SDo0m's Dark Void: Deadpool Release (pg 512)! Major thanks to Mephisto!

Started by SiLeNtDo0m, October 12, 2010, 05:44:47 PM

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DEADPOOL! (cheers to Nano for the vid) http://www.youtube.com/watch?v=K5I4s74Q2WI

Delicious like a chimichanga
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OMG A MOD WUT SORCERY IS THIS?!?!
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Total Members Voted: 47

Quote from: SDo0m InCaRnAti0n on March 01, 2011, 09:42:00 PM
Quote from: Hackingstar on March 01, 2011, 09:28:58 PM
Quote from: SDo0m InCaRnAti0n on March 01, 2011, 08:03:57 PM
Okay, I'd like to dish out a couple of movesets for you guys so here goes:

Viewtiful Joe V2

Moveset

Sorry but you are not allowed to view spoiler contents.


I'll add the Black Knight moveset later...

As far as Cloud goes, there won't be that many changes to be honest.  I (and by the looks of it most of you) am satisfied with it's current state for the most part.  It'll mainly be tweaks here and there.  Nothing really drastic tbh.

by any chance do you plan on changing that one ike victory pose the one where he throws his sword in the air and he jumps and catches it and lands it like a slash?

Nope.  I changed that before and the reason I didn't keep it changed is because the camera follows a set path.  Even if I set "Normal Camera" it remains the same, meaning anything except for that victory pose looks strange.
Well... Although it would be similar to Ike's normal victory pose... You could change it a little bit, like what pose he's in when he lands... Ascetically, you could change animations that were Ike's... Like up tilt, although, you really don't have to, it's just a thought... Also, you could make a few changes to his side taunt, since it's Marth's victory pose, but again, this would be minor, but it does make a character feel more legit if they have all their animations completely new.

Also, about those move sets you posted, it seems like they would both be fun to play. :)

Quote from: SDo0m InCaRnAti0n link=topic=15324.msg393648#msg393648color=maroon]Black Knight (Fire Emblem)

Moveset


Sorry but you are not allowed to view spoiler contents.


As far as Cloud goes, there won't be that many changes to be honest.  I (and by the looks of it most of you) am satisfied with it's current state for the most part.  It'll mainly be tweaks here and there.  Nothing really drastic tbh.

OMG. im sooo looking forward to this @_@"
but i cant see the black knight kicking. sparta kick seems a bit odd for him. i think ganon's punch would be more appropriate. his forward throw. or at least his d-throw as a forward throw, just shoots them more like snake's f-throw does.
and the down B "Nihil" kinda seems weird to me.

i kinda woulda thought you guys woulda gave the black knight a counter like ike's and marths. considering all three of the fire emblem characters thus far had counter for a down B xD
plus i could soooo see the back knight being like-

*counter*

Gtfo man >_>'

*slash*

:3

and as for the ike psa, the meteor rain did seem kinda overdoing it. dont get me wrong, i love it. but i think it being removed would be for the best :P
oh, and his back throw is kinda weird. its kinda like ike's back throw, but slower.  you should just give him ike's back throw. seems like i'd be more reliable :o

just a few suggestions for cloud and black knight PsA. hope they sound helpful:3
if not, oh well. i can at least say i tried xD

March 01, 2011, 10:26:40 PM #1337 Last Edit: March 01, 2011, 10:35:37 PM by SDo0m InCaRnAti0n
1) Maybe, I didn't really want to keep any of Ganon's actual thorws though.

2) At the moment I don't think it's possible to create counter for characters that aren't meant to have them.  It's not just as easy as "copy and paste a counter from Marth/Ike*, since they actually have nothing in their subactions in PSA to indicate them using a counter.  It will take a lot of investigating (weeks or months) to find out how to make a counter.  It would take as long as finding out how to make Cloud's Neutral B reflectable.  

About Nihil anywas.  In Radiant Dawn what it does is it disables skills.  So basically it'll work like Mewtwo's Disable Down B move except not as trash.  It's a tad less generic as a counter anyways, since 4 charcters can counter.

