SDo0m's Dark Void: Deadpool Release (pg 512)! Major thanks to Mephisto!

Started by SiLeNtDo0m, October 12, 2010, 05:44:47 PM

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DEADPOOL! (cheers to Nano for the vid) http://www.youtube.com/watch?v=K5I4s74Q2WI

Delicious like a chimichanga
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SDo0m and Mephisto classy mofos ಠ_ರೃ
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OMG A MOD WUT SORCERY IS THIS?!?!
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[spoiler]
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Seriously Classy Option™ ಠ_ರೃ
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wherez vegeeeta?
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Total Members Voted: 47

Quote from: SmashClash on February 05, 2011, 10:41:50 PM
Nice throw, bro! ;D

Also, how do you change the range for B-Down?
It might've been in your instructions combo.txt but still. :af2:

With the DPad (or whatever activates taunts normally).  Down or nothing is close, up is middle, side is far.

Quote from: SDo0m InCaRnAti0n on February 05, 2011, 10:48:14 PM
Quote from: SmashClash on February 05, 2011, 10:41:50 PM
Nice throw, bro! ;D

Also, how do you change the range for B-Down?
It might've been in your instructions combo.txt but still. :af2:

With the DPad (or whatever activates taunts normally).  Down or nothing is close, up is middle, side is far.
Awesome, thanks.

Thanks for the credits and awesome video!

I like the new throw up and you did a great job with the win animation too!

Also how long do you have to wait before the waiting animation begins? I think it was a bit too long.

Quote from: Feanor on February 06, 2011, 12:51:08 AM
Thanks for the credits and awesome video!

I like the new throw up and you did a great job with the win animation too!

Also how long do you have to wait before the waiting animation begins? I think it was a bit too long.

It depends.  Since waiting animations come up at random, you could be waiting ages.  However, I've set it in PSA so that the Wait2 is the Wait1 subaction, whilst your Wait3 is the Wait2 and Wait3 subactions.

I can't wait for .6, then .7, then .8, then .9, then possibly Final.


Oh, SDo0m can you make the Mango
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more orange/red/greenish? Instead of just yellow, cuz it looks like a corn pop.
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Quote from: SmashClash on February 06, 2011, 03:51:58 AM
Oh, SDo0m can you make the Mango
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more orange/red/greenish? Instead of just yellow, cuz it looks like a corn pop.
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Actually, i think it looks more like a golden egg.....

B****** don't know bout mah Back Air Throw:



He basically throws the foe onto the ground behind him, stabs them when they bounce up and kicks them away.  This throw was a b**** to do ¬_¬

Quote from: SDo0m InCaRnAti0n on February 07, 2011, 06:26:38 AM
B****** don't know bout mah Back Air Throw:

Sorry but you are not allowed to view spoiler contents.


He basically throws the foe onto the ground behind him, stabs them when they bounce up and kicks them away.  This throw was a b**** to do ¬_¬

Wow, can't wait to see a video of that!

BTW I wondered : what attack will Omnislash V5 replace?

Quote from: Feanor on February 07, 2011, 07:50:51 AM
Quote from: SDo0m InCaRnAti0n on February 07, 2011, 06:26:38 AM
B****** don't know bout mah Back Air Throw:

Sorry but you are not allowed to view spoiler contents.


He basically throws the foe onto the ground behind him, stabs them when they bounce up and kicks them away.  This throw was a b**** to do ¬_¬

Wow, can't wait to see a video of that!

BTW I wondered : what attack will Omnislash V5 replace?

Basically, it'll be a follow up to the current aerial Down B.  When in Limit Break mode, if the attack connects it'll change to the Omnislash V5 instead of a bounce, inflicting about 40% and a powerful spike.

Three of the four throws are now done by the way.  One more to do then the only attacks left are the Omnislash and Limit Break.

Quote from: SDo0m InCaRnAti0n on February 07, 2011, 08:33:47 PM
Quote from: Feanor on February 07, 2011, 07:50:51 AM
Quote from: SDo0m InCaRnAti0n on February 07, 2011, 06:26:38 AM
B****** don't know bout mah Back Air Throw:

Sorry but you are not allowed to view spoiler contents.


He basically throws the foe onto the ground behind him, stabs them when they bounce up and kicks them away.  This throw was a b**** to do ¬_¬

Wow, can't wait to see a video of that!

BTW I wondered : what attack will Omnislash V5 replace?

Basically, it'll be a follow up to the current aerial Down B.  When in Limit Break mode, if the attack connects it'll change to the Omnislash V5 instead of a bounce, inflicting about 40% and a powerful spike.

Three of the four throws are now done by the way.  One more to do then the only attacks left are the Omnislash and Limit Break.
I'm guessing that the Omnislash thing will be easy or meh to do, and Limit Break might kind of difficult.
I don't take requests.

My PSA Thread
[move][/move]


Quote from: SDo0m InCaRnAti0n on February 07, 2011, 08:33:47 PM
Three of the four throws are now done by the way.  One more to do then the only attacks left are the Omnislash and Limit Break.
...
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Vee and Random's Bucketson | Happily married to Velen
Personas:
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Tumblr!

Quote from: KingJigglypuff on February 07, 2011, 08:36:16 PM
Quote from: SDo0m InCaRnAti0n on February 07, 2011, 08:33:47 PM
Quote from: Feanor on February 07, 2011, 07:50:51 AM
Quote from: SDo0m InCaRnAti0n on February 07, 2011, 06:26:38 AM
B****** don't know bout mah Back Air Throw:

Sorry but you are not allowed to view spoiler contents.


He basically throws the foe onto the ground behind him, stabs them when they bounce up and kicks them away.  This throw was a b**** to do ¬_¬

Wow, can't wait to see a video of that!

BTW I wondered : what attack will Omnislash V5 replace?

Basically, it'll be a follow up to the current aerial Down B.  When in Limit Break mode, if the attack connects it'll change to the Omnislash V5 instead of a bounce, inflicting about 40% and a powerful spike.

Three of the four throws are now done by the way.  One more to do then the only attacks left are the Omnislash and Limit Break.
I'm guessing that the Omnislash thing will be easy or meh to do, and Limit Break might kind of difficult.

Other way round :P

For the Omnislash, I have to find a way to make the foe stay completely over 20 frame intervals in place without using the stun flag.  I could use Time Manipulation, but that would cause other opponents to become slow as well and not just the person getting hit.

The Limit Break on the other hand, just requires the same principal I used for Viewtiful Joe's VFX powers and Shadow's Chaos Control.  It's just a tedious and kinda long process.