Home Gallery Resources The Team Rules chat Login Register
Poll
Question: DEADPOOL! (cheers to Nano for the vid)
<a href="http://www.youtube.com/watch?v=K5I4s74Q2WI" target="_blank" class="aeva_link bbc_link new_win">http://www.youtube.com/watch?v=K5I4s74Q2WI</a>
Delicious like a chimichanga - 7 (14.9%)
SDo0m and Mephisto classy mofos ಠ_ರೃ - 9 (19.1%)
OMG A MOD WUT SORCERY IS THIS?!?! - 3 (6.4%)
- 13 (27.7%)
Seriously Classy Option™ ಠ_ರೃ - 7 (14.9%)
wherez vegeeeta? - 8 (17%)
Total Voters: 47

Pages:  1 ... 393 394 395 [396] 397 398 399 ... 515
Author Topic: SDo0m's Dark Void: Deadpool Release (pg 512)! Major thanks to Mephisto!  (Read 1788666 times)
0 Members and 3 Guests are viewing this topic.
SiLeNtDo0m
Suffering from Chronic Backstabbing Disorder
Overlord Kitten
******
Offline Offline

Posts: 6180


WHAT IN TARNATION?!

  • Awards Former PMDT Featured Heart Container >9000

  • View Profile WWW Awards
    « Reply #5925 on: January 04, 2012, 03:07:10 PM »


    have already asked him Cheesy
    @Sdo0m
    i got a idea for Scouter and what we can do so Scouter get its own Bone

    we can use mouth bone to that (rename it) move the bone to the Scouter
    add Scouter to all vegeta models

    resize the Scouter 0.0 on all animations but over 9000 one
    that also mean month can´t be opened for vegeta
    so it will be easyer to animte it and not needed to be over Gun
    if not you got a other plan for scouter Cheesy since i think it will be alittle hard even for you to animte something there is sitting on a Bone (lets say sitting on HaveN bone) and get a scouter to be on Head while sitting on haveN bone until he take the scouter off and crush it

    Nah don't use the mouth bone.  I want to make animations involving the mouth bone moving.
    Logged


    Royal_Blade
    Heroic Kitten
    **
    Offline Offline

    Posts: 2078


  • Awards Fiery Topic Heart Container B

  • View Profile Awards
    « Reply #5926 on: January 04, 2012, 03:22:50 PM »


    Why not use Wolf's tail?

    Vegeta clearly isn't using it, so use that for the scouter.

    Also, is there a way to make the scouter screen transparent? That would be cool to have.

    @SDoom: (This is because what you answered before wasn't relevant or didn't help to my situation. So I'm going to re-explain it so you could maybe understand it better?)

    1. Yes you told me how to cancel a move into a landing frame. But that's for the generic landing. I have a specific one (like the landing for an aerial Falcon Kick) that i'd like to use. How can I get my special to cancel into my specific landing animation once they hit the ground?

    2. But what about Pit's EscapeB? It doesn't move along the x-axis yet it can still phase through people. Is there some sort of body collision or something that can allow my character to phase through another character?
    Logged

    Quote from: br3compactor
    By the way, I think every active hacker in this forum could use less distractions.
    *Fixed URL*
    My PSA Thread

    DoctorFlux(Mariodk)
    Never Gonna Give You Up
    *
    Offline Offline

    Posts: 9387


  • Awards Infinite Smash Team Heart Container KCMM 2012 Awards Winner >9000

  • View Profile Awards
    « Reply #5927 on: January 04, 2012, 03:31:47 PM »


    Why not use Wolf's tail? Vegeta clearly isn't using it, so use that for the scouter. Also, is there a way to make the scouter screen transparent? That would be cool to have. @SDoom: (This is because what you answered before wasn't relevant or didn't help to my situation. So I'm going to re-explain it so you could maybe understand it better?) 1. Yes you told me how to cancel a move into a landing frame. But that's for the generic landing. I have a specific one (like the landing for an aerial Falcon Kick) that i'd like to use. How can I get my special to cancel into my specific landing animation once they hit the ground? 2. But what about Pit's EscapeB? It doesn't move along the x-axis yet it can still phase through people. Is there some sort of body collision or something that can allow my character to phase through another character?
    i prefer not to edit the Bone IDs so the model still can be oneslot and i think if i do maybe Sdo0m can thing of something for the scouter then he start on the over 9000 taunt
    Logged