3) I fail to see how removing Meteorain would be best when clearly the majority like the move *raises eyebrow*.  Not to mention that it's MY favourite special (barring Omnislash V5) too XD

4) This is the throw that I spent the most time making and the one I'm most proud :-\ It was tedious getting the animation smooth a getting it to function right.  Also, it's nothing like Ike's B Throw.  It does almost 3 times more damage and has greater knockback.

However, thanks anyways for the feedback.

Quote from: SDo0m InCaRnAti0n on March 01, 2011, 10:26:40 PM
1) Maybe, I didn't really want to keep any of Ganon's actual thorws though.

2) At the moment I don't think it's possible to create counter for characters that aren't meant to have them.  It's not just as easy as "copy and paste a counter from Marth/Ike*, since they actually have nothing in their subactions in PSA to indicate them using a counter.  It will take a lot of investigating (weeks or months) to find out how to make a counter.  It would take as long as finding out how to make Cloud's Neutral B reflectable.  

About Nihil anywas.  In Radiant Dawn what it does is it disables skills.  So basically it'll work like Mewtwo's Disable Down B move except not as trash.  It's a tad less generic as a counter anyways, since 4 charcters can counter.

3) I fail to see how removing Meteorain would be best when clearly the majority like the move *raises eyebrow*.  Not to mention that it's MY favourite special (barring Omnislash V5) too XD

4) This is the throw that I spent the most time making and the one I'm most proud :-\ It was tedious getting the animation smooth a getting it to function right.  Also, it's nothing like Ike's B Throw.  It does almost 3 times more damage and has greater knockback.

However, thanks anyways for the feedback.
Quote from: SDo0m InCaRnAti0n on March 01, 2011, 10:26:40 PM
1) Maybe, I didn't really want to keep any of Ganon's actual thorws though.

2) At the moment I don't think it's possible to create counter for characters that aren't meant to have them.  It's not just as easy as "copy and paste a counter from Marth/Ike*, since they actually have nothing in their subactions in PSA to indicate them using a counter.  It will take a lot of investigating (weeks or months) to find out how to make a counter.  It would take as long as finding out how to make Cloud's Neutral B reflectable.  

About Nihil anywas.  In Radiant Dawn what it does is it disables skills.  So basically it'll work like Mewtwo's Disable Down B move except not as trash.  It's a tad less generic as a counter anyways, since 4 charcters can counter.

3) I fail to see how removing Meteorain would be best when clearly the majority like the move *raises eyebrow*.  Not to mention that it's MY favourite special (barring Omnislash V5) too XD

4) This is the throw that I spent the most time making and the one I'm most proud :-\ It was tedious getting the animation smooth a getting it to function right.  Also, it's nothing like Ike's B Throw.  It does almost 3 times more damage and has greater knockback.

However, thanks anyways for the feedback.

Again, if not. oh well xD

Maybe have Cloud through the sword up, jump up, land with it on his back facing away from the screen, with his hand on the handle and his head facing to the right. As the win that the camera can;t be changed for.

Quote from: SDo0m InCaRnAti0n on March 01, 2011, 08:03:57 PM
COMMENT 1337 GET!!Lol just realised XD

Okay, I'd like to dish out a couple of movesets for you guys so here goes:

Viewtiful Joe V2

Moveset

Sorry but you are not allowed to view spoiler contents.


Black Knight (Fire Emblem)

Moveset


Sorry but you are not allowed to view spoiler contents.


As far as Cloud goes, there won't be that many changes to be honest.  I (and by the looks of it most of you) am satisfied with it's current state for the most part.  It'll mainly be tweaks here and there.  Nothing really drastic tbh.
My Darth Vader uses his sword for almost all his attacks. :>.>:

Yeah...Not really Hollow. XD

Anyways, didn't expect these but I'll look forward to them. I prefer speedy characters, but it'll be nice to try a slow one every now and then. :3


sDo0m, regarding Cloud, check on the Up Taunt+Omnislash glitch at the beginning of a match (It triggers.) Also, the back throw looks odd, it's like, he pulls to his back, slashes him and the enemy gets no knockback, then he forces a kick in a weird position, that's how I see it, if not changing it, I don't mind, moveset's still epic.

