SDo0m's Dark Void: Deadpool Release (pg 512)! Major thanks to Mephisto!

Started by SiLeNtDo0m, October 12, 2010, 05:44:47 PM

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DEADPOOL! (cheers to Nano for the vid) http://www.youtube.com/watch?v=K5I4s74Q2WI

Delicious like a chimichanga
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Total Members Voted: 47

Oh and I also like how you kept his throws pretty strong. Many times when people make PSAs, they tend to make throws extremely weak. If someone is 180%+ I expect to have at least ONE throw that will manage to kill them, and the back throw excels in that field.



Happy two year anniversary Sdoom :happy:
Heres a gift, which i can get to you by tomorrow if you want (Comes with a scott PSA version)

STREAMING MODELING STUFF
Pervys world of art
Pervys world of words
QuoteIf only hacking Brawl paid bills.
[move][/move]

Throws don't have to be strong if they easily lead to or is guaranteed to flow into another attack at most %.

After all, a lot of throws in Smash(Mostly Melee) were like this.

It should be fine as long as the throw doesn't set up for.... a grab.

In context though, it makes sense that Bomberman has strong throws.

Quote from: Rockin Pervy on April 19, 2012, 03:14:43 AM
Happy two year anniversary Sdoom :happy:
Heres a gift, which i can get to you by tomorrow if you want (Comes with a scott PSA version)



You deliciously awesome fiend!

I'll try the Bomb man soon. Just one thing.

The Jet Bomber is not the Jet Bomber.

. . . Make of that what you will.

3DS Friend Code: 2895-6640-9302

That also depends if someone is running vBrawl or any other Brawl that has hitstun of some sort. vBrawl throws never lead into anything except maybe at low %s (Chain grabbing sucks ._. ) because recovery is way too fast, but yeah if Bomberman can lift bombs x10 his size in 64, he should have a one strong throw.

Cool Servbot btw. I shall definitely use.


Quote from: Rockin Pervy on April 19, 2012, 03:14:43 AM
Happy two year anniversary Sdoom :happy:
Heres a gift, which i can get to you by tomorrow if you want (Comes with a scott PSA version)



That is so much win I think my head may explode :srs:  It's adorable and ridiculously awesome at the same time.

And thanks for the feedback Haseyo and Star.  Glad you're both enjoying him so far.

And I'm liking the sound of a lot of these suggestions.  The main thing stopping me I guess is a lack of subactions.  Hopefully I should have enough though.  Here's what I'll do:

-> FS, Victory, taunts etc
-> Change up a couple of the throws (they're literally just Luigi's throws atm)
-> Make a bomb turning animation (though it can't be mapped to backwards since that clashes
-> Allow for charged bombs to be thrown up and dropped
-> Put a wind hitbox on the ground Up B and a small fire hitbox on the jetpack of the Up B and air Side B
-> Fix that air walking glitch

Quote from: SDo0m InFiNiTy on April 19, 2012, 11:29:43 AM
That is so much win I think my head may explode :srs:  It's adorable and ridiculously awesome at the same time.

And thanks for the feedback Haseyo and Star.  Glad you're both enjoying him so far.

And I'm liking the sound of a lot of these suggestions.  The main thing stopping me I guess is a lack of subactions.  Hopefully I should have enough though.  Here's what I'll do:

-> FS, Victory, taunts etc
-> Change up a couple of the throws (they're literally just Luigi's throws atm)
-> Make a bomb turning animation (though it can't be mapped to backwards since that clashes
-> Allow for charged bombs to be thrown up and dropped
-> Put a wind hitbox on the ground Up B and a small fire hitbox on the jetpack of the Up B and air Side B
-> Fix that air walking glitch

sounds cool, btw im already getting the hang of bombie, he's awesome.
i noticed the run can be cancelled in his up smash, which is very usefull, since it's his strongest smash attack i think (maybe LW is stronger?), so i was wondering if this is intentional, or was luigi coded that way already? cuz maybe u could do the same with the other smash attacks...

Quote from: gamma kid on April 19, 2012, 11:50:48 AM
sounds cool, btw im already getting the hang of bombie, he's awesome.
i noticed the run can be cancelled in his up smash, which is very usefull, since it's his strongest smash attack i think (maybe LW is stronger?), so i was wondering if this is intentional, or was luigi coded that way already? cuz maybe u could do the same with the other smash attacks...

