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Question: DEADPOOL! (cheers to Nano for the vid)
<a href="http://www.youtube.com/watch?v=K5I4s74Q2WI" target="_blank" class="aeva_link bbc_link new_win">http://www.youtube.com/watch?v=K5I4s74Q2WI</a>
Delicious like a chimichanga - 7 (14.9%)
SDo0m and Mephisto classy mofos ಠ_ರೃ - 9 (19.1%)
OMG A MOD WUT SORCERY IS THIS?!?! - 3 (6.4%)
- 13 (27.7%)
Seriously Classy Option™ ಠ_ರೃ - 7 (14.9%)
wherez vegeeeta? - 8 (17%)
Total Voters: 47

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Author Topic: SDo0m's Dark Void: Deadpool Release (pg 512)! Major thanks to Mephisto!  (Read 1801310 times)
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laughinggee
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« Reply #6915 on: April 20, 2012, 09:02:14 PM »


I need some help for the spiderman psa. Everytime I choose zelda and reach to the stage selection part, the game crashes. I followed the instructions and it still didn't work(I use riivoltuion). Can someone tell me why this could be happening or how I could fix it. I'm sure I followed the instructions correctly.
« Last Edit: April 20, 2012, 10:16:55 PM by laughinggee » Logged

Thundaga_T2
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    « Reply #6916 on: April 21, 2012, 07:43:01 PM »


    I found a glitch: Bomberman's Jetpack appears whenever he is thrown.

    You probably knew that already  Tongue
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    « Reply #6917 on: April 22, 2012, 12:14:55 AM »


    I found a glitch: Bomberman's Jetpack appears whenever he is thrown.

    You probably knew that already  Tongue

    Yep.  Unfortunately it's kinda like a one slot size mod with the jetpack.  Since it's a part of the model, I've resized it down in every animation.  Unfortunately, can't do this with when he's thrown.
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    « Reply #6918 on: April 22, 2012, 01:29:54 AM »


    Yep.  Unfortunately it's kinda like a one slot size mod with the jetpack.  Since it's a part of the model, I've resized it down in every animation.  Unfortunately, can't do this with when he's thrown.

    I wonder if you vertex scale it down really small and hide it inside his body. Then on the animations where its used you could scale it like 20x and reposition it.  Its work but might be worth it to you.

    would the 20x bigger bone effect anything?
    « Last Edit: April 22, 2012, 01:30:53 AM by StarWaffle » Logged

    Carnage
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    « Reply #6919 on: April 22, 2012, 02:55:19 AM »


    Yep.  Unfortunately it's kinda like a one slot size mod with the jetpack.  Since it's a part of the model, I've resized it down in every animation.  Unfortunately, can't do this with when he's thrown.
    there is a way to fix this  in the trowed animations uncheck unknown on the botton  left corner  and it wont show any hidden model Tongue i thnk it also works ith size mods but i never really tryed it on those.
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    « Reply #6920 on: April 22, 2012, 03:28:26 AM »


    there is a way to fix this  in the trowed animations uncheck unknown on the botton  left corner  and it wont show any hidden model Tongue i thnk it also works ith size mods but i never really tryed it on those.
    i also know a way and i did that on super/kid buu´s oneslot side-B(ground leg) for kid buu PSA
    only shown in one animation and  no model changers needed
    i made the bone flag to only have: NoTransform
    and nothing else and then resize the bone to 0,0,0
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    « Reply #6921 on: April 22, 2012, 06:56:17 AM »


    Yep.  Unfortunately it's kinda like a one slot size mod with the jetpack.  Since it's a part of the model, I've resized it down in every animation.  Unfortunately, can't do this with when he's thrown.
    Maybe try re-sizing the jetpack to 0 in the T-Pose?
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    BlueBrain
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    « Reply #6922 on: April 22, 2012, 08:39:10 AM »


    Maybe try re-sizing the jetpack to 0 in the T-Pose?
    it is already...
    at least i think so, cuz if u open the model he doesnt appear to have any jetpack...

    btw, bomberman doesnt have metal...
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    « Reply #6923 on: April 22, 2012, 08:56:41 AM »


    it is already...
    at least i think so, cuz if u open the model he doesnt appear to have any jetpack...

    btw, bomberman doesnt have metal...
    he does but when added the jetpack you need to delete all ext materials save and them turn the auto metal on and it works Tongue
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    « Reply #6924 on: April 22, 2012, 09:12:06 AM »


    so that means he doesnt have atm.  .  .
    i think its not necesary to delete the ext materials, u can just set it to true and they'll be overwritten...
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    SiLeNtDo0m
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    « Reply #6925 on: April 22, 2012, 10:53:37 AM »


    He doesn't have a metal because the original model didn't have a metal.  And neither Star nor I give much of a damn about metal textures.
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    « Reply #6926 on: April 22, 2012, 11:13:05 AM »


    i find that amusing, cuz star was always a perfeccionist about how all the LST hacks should be pure quality...

    anyway, that's off-topic, now i'm off to play a bit more with bomberman.. xD
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    Hmp... Very well. Let's do this.

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    « Reply #6927 on: April 22, 2012, 11:53:49 AM »


    do you still plan on going back to Metal Sonic?
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    « Reply #6928 on: April 22, 2012, 07:43:57 PM »


    I was also wondering...why not make his Ground side B is kick bomb? If you plan on making it so we can neutral drop bombs, would it be easier to just not worry about getting around not being able to kick big ones and just have the side B kick them? That way it can also have a quicker execution, as anyone that's paying attention to Bomberman can easily detect a kick bomb.

    I dunno, just throwing ideas out there. As much as I try to use this dash, I just can't seem to get too much use out of it.
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    « Reply #6929 on: April 22, 2012, 07:47:12 PM »


    Max, Nitros, Regulus, and more for Alts!

    If not, then...

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