Also, have in mind:

Quote from: Wolfric on February 17, 2011, 02:58:11 PM

1> I'm not sure as to how yet, but as I was in practice mode, I tried the 4 grabs in 1/4, then did a down B, a NB, and tried Aerial Down Air and it made the Omnislash, then I put 3 Cloud CPUs against me on Practice and one of 'em randomly did it as well.

2> The downtilt, if you use it and get your hand off the Stick, he does this "getting back on foot" weird animation, since the down tilt has one that gets him standing again, after it's done, it goes back down and up (Not sure if i make myself clear), just wanted to point it  out, it just looks odd. Other than that, everything's perfect imo. =D

1) I already said that I can't fix that glitch.  It's the same glitch Shadow has in training mode with his Chaos Control.  In training mode, he's able to automatically gain access to it at the beginning without doing the Up Taunt or FS.

2) Don't worry, I've fixed that now :P

About the back throw, basically Cloud throws the foe behind him, stabs him with his sword then kicks them away.  There's no dragging of the sword involved and as I said, I'm not going to change it because I'M satisfied with it.

Remember guys, despite what you may think, I make these primarily for myself.  Sure it's great sharing it with all of you and getting feedback to make the PSA better (heck without you guys I wouldn't be the PSAer I am today) but when it comes down to it I make the decisions on what's gonna go down (hence why in my sig I said I don't take requests for movesets).

Why do you think I'm revamping Viewtiful Joe?  Because I MYSELF felt that it could be improved in a number of ways and that it needs to be at a similar level to Cloud and Shadow.  The balance is really lopsided, the animations could be better and I don't have as much fun playing with him as I did initially.  That and I didn't wantiacis' essay of feedback to go to waste XD

This isn't a :srs: lecture like my others.  Just wanted to inform :P

I read the Black Knight moveset, and I have to say that I'm really satisfied with it. It probably shouldn't have been so easy to make a moveset for him, original but which can fit him, but I think you managed to do it. There are some things that need to be mentioned though.

Firstly, originally, the Black Knight is a very fast character in Fire emblem, despite his heavy armor. But it is the same problem as Ike, and his gameplay is funded because of this, so it is not a problem.

Secondly, what has already been said, the froward throw which involve a kick, honestly, doing a kick for the Black Knight look a little weird, but it seems you're also aware of this, so there's no problem here.

Thirdly, the absence of a counter, it is disappointing, but it is really easy to understand. There is the problem of making a counter for a Psa of course, but there is an other thing too, with the gameplay of the Black Knight, I think the counter would be slower than Ike's, so there would be a high risk of being ineffective with a move like this, because after you have nullified the hit, you should be able to be hit, and making him intangible would be a little unfair, or a super armor too, if we take into consideration the other counters. And still, even if he lacks a counter, it seems his down B can be useful. He's more original I suppose.

And the last, and this is what annoys me the most as a Fire emblem fan, the absence of the skill Lunar taken from fire emblem 9. Maybe it is already there and I didn't saw it, but if it isn't, it's too bad to don't see it.


After that, this is what I think about your moveset, you're totaly free to follow me or not, or even to modify it. The moveset that is here is already really good! And, I wanted to say, thank you for making this character!



Oh bomb, no one understands you. You have to be expressive with your feelings. Don't worry, Philia will help you with that. Fu fu fu fu....

Kitare, Saitan no Ikazuchi! Ikare, sousei no daichi! Ribaasukuruseidaaa!

I guess someone else already mentioned it, but the Air Neutral-B stalls when used repetitively.

*Has a feeling that you will be doing a PSA for Zero once BeyondYou's Zero V3 comes out*

Quote from: Psycho Philia on March 02, 2011, 10:31:30 AM
I read the Black Knight moveset, and I have to say that I'm really satisfied with it. It probably shouldn't have been so easy to make a moveset for him, original but which can fit him, but I think you managed to do it. There are some things that need to be mentioned though.

Firstly, originally, the Black Knight is a very fast character in Fire emblem, despite his heavy armor. But it is the same problem as Ike, and his gameplay is funded because of this, so it is not a problem.

Secondly, what has already been said, the froward throw which involve a kick, honestly, doing a kick for the Black Knight look a little weird, but it seems you're also aware of this, so there's no problem here.