Nope.  Every character in vBrawl can cancel their run with a U Smash but none of them can cancel their other two smashes as it just leads to a dash attack.  Infact, no character in the history of Smash is able to cancel a dash with a D Smash or F Smash (unless there's advanced tech in Melee or 64 for example that I'm not aware of that allows you to do so).

Point is, it would be unfitting and would give Bomberman an unfair advantage with his approach.

Quote from: SDo0m InFiNiTy on April 19, 2012, 11:29:43 AM
That is so much win I think my head may explode :srs:  It's adorable and ridiculously awesome at the same time.

And thanks for the feedback Haseyo and Star.  Glad you're both enjoying him so far.

And I'm liking the sound of a lot of these suggestions.  The main thing stopping me I guess is a lack of subactions.  Hopefully I should have enough though.  Here's what I'll do:

-> FS, Victory, taunts etc
-> Change up a couple of the throws (they're literally just Luigi's throws atm)
-> Make a bomb turning animation (though it can't be mapped to backwards since that clashes
-> Allow for charged bombs to be thrown up and dropped
-> Put a wind hitbox on the ground Up B and a small fire hitbox on the jetpack of the Up B and air Side B
-> Fix that air walking glitch

Cool beans. The big bomb utilization and the recovery knockback are the only two things I really ask for. I can learn to use the rest of his attack as-is.

He's able to even beat Brawl- characters, which means he's far from weak. Just open at times.


oh lol, never noticed they all could do that... xD

some feedback and sugestions

after trying him out hes preety fun to use  what i fell like its missing its a kill move,bomberman just strugles to kill anyone thats heavier than him his best bet is probably the full charged bomb  becuase his smash attacks dont have enough knockback

side smash any chnace of increasing the range? it has a tiny range and a very low knockback that doesnt compensate for the range.

side B ground like many people said i dont find it very usefull

sugestion why on the air when the rocket ends instead of showing the rocket faill animation it would be usefull if he would go to the b and up the bomb  that sends us high imo i will probably do this for myself :P


Also did you get my pm?
Sorry but you are not allowed to view spoiler contents.

up smash can kill at 100% with no charge, and at 75 at full charge... (mario weight)
bowser needs 115 or 125 i think to kill with a up smash with no charge

I feel his down smash should be his killing move. A large explosion should send someone flying if ya ask me.


Quote from: Carnage on April 19, 2012, 01:25:45 PM
some feedback and sugestions

after trying him out hes preety fun to use  what i fell like its missing its a kill move,bomberman just strugles to kill anyone thats heavier than him his best bet is probably the full charged bomb  becuase his smash attacks dont have enough knockback

U Smash says hi. 

Quote from: Carnage on April 19, 2012, 01:25:45 PM
side smash any chnace of increasing the range? it has a tiny range and a very low knockback that doesnt compensate for the range.

I think I'll make it faster instead.  I wanted the F Smash to be the fast weak smash anyway.

Quote from: Carnage on April 19, 2012, 01:25:45 PM
side B ground like many people said i dont find it very usefull

Then you and those other people are using it wrong.  Star's got the right idea. 

Quote from: Carnage on April 19, 2012, 01:25:45 PMsugestion why on the air when the rocket ends instead of showing the rocket faill animation it would be usefull if he would go to the b and up the bomb  that sends us high imo i will probably do this for myself :P

That's a horrible idea o_o  That would mean his recovery would be really overpowered.  His recovery is already highly flexible and good with the three rocket bursts.

Quote from: Carnage on April 19, 2012, 01:25:45 PM
Also did you get my pm?

Yep

April 19, 2012, 03:15:00 PM #6884 Last Edit: April 19, 2012, 06:20:02 PM by Albafika
Just started testing it. I'm loving it. ._.

Found a glitch, though: If you grab the ledge, if you either let go or jump you can use UP B/Side B 4 times instead of 3. It must have to do with how you coded this part:
Quote
Side B (Air)/Up B: Rocket Pack - Bomberman thrusts up/sideways.  He can do three of these thrusts per jump and they only get restored if you land on the ground or grab a ledge (only one gets restored upon grabbing a ledge).  This allows Bomberman a solid recovery and a little extra overall mobility.  0%