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Author Topic: SUGOI! Another Clone engine topic :af:  (Read 298795 times)
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Beyond
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    « Reply #300 on: February 24, 2011, 08:11:15 PM »


    So wait, does this ADD characters or can you just port characters over other ones? Can you add a character to the CSS now?

    More importantly, I'm trying to get Project M Sonic over Jigglypuff OR G&W since I'm guessing the multi-jump thing would be a problem, and I want Sonic to have Sonic's voice too since I have SDo0M's Shadow over Sonic, I'm gonna try myself to do this, but really about the sound bank, how would I go about getting Sonic's voice over one of these characters?


    At the moment, you can only port characters over another and it requires a patched .rel. The only one PW has done so far is Ike so he's the only character you can port at the moment.

    So you can't port Sonic or anyone else just yet.
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    « Reply #301 on: February 24, 2011, 08:30:40 PM »


    So wait, does this ADD characters or can you just port characters over other ones? Can you add a character to the CSS now?

    More importantly, I'm trying to get Project M Sonic over Jigglypuff OR G&W since I'm guessing the multi-jump thing would be a problem, and I want Sonic to have Sonic's voice too since I have SDo0M's Shadow over Sonic, I'm gonna try myself to do this, but really about the sound bank, how would I go about getting Sonic's voice over one of these characters?


    At the moment, you can only port characters over another and it requires a patched .rel. The only one PW has done so far is Ike so he's the only character you can port at the moment.

    So you can't port Sonic or anyone else just yet.

    Oh -_-, well thanks lol
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    « Reply #302 on: February 24, 2011, 08:56:07 PM »


    Has anyone gotten the soundbank to work? I'm trying to get Ike's voice over G&W
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    « Reply #303 on: February 24, 2011, 08:58:25 PM »


    Has anyone gotten the soundbank to work? I'm trying to get Ike's voice over G&W
    I don't know. But try asking EternalYoshi or ds22. They might know how.
    I need Cloud's SFX over GW.[/repetative]
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    « Reply #304 on: February 24, 2011, 09:04:00 PM »


    Use your windows calculator and set it to hex mode to get the product of the character ID times 4.

    Example:

    Code:
    Rob has Ike's Sound Bank
    4A000000 80AD89E0
    1400008C 00000020
    E0000000 80008000

    Good Night.
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    « Reply #305 on: February 24, 2011, 09:07:40 PM »


    Wow, I've only know this site for a couple of weeks and I'm already watching history being made

    PhantomWings you are pure magic
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    « Reply #306 on: February 24, 2011, 09:09:44 PM »


    Use your windows calculator and set it to hex mode to get the product of the character ID times 4.

    Example:

    Code:
    Rob has Ike's Sound Bank
    4A000000 80AD89E0
    1400008C 00000020
    E0000000 80008000

    Good Night.

    My calculator says 48 when I put 12 x 4 in when using hex mode... that can't be right, right?
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    « Reply #307 on: February 24, 2011, 09:12:12 PM »


    Use your windows calculator and set it to hex mode to get the product of the character ID times 4.

    Example:

    Code:
    Rob has Ike's Sound Bank
    4A000000 80AD89E0
    1400008C 00000020
    E0000000 80008000

    Good Night.
    I'll add that to "The Clone Engine Progression" thread tomorrow because I'm on my DSi atm.

    Also, would those instructions work for Hackingstar's Cloud SFX(including announcer call)?
    Like how would input it for Mr. Game & Watch.

    Good Night, EY.
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    « Reply #308 on: February 24, 2011, 09:19:46 PM »


    Use your windows calculator and set it to hex mode to get the product of the character ID times 4.

    Example:

    Code:
    Rob has Ike's Sound Bank
    4A000000 80AD89E0
    1400008C 00000020
    E0000000 80008000

    Good Night.

    My calculator says 48 when I put 12 x 4 in when using hex mode... that can't be right, right?


    12 x 4 in Dec is 48. 48 in Hex is 30. So you'll replace the XX in the code with 30.

    So the code for GW using Ikes Soundbank is:
    4A000000 80AD89E0
    14000030 000000020
    E0000000 80008000
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    « Reply #309 on: February 24, 2011, 09:42:58 PM »


    Use your windows calculator and set it to hex mode to get the product of the character ID times 4.

    Example:

    Code:
    Rob has Ike's Sound Bank
    4A000000 80AD89E0
    1400008C 00000020
    E0000000 80008000

    Good Night.

