SDo0m's Dark Void: Deadpool Release (pg 512)! Major thanks to Mephisto!

Started by SiLeNtDo0m, October 12, 2010, 05:44:47 PM

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DEADPOOL! (cheers to Nano for the vid) http://www.youtube.com/watch?v=K5I4s74Q2WI

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Total Members Voted: 47

April 21, 2012, 03:02:14 AM #6915 Last Edit: April 21, 2012, 04:16:55 AM by laughinggee
I need some help for the spiderman psa. Everytime I choose zelda and reach to the stage selection part, the game crashes. I followed the instructions and it still didn't work(I use riivoltuion). Can someone tell me why this could be happening or how I could fix it. I'm sure I followed the instructions correctly.

I found a glitch: Bomberman's Jetpack appears whenever he is thrown.

You probably knew that already  :P
Thundaga_T2 & AwesomeCasey795
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Quote from: Thundaga_T2 on April 22, 2012, 01:43:01 AM
I found a glitch: Bomberman's Jetpack appears whenever he is thrown.

You probably knew that already  :P

Yep.  Unfortunately it's kinda like a one slot size mod with the jetpack.  Since it's a part of the model, I've resized it down in every animation.  Unfortunately, can't do this with when he's thrown.

April 22, 2012, 07:29:54 AM #6918 Last Edit: April 22, 2012, 07:30:53 AM by StarWaffle
Quote from: SDo0m InFiNiTy on April 22, 2012, 06:14:55 AM
Yep.  Unfortunately it's kinda like a one slot size mod with the jetpack.  Since it's a part of the model, I've resized it down in every animation.  Unfortunately, can't do this with when he's thrown.

I wonder if you vertex scale it down really small and hide it inside his body. Then on the animations where its used you could scale it like 20x and reposition it.  Its work but might be worth it to you.

would the 20x bigger bone effect anything?

Quote from: SDo0m InFiNiTy on April 22, 2012, 06:14:55 AM
Yep.  Unfortunately it's kinda like a one slot size mod with the jetpack.  Since it's a part of the model, I've resized it down in every animation.  Unfortunately, can't do this with when he's thrown.
there is a way to fix this  in the trowed animations uncheck unknown on the botton  left corner  and it wont show any hidden model :P i thnk it also works ith size mods but i never really tryed it on those.
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Quote from: Carnage on April 22, 2012, 08:55:19 AM
there is a way to fix this  in the trowed animations uncheck unknown on the botton  left corner  and it wont show any hidden model :P i thnk it also works ith size mods but i never really tryed it on those.
i also know a way and i did that on super/kid buu´s oneslot side-B(ground leg) for kid buu PSA
only shown in one animation and  no model changers needed
i made the bone flag to only have: NoTransform
and nothing else and then resize the bone to 0,0,0
I Dont Take Requests & Dont Do Brawl Mods anymore Maybe Sm4sh modz later

Quote from: SDo0m InFiNiTy on April 22, 2012, 06:14:55 AM
Yep.  Unfortunately it's kinda like a one slot size mod with the jetpack.  Since it's a part of the model, I've resized it down in every animation.  Unfortunately, can't do this with when he's thrown.
Maybe try re-sizing the jetpack to 0 in the T-Pose?
I don't take requests.

My PSA Thread
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Quote from: KingJigglypuff on April 22, 2012, 12:56:17 PM
Maybe try re-sizing the jetpack to 0 in the T-Pose?
it is already...
at least i think so, cuz if u open the model he doesnt appear to have any jetpack...

btw, bomberman doesnt have metal...

Quote from: gamma kid on April 22, 2012, 02:39:10 PM
it is already...
at least i think so, cuz if u open the model he doesnt appear to have any jetpack...

btw, bomberman doesnt have metal...
he does but when added the jetpack you need to delete all ext materials save and them turn the auto metal on and it works :P
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so that means he doesnt have atm.  .  .
i think its not necesary to delete the ext materials, u can just set it to true and they'll be overwritten...

He doesn't have a metal because the original model didn't have a metal.  And neither Star nor I give much of a damn about metal textures.

i find that amusing, cuz star was always a perfeccionist about how all the LST hacks should be pure quality...

anyway, that's off-topic, now i'm off to play a bit more with bomberman.. xD

do you still plan on going back to Metal Sonic?


Soon enough... I'll show you my true power.

I was also wondering...why not make his Ground side B is kick bomb? If you plan on making it so we can neutral drop bombs, would it be easier to just not worry about getting around not being able to kick big ones and just have the side B kick them? That way it can also have a quicker execution, as anyone that's paying attention to Bomberman can easily detect a kick bomb.

I dunno, just throwing ideas out there. As much as I try to use this dash, I just can't seem to get too much use out of it.


Max, Nitros, Regulus, and more for Alts!

If not, then...

[spoiler]

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