Thirdly, the absence of a counter, it is disappointing, but it is really easy to understand. There is the problem of making a counter for a Psa of course, but there is an other thing too, with the gameplay of the Black Knight, I think the counter would be slower than Ike's, so there would be a high risk of being ineffective with a move like this, because after you have nullified the hit, you should be able to be hit, and making him intangible would be a little unfair, or a super armor too, if we take into consideration the other counters. And still, even if he lacks a counter, it seems his down B can be useful. He's more original I suppose.

And the last, and this is what annoys me the most as a Fire emblem fan, the absence of the skill Lunar taken from fire emblem 9. Maybe it is already there and I didn't saw it, but if it isn't, it's too bad to don't see it.


After that, this is what I think about your moveset, you're totaly free to follow me or not, or even to modify it. The moveset that is here is already really good! And, I wanted to say, thank you for making this character!



The Black Knight is messed up, he's fast in the videos, but slow in the actual fighting scenes.

Quote from: SDo0m InCaRnAti0n on March 02, 2011, 07:43:17 AM
1) I already said that I can't fix that glitch.  It's the same glitch Shadow has in training mode with his Chaos Control.  In training mode, he's able to automatically gain access to it at the beginning without doing the Up Taunt or FS.

2) Don't worry, I've fixed that now :P

About the back throw, basically Cloud throws the foe behind him, stabs him with his sword then kicks them away.  There's no dragging of the sword involved and as I said, I'm not going to change it because I'M satisfied with it.

Remember guys, despite what you may think, I make these primarily for myself.  Sure it's great sharing it with all of you and getting feedback to make the PSA better (heck without you guys I wouldn't be the PSAer I am today) but when it comes down to it I make the decisions on what's gonna go down (hence why in my sig I said I don't take requests for movesets).

Why do you think I'm revamping Viewtiful Joe?  Because I MYSELF felt that it could be improved in a number of ways and that it needs to be at a similar level to Cloud and Shadow.  The balance is really lopsided, the animations could be better and I don't have as much fun playing with him as I did initially.  That and I didn't wantiacis' essay of feedback to go to waste XD

This isn't a :srs: lecture like my others.  Just wanted to inform :P

Oh, I didn't know it wasn't fixable (Cloud's Omnislash v5 thing), but does it only triggers in Practice Mode? I've made it trigger in Boss Battle and I THINK in Versus.

Good thing you fixed #2, it was the only thing I felt it was unrealistic.

Concerning the Back Throw, I was just throwing out my 2 cents, it's pretty neat, either way.

Hum, I talked about the speed stat that the Black knight has, which is not reproduced by the moveset written by SilentDoom, but it is normal, because Ike's speed in Ssbb is not reproduced at all! It is just an incoherence towards the speed stat, but as the gameplay is founded because of this, and as Ike suffers the same case, it is absolutely not a problem, but it is something that I find funny and wanted to mention.


Oh bomb, no one understands you. You have to be expressive with your feelings. Don't worry, Philia will help you with that. Fu fu fu fu....

Kitare, Saitan no Ikazuchi! Ikare, sousei no daichi! Ribaasukuruseidaaa!

Quote from: Psycho Philia on March 02, 2011, 02:18:38 PM
Hum, I talked about the speed stat that the Black knight has, which is not reproduced by the moveset written by SilentDoom, but it is normal, because Ike's speed in Ssbb is not reproduced at all! It is just an incoherence towards the speed stat, but as the gameplay is founded because of this, and as Ike suffers the same case, it is absolutely not a problem, but it is something that I find funny and wanted to mention.

No, no. I meant, in Fire Emblem: Path of Radiance, and in Radiant Dawn, when it comes to you using or fighting the Black Knight, he'd act as every other Knight / General (Slow), but when it comes to watch the videos (Black Knight vs Greil in Path of Radiance, or Black Knight vs Ike in Radiant Dawn) he'd move very fast... So it's a bit screwed up even in his own game, unlike Ike, who's a fast character in his videos and fighting.

I'm really looking forward to the Black Knight's PSA, I'm a huge FE fan as well!