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« Reply #5910 on: January 04, 2012, 11:05:49 AM » |
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so sdoom have you tough what vegeta alt costumes will be? like normal armor to ssj/buusaga to ssj2?/ waht are you thinking for the rest of the costumes?
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« Reply #5911 on: January 04, 2012, 11:07:04 AM » |
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yeah i can just use Gotenks´s SSj3 hair for it since that is 100% the same just the size if you like it can be over buu saga vegeta
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« Reply #5912 on: January 04, 2012, 11:08:41 AM » |
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As much as I don't like DB GT, one of his alternate costumes should His original GT appearance..
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« Reply #5913 on: January 04, 2012, 11:15:39 AM » |
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yeah i can just use Gotenks´s SSj3 hair for it since that is 100% the same just the size if you like it can be over buu saga vegeta Yes please brotha
@Carnage
As for costumes, I personally am not too bothered. I'm letting MarioDK take care of model and costume related stuff whilst I work on PSA and animations.
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« Reply #5914 on: January 04, 2012, 11:18:46 AM » |
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As much as I don't like DB GT, one of his alternate costumes should His original GT appearance.. that one i was thinking on to make as a custom model and SSJ4 as FS eyes/SSJ mode but still not sure about that with SSJ4 cuz of filesize anyway preview: almost done with vertex/get it to fit with head/legs/arms and i think if we get right UV for the model i think we can be able to use beyond´s texture without editing it but i am not good at UV editing and done with vertex work time to rig it and make 3 other versions: -scouter version is for ppl without the coming vegeta PSA -without scounter for vegeta moveset since scounter is used on over 9000 taunt over Wolf´s gun -tail at waist with/without scouter -tail at tail bones with/without scouter
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« Last Edit: January 04, 2012, 11:21:46 AM by MarioDK »
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« Reply #5915 on: January 04, 2012, 11:21:11 AM » |
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that one i was thinking on to make as a custom model and SSJ4 as FS eyes/SSJ mode but still not sure about that with SSJ4 cuz of filesize anyway preview: almost done with vertex/get it to fit with head/legs/arms and i think if we get right UV for the model i think we can be able to use beyond´s texture without editing it but i am not good at UV editing ............. me? just sayin
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... 3DS Friend Code: 5284-2093-8448 PM if you add?
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« Reply #5916 on: January 04, 2012, 11:22:47 AM » |
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that one i was thinking on to make as a custom model and SSJ4 as FS eyes/SSJ mode but still not sure about that with SSJ4 cuz of filesize anyway preview: almost done with vertex/get it to fit with head/legs/arms and i think if we get right UV for the model i think we can be able to use beyond´s texture without editing it but i am not good at UV editing Nice one Don't worry bout texturing, once you send me the model, I'll spend a little time enhancing the areas myself so they like Beyond's texture. The UV map hopefully won't need to be changed.
.............
me?
just sayin
Or you could. I'm not fussed
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« Reply #5917 on: January 04, 2012, 11:24:29 AM » |
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will also get glass at scouter glass like so you can see vegeta´s eye (and maybe add Over 9000 in it ) edit: model editing for get arms to fit with the new armor is done now just Rig the new armor and maybe edit alittle on the rig on shoulders and done
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« Last Edit: January 04, 2012, 12:23:54 PM by MarioDK »
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« Reply #5918 on: January 04, 2012, 02:22:16 PM » |
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i know i 2x posts in yours thread but i think you will like this: -95% done with rigging (still afew things to do but not much) -do so texture is on both sides on the shoulders (need to know how to do that) -edited UV to fit with beyond´s texture or just a other brawl styled texture on the armor
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« Reply #5920 on: January 04, 2012, 02:27:13 PM » |
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I love it Very much. And again, let me deal with the texture ok send you the vegeta then model rigging and do that with texture on both sides on shoulders is done just send me the vegeta back with the new texture since i think ppl will also use this without moveset buu saga will be alot easyer to make since that can easy be vertexed
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« Last Edit: January 04, 2012, 02:28:38 PM by MarioDK »
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« Reply #5921 on: January 04, 2012, 02:40:21 PM » |
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ok send you the vegeta then model rigging and do that with texture on both sides on shoulders is done just send me the vegeta back with the new texture since i think ppl will also use this without moveset
buu saga will be alot easyer to make since that can easy be vertexed
will buu saga vegeta ssj over eyeyellow be ssj2 or majin vegeta? i personally think M vegeta should be the best choice also dont you also need to add polygons to that model for the ssj over yellow eyes in scouter vegeta?
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« Reply #5922 on: January 04, 2012, 02:43:07 PM » |
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will buu saga vegeta ssj over eyeyellow be ssj2 or majin vegeta? i personally think M vegeta should be the best choice also dont you also need to add polygons to that model for the ssj over yellow eyes in scouter vegeta? already done that i just hidden the polygons for it to show a good preview
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« Reply #5923 on: January 04, 2012, 02:52:12 PM » |
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Does Jaklub make the soundpack? The "its over 9000!!" sound file is very important
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« Reply #5924 on: January 04, 2012, 02:57:30 PM » |
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Does Jaklub make the soundpack? The "its over 9000!!" sound file is very important have already asked him @Sdo0m i got a idea for Scouter and what we can do so Scouter get its own Bone we can use mouth bone to that (rename it) move the bone to the Scouter add Scouter to all vegeta models resize the Scouter 0.0 on all animations but over 9000 one that also mean month can´t be opened for vegeta so it will be easyer to animte it and not needed to be over Gun if not you got a other plan for scouter since i think it will be alittle hard even for you to animte something there is sitting on a Bone (lets say sitting on HaveN bone) and get a scouter to be on Head while sitting on haveN bone until he take the scouter off and crush it
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« Last Edit: January 04, 2012, 03:06:43 PM by MarioDK »
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