SDo0m's Dark Void: Deadpool Release (pg 512)! Major thanks to Mephisto!

Started by SiLeNtDo0m, October 12, 2010, 05:44:47 PM

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DEADPOOL! (cheers to Nano for the vid) http://www.youtube.com/watch?v=K5I4s74Q2WI

Delicious like a chimichanga
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Total Members Voted: 47

Quote from: Sanitys_Theif on May 24, 2011, 02:45:33 AM
Neutral B:N-B grounded does edgeuard cheaply in the fact that it reverses direction AND pushes the opponent away, if Shadow had an overpowered move, it would be this

So I guess Mario's cape is overpowered too then, huh? ¦D

N-B is fine. Leave it as it is. Aerial should only be allowed one use though. No freefall afterwards, just only able to use it once. Otherwise you can just stall in midair for a while and there's nothing anyone can do about it.


You forgot the most important person who made 'No' famous!

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Quote from: Wave Kusanagi on May 25, 2011, 05:53:41 PM
So I guess Mario's cape is overpowered too then, huh? ¦D

N-B is fine. Leave it as it is. Aerial should only be allowed one use though. No freefall afterwards, just only able to use it once. Otherwise you can just stall in midair for a while and there's nothing anyone can do about it.

Okie dokie.  I'll try and do that.  Though since variables don't really like me all that much, it'll probably take a bit of work :-\  Though I'm pretty sure I have a way that'll make it work first time...

@Sanitys_Theif

I forgot to mention that I don't know what you're talking about when you said it reverses the foe.  It does have cape properties at all.  It just sucks them in then pushes them back out again.

Quote from: BloodHunter on May 25, 2011, 08:51:04 PM
You forgot the most important person who made 'No' famous!

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I loled XD

Oh yeah and I'm not sure if I said this already, but I'm making another video of Shadow.  It sort of acts like a timeline of Shadow PSAs.  It's fairly epic (not very due to my lame video editing skills >.<) and I think it'll be a really nice way to present Shadow.  I've already done the intro showing the other Shadow PSAs, but it won't be done until all the interface hacks and stuff have been done first though.  I have a request to ask you guys:

Would it be possible for somebody to make a battle name and insignia for Shadow (in Brawl, every character has their insginia: Mario characters have the mushroom, Sonic has his Sonic head etc).  Shadow's insignia could be the logo for Shadow the Hedgehog:



Oh, and they'll both need to be posterized to keep file space as low as possible and avoid stupid freezing :srs:.

Everything else I can do myself ;)

Quote from: SDo0m CaRdAvEr0Us on May 25, 2011, 09:43:05 PM
Okie dokie.  I'll try and do that.  Though since variables don't really like me all that much, it'll probably take a bit of work :-\  Though I'm pretty sure I have a way that'll make it work first time...

@Sanitys_Theif

I forgot to mention that I don't know what you're talking about when you said it reverses the foe.  It does have cape properties at all.  It just sucks them in then pushes them back out again.

I loled XD

Oh yeah and I'm not sure if I said this already, but I'm making another video of Shadow.  It sort of acts like a timeline of Shadow PSAs.  It's fairly epic (not very due to my lame video editing skills >.<) and I think it'll be a really nice way to present Shadow.  I've already done the intro showing the other Shadow PSAs, but it won't be done until all the interface hacks and stuff have been done first though.  I have a request to ask you guys:

Would it be possible for somebody to make a battle name and insignia for Shadow (in Brawl, every character has their insginia: Mario characters have the mushroom, Sonic has his Sonic head etc).  Shadow's insignia could be the logo for Shadow the Hedgehog:



Oh, and they'll both need to be posterized to keep file space as low as possible and avoid stupid freezing :srs:.

Everything else I can do myself ;)



Yea I can do that but I thought your not making a new vid till the voice pack is done?
Click here to find out how to be the best PSA maker in the universe.

Quote from: donaldthescotishtwin on May 25, 2011, 09:46:04 PM

Yea I can do that but I thought your not making a new vid till the voice pack is done?

Hence the "and stuff".  I'm not finishing it until everything is done.

Quote from: SDo0m CaRdAvEr0Us on May 25, 2011, 09:47:15 PM
Hence the "and stuff".  I'm not finishing it until everything is done.

K btw I'll be posting the new recolours and CSP's tomorrow
Click here to find out how to be the best PSA maker in the universe.

They already have an insignia that looks like that.

Don't ask me where. I found it in the Portraits section one day.

Quote from: songeflemy on May 25, 2011, 09:50:27 PM
They already have an insignia that looks like that.

