SUGOI! Another Clone engine topic :af:

Started by DMN666, September 29, 2010, 07:26:12 PM

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well, seeing how the "Clone/boot out old for clone character module engine thingy" is going to be first.

I think it'll be just fine with Brawl+/-

though i hate codesets, but yeah i think "think" it would be fine... buy maybe the codesets might conflict with it. who knows, you just have to wait and then experiment.
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Alright, thanks

Tthen what exactly is that in the first post? An incomplete code that only works with Marth/Roy?

That code will not work unless you have the patched Roy module. which no one besides dantarion and a select few have.
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February 24, 2011, 08:06:51 PM #228 Last Edit: February 24, 2011, 08:09:05 PM by PhantomWings
Gasp... Wheeze... I barely made it out alive! But I got it... I got it.

Behold! The very first Generic module!

[>>>>>Here<<<<<]

This module will allow you to clone Ike over any character in the roster and - when I finish the actual Engine part of the Clone Engine - clone him into any empty space in the roster.

In order to clone a character you need to put all of their resources (moveset, models, motion and final smash) into the target character's folder named according to the target character's name. Then adjust the generic module to match the character (Read the Change.txt) and rename it to the target character's module name.

If you want to go the extra mile and add sound whenever the host character isn't present, then you can adjust the sound banks to your liking with the following code:


Sound Bank Modifier:[Phantom Wings]
4A000000 80AD89E0
1400ZZZZ 0000000YY
E0000000 80008000

ZZZZ = XX * 0x04

Characters [XX]:
00 Mario
01 Donkey Kong
02 Link
03 Samus
04 Yoshi
05 Kirby
06 Fox
07 Pikachu
08 Luigi
09 Captain Falcon
0A Ness
0B Bowser
0C Peach
0D Zelda
0E Sheik
0F Popo
10 (Nana)
11 Marth
12 Mr. Game & Watch
13 Falco
14 Ganondorf
15 Wario
16 Metaknight
17 Pit
18 Zero Suit Samus
19 Olimar
1A Lucas
1B Diddy Kong
1C Pokemon Trainer
1D Charizard
1E Squirtle
1F Ivysaur
20 Dedede
21 Lucario
22 Ike
23 Robot
24 (Pra-mai)
25 Jigglypuff
26 (Mewtwo)
27 (Roy)
28 (Dr. Mario)
29 Toon Link
2A (Toon Zelda)
2B (Toon Sheik)
2C Wolf
2D (Dixie)
2E Snake
2F Sonic
30 Giga Bowser
31 Warioman
32 Red Alloy
33 Blue Alloy
34 Yellow Alloy
35 Green Alloy
36 (Mario D)

Sound Bank Values [YY]:
01 Mario
02 Link
03 Pit
04 Metaknight
05 Dedede
06 Donkey Kong
07 Samus/Zero Suit Samus
08 Yoshi
09 Kirby
0A Fox
0B Pikachu
0C Luigi
0D Captain Falcon
0E Ness
0F Bowser
10 Peach
11 Zelda/Sheik
12 Popo/Nana
13 Marth
14 Mr. Game & Watch
15 Falco
16 Ganondorf
17 Wario
18 Olimar
19 Lucas
1A Diddy Kong
1B Pokemon Trainer
1C Charizard
1D Squirtle
1E Ivysaur
1F Lucario
20 Ike
21 Rob
22 Jigglypuff
23 Toon Link
24 Wolf
25 Snake
26 Sonic
27 Unknown
28 Alloy
29-4B Unknown


And finally, for your convenience and to prove that it works properly, here's a fully equipped clone of Ike Cloud over Mario.

[>>>>>Download<<<<<]

Some things to note:
-As noted above, unless you use the Sound Bank modifier, the clone will not have any unique sounds or voice if the host character is not in the match.

-If both the clone and the original are in the match, only one set of Graphic effects will be used. This is because the graphics are being loaded into a single set of ids that both movesets are calling whenever they create graphic effects. (To fix this, we'd need to further analyze the graphic effect files)

-The .Pac file which is usually considered optional when reskinning an existing character is required if you want to use training or SSE with the clone.

-Replacing the target character's Entry file is optional, but if you don't replace it then the original's entry Articles will still appear.

-All the Cloud outfits in the example file are the same... .




Before I go, please no requests for modules. I haven't mastered the art patching them yet so I need a little more time before I can mass produce them.

That's great!
Thanks!
When I get the hang of this, I'll help the others comprehend.

OMG!!!!!!!

GOD MADE HIS APPEARANCE!!!!!

u guys must understand the abusiv caps use here...

HYPE!!!!!!

I almost started to cry of joy when I first saw the post.
I finally got Naruto fully working over Olimar!
Thank you very much Phantom Wings!

HYPE HYPE HYPE HYPE! Oh my god, PW. I love you. xD

My dreams are slowly coming true!

I however need help getting the soundbank code to work.

Odd...... 

I need to test the code in game before I can help you with that.

BTW
http://opensa.dantarion.com/wiki/Modules
The module IDs you need to fill this in are here.

Aquariums make me super horney!

Thanks so much!

February 24, 2011, 08:57:45 PM #236 Last Edit: February 24, 2011, 09:01:58 PM by ds22
22 * 0x04 = 88, right?
Or is it 8800?

I don't think it's a good idea to trust google since these values are in hex...

BRB.

February 24, 2011, 09:32:55 PM #238 Last Edit: February 24, 2011, 09:40:52 PM by EternalYoshi
Is there something I'm missing?

Cloud over ROB freezes in training mode before the announcer says GO!

Note: I am not using the Sound bank code yet.

I'm going to put this over MrG&W.
Once all the sound IDs are figured out and all...
This should be fun.
Thank you, PW!