    My calculator says 48 when I put 12 x 4 in when using hex mode... that can't be right, right?


    12 x 4 in Dec is 48. 48 in Hex is 30. So you'll replace the XX in the code with 30.

    So the code for GW using Ikes Soundbank is:
    4A000000 80AD89E0
    14000030 000000020
    E0000000 80008000

    Didn't work... I'm gonna try something different, the moveset works, but he can't do his jab combo, and putting him over Jigglypuff gives a freeze because of her multi-jump right?
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    « Reply #310 on: February 24, 2011, 09:44:47 PM »


    I got it working. For those who are still having problems:

    4A000000 80AD89E0
    1400ZZZZ 000000YY
    E0000000 80008000
    (YY will be 20 since we are using ike.)

    Replace ZZZZ with below
    Code:
    0000 Mario
    0004 Donkey Kong
    0008 Link
    000C Samus
    0010 Yoshi
    0014 Kirby
    0018 Fox
    001C Pikachu
    0020 Luigi
    0024 Captain Falcon
    0028 Ness
    002C Bowser
    0030 Peach
    0034 Zelda
    0038 Sheik
    003C Popo
    0040 (Nana)
    0044 Marth
    0048 Mr. Game & Watch
    004C Falco
    0050 Ganondorf
    0054 Wario
    0058 Metaknight
    005C Pit
    0060 Zero Suit Samus
    0064 Olimar
    0068 Lucas
    006C Diddy Kong
    0070 Pokemon Trainer
    0074 Charizard
    0078 Squirtle
    007C Ivysaur
    0080 Dedede
    0084 Lucario
    0088 Ike
    008C Robot
    0090 (Pra-mai)
    0094 Jigglypuff
    0098 (Mewtwo)
    009C (Roy)
    00A0 (Dr. Mario)
    00A4 Toon Link
    00A8 (Toon Zelda)
    00AC (Toon Sheik)
    00B0 Wolf
    00B4 (Dixie)
    00B8 Snake
    00BC Sonic
    00C0 Giga Bowser
    00C4 Warioman
    00C8 Red Alloy
    00CC Blue Alloy
    00D0 Yellow Alloy
    00D4 Green Alloy
    00D8 (Mario D)
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    « Reply #311 on: February 24, 2011, 09:46:44 PM »


    surprise surprise, it was actually 48 lol idk

    But can anything be done about Cloud not being able to do his jab combo over G&W, are the IC constants easy to do for that code thing?
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    « Reply #312 on: February 24, 2011, 09:56:57 PM »


    Ask standardtoaster for the 3 jab code. I will ask him tomorrow.

    Also, will the code for Ike SFX over GW mean all Ikes on the CSS will have the same SFX? Cuz I want Ike over GW to have Cloud SFX and the original Ike slot to have Naruto(Japanese) SFX. So I'm confused on if GW can have Cloud SFX.
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    « Reply #313 on: February 24, 2011, 10:02:25 PM »


    surprise surprise, it was actually 48 lol idk

    But can anything be done about Cloud not being able to do his jab combo over G&W, are the IC constants easy to do for that code thing?
    Ask standardtoaster for the 3 jab code. I will ask him tomorrow.

    Also, will the code for Ike SFX over GW mean all Ikes on the CSS will have the same SFX? Cuz I want Ike over GW to have Cloud SFX and the original Ike slot to have Naruto(Japanese) SFX. So I'm confused on if GW can have Cloud SFX.

    I have no idea, but having Ike over G&W does have something else that's bad, you can only have 1 costume for all G&W's slots, maybe he would be better over Jigglypuff...
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    « Reply #314 on: February 24, 2011, 10:27:24 PM »


    surprise surprise, it was actually 48 lol idk

    But can anything be done about Cloud not being able to do his jab combo over G&W, are the IC constants easy to do for that code thing?
    Ask standardtoaster for the 3 jab code. I will ask him tomorrow.

    Also, will the code for Ike SFX over GW mean all Ikes on the CSS will have the same SFX? Cuz I want Ike over GW to have Cloud SFX and the original Ike slot to have Naruto(Japanese) SFX. So I'm confused on if GW can have Cloud SFX.

    I have no idea, but having Ike over G&W does have something else that's bad, you can only have 1 costume for all G&W's slots, maybe he would be better over Jigglypuff...
    Meh. It's fine anyway. I was just going to use BY's newest Cloud, too.
    I could just use Cloud over GW until the clone engine.

    I don't want to use him over Olimar cuz Olimar has a lot of cool/good vertexes.
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