SDo0m's Dark Void: Deadpool Release (pg 512)! Major thanks to Mephisto!

Started by SiLeNtDo0m, October 12, 2010, 05:44:47 PM

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DEADPOOL! (cheers to Nano for the vid) http://www.youtube.com/watch?v=K5I4s74Q2WI

Delicious like a chimichanga
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SDo0m and Mephisto classy mofos ಠ_ರೃ
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OMG A MOD WUT SORCERY IS THIS?!?!
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[spoiler]
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Seriously Classy Option™ ಠ_ರೃ
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wherez vegeeeta?
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Total Members Voted: 47

lol at random epic failures...
this kind of things happen to anybody dude...

OKAY I've done one more update @.@ And I've tested it and can say that all the Smashes work now! :happy:

Now let's watch all something else hilarious happen..

I actually had to pick up TvC to get over my need for Joe in a crossover. Yeah, good job.
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Quote from: Get A Load of This! on December 05, 2010, 09:46:42 PM
Now let's watch all something else hilarious happen..

I actually had to pick up TvC to get over my need for Joe in a crossover. Yeah, good job.

Well.....at least TvC is a good game ^^'

But daymn I'm sorry that I released it at a bad time for you, considering that you gave probably the most feedback (and I'm still thankful for those two vids before by the way).  I was just so excited to release this ;)

Oh that's just fiiine. I think I know a way you could make this up to me...hehehe...

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Don't hate me for saying this but....

ANIMATION REFINEMENT! *SHOT!*

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Quote from: Velen Zaiga on December 06, 2010, 12:42:47 AM
Don't hate me for saying this but....

ANIMATION REFINEMENT! *SHOT!*

Part of the reason this took so long to do was because of the fact that I couldn't do any animation swaps with other characters.  Some of the moves are swapped and/or edited from Falcon's moveset already but apart from that it's mostly from scratch.  Also, some of the animations only look strange because of the lack of keyframes.  However I can't add any more keyframes because his FitCaptainMotionEtc.pac is literally at the brink of its limit.  The best I could do for most of them would be to use frame speed modifiers.

*Takes bullet out of Velen's face*But anyways, go on.....

*ting* Wait, you've released an updated version ? o_O I hadn't noticed it until now.

This is definitely going to be tested, playtested, and getting a big detailed feedback during the week or weekend, whenever I find the time.

Though from what I'm seeing on this thread, it looks very promising.
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Just to say that it is the best PSA ever made until now. I don't know really good Viewtiful Joe (I only played a few times the first), but I really love the PSA. You did a perfect work.
I can't wait the clone engine to be done !

I've only played with the version with the incorrect side smash tilts, so I don't know if this has been fixed, but I think his final smash requires some editing.

It's slowed down WAY too much. It needs to be a faster combo attack.

Also, opponents easily shield out of the last 3 hits, which tend to be the ones that kill.

Finally, I suggest removing the freefall after the final smash. All that causes is for VJ to kill himself if he misses, which is not very fun.

I've never played whatever game Viewtiful Joe comes from, so I could be wrong in that these need to remain to keep him in character, but these are a few suggestions if you revise.

Also, I really love the fast and slow! That was definitely a unique characteristic you added in to him.

Quote from: 14fanofanime on December 08, 2010, 02:50:08 PM
I've only played with the version with the incorrect side smash tilts, so I don't know if this has been fixed, but I think his final smash requires some editing.

It's slowed down WAY too much. It needs to be a faster combo attack.

Also, opponents easily shield out of the last 3 hits, which tend to be the ones that kill.

Finally, I suggest removing the freefall after the final smash. All that causes is for VJ to kill himself if he misses, which is not very fun.

I've never played whatever game Viewtiful Joe comes from, so I could be wrong in that these need to remain to keep him in character, but these are a few suggestions if you revise.

Also, I really love the fast and slow! That was definitely a unique characteristic you added in to him.

Reason why it is that slow was a side effect of the Time Manipulation (which kind of how Viewtiful Joe's real "Slow" is).  I set it to a point where they shouldn't have been able to move but it came with the side effect of slowing down Joe's hitlag as well (honestly, all the Offensive Collisions only have a Hitlag Multiplier of 1).  That, and they can still move.  Maybe I'll add some kind of stun flags to the last couple of hits.

Also, the Smashes have definitely been  fixed now (and the Side Tilt too).

But thanks for telling me.  I'll fix that up soon ^^

@Link40
Thank you so much.  I'm really glad that you enjoyed it so much.  Oh and here's a list of what PSAs I've been wanting to do:

- Deapool (over Snake)
- Black Knight (over Ganon)
- Dante (over Marth)
- Amaterasu (over Wolf)
- Ryu (over Ike)
- Deoxys (over Lucario)
- Chuck Norris (over Snake)
- Iron Man (over Saums)
- Shadow Paper Mario (over G&W!)

I'm not exactly short of ideas as you can see ;)

Miacis' Ultra-Detailed feedback ACTIVATE !

Let's see in a few words what this PSA managed to accomplish, or not.
Faithfulness to the character : Excellent.
Diversity : Good
Balancing : Lacks power on lots of moves. Needs some touch-ups.
PSA work : A few errors or weird hitboxes, but nothing too bad.
Effects : Need some touch-ups too.
Animating : Lacking on some moves. Good on others. Where most of the upcoming work lies in.

As for the feeling when playing with him ... it's great. :) It's fun to play and original.
However, something that bothers me is : what kind of gameplay do you expect players to have with Joe ?
Because right now, he's basically "A little bit harassing on the ground, then F-Smash into edgeguarding like crazy. With some "standard offensive aerial game". And Berserk-cheap mode when entering Slow-Mo."
There's also the strategy of building up your slow-mo by attacking in the void, then harassing your opponent with buffed-up moves until he gets to a certain % where you can finish him off with the Viewtiful-punch => Uppercut Chain Combo. I don't think even Onslaught could resist that.
More details on that later. :P

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I see lots of needed touch-ups, but this PSA is really on the good way. I have to say I'm impressed by your sense of making things look spectacular, Silent. That FS really looks epic. o.o

Overall, very in-character, very nice ideas and interesting stuff. Also the time manipulation tricks which is awesome. Now, all you need to do is to fill the holes, Silent. And I'm looking forward to when it's complete.  ;)
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Hey not sure how far you are with the Shadow PSA but do you think you'd be able to work with the PSA of Shadow over Fox? It could use some touching up and you did a hell of a job on Viewtiful Joe!


@Miacis

Woah thanks so much for taking the time for all that feedback.  I'll try my best to get to work on all of those things as soon as I can.  I guess that break I was gonna take before starting Deadpool and after finishing Shadow won't happen :P

However, unfortunately progress will be slow after next week.  It's the Christmas Holidays for me, and I have to revise a lot for mock exams.

https://www.youtube.com/watch?v=http://www.youtube.com/watch?v=[censored]-OO4zQSI

Just want to say I'm happy to have seen this project develop from beginning to end. You got some quality work here, man. I'd give more feedback but Miacis covered pretty much every single base ever.
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GALOT's moveset ideas, need ideas?
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