply #18 on: October 14, 2010, 05:16:51 PM » |
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It is. Definitely. I'd be eternally grateful if you could fix that, because it means that I can make new pokemon hacks!
I already fixed half of the animation problems in the fitmotion. I'll send them to you soon, okay? Oh yeah, to fix "characteringround" things, you have to edit the TransN's Translation. (I think it was the Y axis) Oh. Jeez, you think I would've learned that algebra is a very useful tool here. Oh, TransN? I thought it was the hip thing. But thanks! I will credit you with glitch fixes. You wouldn't happen to have any idea of how to fix the Falcon Punch Glitch, would you? Nope, I'm sorry. My team are still trying to figure out how to attach an article on an import (Project Zero) so, we are on the same page as you. But you have an article specifically made for Brawl, so I'm assuming that the article are going to have to be fixed in PSA.
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« Reply #19 on: October 14, 2010, 07:58:35 PM » |
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Made Thish: Okay, I'll see about your CSP. Whichever is cooler/better, yours or someone else's. It's not a "no".
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3DS FC: 3265-5237-3766
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« Reply #20 on: November 07, 2010, 02:43:13 PM » |
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The road to importing models is very bumpy
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3DS FC: 3265-5237-3766
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« Reply #21 on: November 08, 2010, 12:03:59 AM » |
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well, you probably know this but Aafrye (or what ever his name is,) made a perfect blaziken model over captain falcon.
What are you gonna work on next?
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My 3DS friend info, just PM me and I'll add you. Name:James FC:0216-0855-5243
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« Reply #22 on: November 08, 2010, 01:39:52 AM » |
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« Reply #23 on: November 08, 2010, 06:19:00 AM » |
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Actually Aafyre, your Blaziken, in my opinion, have a problem on the face... I dunno.. There's something on it.. It might be the mouth.. Other than that, it's really perfect, and your Blastoise as well.
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« Reply #24 on: November 08, 2010, 07:03:30 AM » |
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I say it is. It has no glitches and plays really well.
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My 3DS friend info, just PM me and I'll add you. Name:James FC:0216-0855-5243
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« Reply #25 on: November 09, 2010, 02:20:46 AM » |
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Alright, since there seems to be a lot of complaints about Blaziken's face texture, I will update it with a much more simplified face.
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« Reply #26 on: November 09, 2010, 05:16:42 AM » |
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Alright, since there seems to be a lot of complaints about Blaziken's face texture, I will update it with a much more simplified face.
*snorts* That's pretty much why people made me restart this.
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« Reply #27 on: November 09, 2010, 10:39:38 AM » |
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Actually Aafyre, your Blaziken, in my opinion, have a problem on the face... I dunno.. There's something on it.. It might be the mouth.. Other than that, it's really perfect, and your Blastoise as well. This Blastoise deserves a moveset. I'm making some personal recolors for this, don't worry, it won't be released unless you say it's fine k?
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« Reply #28 on: November 09, 2010, 02:14:59 PM » |
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I don't mind if you release them. Like I said before, my stuff is free to be edited however anybody wants as long as they remember to credit me. Okay, after experimenting with Blaziken's face textures and removing the dark of his mouth I came across a very unfortunate problem. Giving Blaziken a really simple face textures makes his normals much more obvious and it looks like he has a nose. Until somebody figures out the normals problems, I think I might just have to leave his beak the way it is. Although if somebody else wants to try and experiment with it to make it look better, feel free to do so. I'll be the first to admit that I'm not perfect so if somebody thinks they can make his face look better than it does go for it !
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« Last Edit: November 10, 2010, 12:59:09 AM by Aafyre »
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« Reply #29 on: November 11, 2010, 12:40:52 PM » |
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I don't mind if you release them. Like I said before, my stuff is free to be edited however anybody wants as long as they remember to credit me.
Alright, thanks ! ^_^
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