Don't ask me where. I found it in the Portraits section one day.

I remember seeing it too.  Infact I included it in the previous Shadow download.  However, it wasn't posterized and made the game freeze :-\

Quote from: SDo0m CaRdAvEr0Us on May 25, 2011, 09:52:28 PM
I remember seeing it too.  Infact I included it in the previous Shadow download.  However, it wasn't posterized and made the game freeze :-\

Well I'm already working on it
Click here to find out how to be the best PSA maker in the universe.

May 25, 2011, 10:13:21 PM #2919 Last Edit: May 25, 2011, 10:18:22 PM by Zack Fair

SSBB FC:0775-8556-4547
SSBB Name: Omega
SSBB hack matches: If you want to Brawl with me with PSAs/textures please use these. If you want to add anything just PM me. Fixed the desync problem!
SSBB rank: I don't even know
[spoiler]Additional Smileys that KC-MM doesn't have or are hidden:

It's weird that was posted a total year ago.

Yep, but I still found it! :)

SSBB FC:0775-8556-4547
SSBB Name: Omega
SSBB hack matches: If you want to Brawl with me with PSAs/textures please use these. If you want to add anything just PM me. Fixed the desync problem!
SSBB rank: I don't even know
[spoiler]Additional Smileys that KC-MM doesn't have or are hidden:

Use that Icon and my CSP's :D unless you plan on making different style recolors, then i can make you new ones. ^_^

May 26, 2011, 01:58:26 AM #2923 Last Edit: May 26, 2011, 02:02:36 AM by Sanitys_Theif
Quote from: SDo0m CaRdAvEr0Us on May 25, 2011, 05:35:28 AM
Here's what I've done sofar as well as plan on doing:

- Increased speed, reach and knockback of F Smash (all have only been slightlytweaked so it's a more well rounded killing move
- Replaced U Smash animation (it's a smoother one) as well as general damage and knockback tweaks
- D Smash has a bit more reach
- N Air last hitbox has a bit more knockback + N Air landing laghas a hitbox that lasts for 3 frames upon landing and pushes foes away.
- D Air is completely different.  He spins then does a downward kick that spikes the foes down at an angle.  Because if the initial spin forward, it takes a bit to get used to the trajuctory.  If the attack hits Shadow bounces off the foe.
- Neutral B on the ground has more startup and endlag.  
- Fixed the Side B Air
- Fixed the Chaos Control
- Fixed Chaos Blast

There are probably more that I'm forgetting, but that's the majority of them.

This sounds excellent, only a few concerns:

-one is the neutral ground B, if it still functions the same attack wise, then nothing changed much about it as an edgeguard tool, I'm telling you it's an auto-kill move for opponents off the stage because not only does it reverse them, it also pushes them in the reversed direction, if anything I'd have it function like Mario's cape, that way although the direction is reversed, it won't push them far away, also the capes reflection property seems more professional than whatever random thing you have going on with it now, on top of that with more startup and endlag it's even more useless on the ground when not near the edge, any opponent can take the first hit and attack right through his neutral B while it's still out

-This is more of a question, does his F-air have any knockback growth?

-And about his B-air, would you consider making the first have weaker knockback to combo to the second similar to Link's B-air? FFing the first hit to a reverse grab would be sick

-And are you going to change the AAA combo to how it was? It wasn't overpowered before, it just allowed more comboing options but you had to time it really well, but now it doesn't matter how good you time it, the combo options aren't possible anymore

Quote from: Wave Kusanagi on May 25, 2011, 05:53:41 PM
So I guess Mario's cape is overpowered too then, huh? ¦D

N-B is fine. Leave it as it is. Aerial should only be allowed one use though. No freefall afterwards, just only able to use it once. Otherwise you can just stall in midair for a while and there's nothing anyone can do about it.

No it's not because it doesn't change direction AND add velocity to the reversed direction

Quote from: SDo0m CaRdAvEr0Us on May 25, 2011, 09:43:05 PM
@Sanitys_Theif

I forgot to mention that I don't know what you're talking about when you said it reverses the foe.  It does have cape properties at all.  It just sucks them in then pushes them back out again.


!? For me it sometimes turns my opponent around AND pushes them away, either way, having an attack that can stay out that long with a big hitbox that forces people away is an OPed edgeguard tool to me

May 26, 2011, 03:19:21 AM #2924 Last Edit: May 26, 2011, 03:29:15 AM by Shadow101
hey SDooM Is it just me or is shadow's Up throw based on Vegeta's dirty fire works? (The move Vegeta uses to kill Cui.)