    I Dont Take Requests & Dont Do Brawl Mods anymore Maybe Sm4sh modz later

    Segtendo
    Local Marie Fanboy
    Special Access
    *****
    Offline Offline

    Posts: 13362


    Cold queen

  • Awards Starstormer PC Core Gamer 128-bit Core Gamer Super Saiyan Topic

  • View Profile WWW Awards
    « Reply #5928 on: January 04, 2012, 03:35:48 PM »


    coughblastercough
    Logged

    : SW-2632-7270-6724


    DoctorFlux(Mariodk)
    Never Gonna Give You Up
    *
    Offline Offline

    Posts: 9387


  • Awards Infinite Smash Team Heart Container KCMM 2012 Awards Winner >9000

  • View Profile Awards
    « Reply #5929 on: January 04, 2012, 03:48:56 PM »


    coughblastercough
    we know that the problem is animte the blaster and what bone it can sit on and that stuff
    if we not do Scouter a part of Vegeta model
    Logged

    I Dont Take Requests & Dont Do Brawl Mods anymore Maybe Sm4sh modz later

    SiLeNtDo0m
    Suffering from Chronic Backstabbing Disorder
    Overlord Kitten
    ******
    Offline Offline

    Posts: 6180


    WHAT IN TARNATION?!

  • Awards Former PMDT Featured Heart Container >9000

  • View Profile WWW Awards
    « Reply #5930 on: January 04, 2012, 03:59:11 PM »


    1. Yes you told me how to cancel a move into a landing frame. But that's for the generic landing. I have a specific one (like the landing for an aerial Falcon Kick) that i'd like to use. How can I get my special to cancel into my specific landing animation once they hit the ground?

    2. But what about Pit's EscapeB? It doesn't move along the x-axis yet it can still phase through people. Is there some sort of body collision or something that can allow my character to phase through another character?

    1) Even easier.  In the air subaction, use:

    Set Loop Infinite
         If: On Ground
                Change Subaction: special landing
         End If
         Synch Timer: 1
    Execute Loop

    And in the landing subaction, put:

    Set Air Ground: 6
    Set Edge Slide: 2
    Character Momentum: 1-0 1-0 1-1 1-1


    2) The phasing is probably due to the intangibility.  Since the intangible state makes it so that you can't be in any sort of hitlag.
    Logged


    Royal_Blade
    Heroic Kitten
    **
    Offline Offline

    Posts: 2078


  • Awards Fiery Topic Heart Container B

  • View Profile Awards
    « Reply #5931 on: January 04, 2012, 04:10:35 PM »


    Ok, thanks.
    Logged

    Quote from: br3compactor
    By the way, I think every active hacker in this forum could use less distractions.
    *Fixed URL*
    My PSA Thread

    DoctorFlux(Mariodk)
    Never Gonna Give You Up
    *
    Offline Offline

    Posts: 9387


  • Awards Infinite Smash Team Heart Container KCMM 2012 Awards Winner >9000

  • View Profile Awards
    « Reply #5932 on: January 05, 2012, 08:05:41 AM »


    saiyan saga Vegeta(model,rigging wise) is done now just get the dmg face/metaltexture and that stuff to work make a Version of that vegeta with Tail at tail bones instead of around waist
    but im waiting for Dot with his UV editing on the new armor so i will try to vertex beyond´s vegeta to buu saga now
    and after that i will send all these models with edited SSJ head/hair so they can use the model changer for Wolf´s PSA so you can use it for PSAing if that dont got we needing to do the method as i did with Goku for SSJ mode but that means no dmg/blinking face and mouth can´t be moved (SSJ mode model over wolf´s gun)
    « Last Edit: January 05, 2012, 08:09:09 AM by MarioDK » Logged

    I Dont Take Requests & Dont Do Brawl Mods anymore Maybe Sm4sh modz later

    KTH
    French fries
    Special Access
    *****
    Offline Offline

    Posts: 5396


  • Awards Nintendo Revolution Team Heart Container Smash 3 Team >9000

  • View Profile Awards
    « Reply #5933 on: January 05, 2012, 08:08:25 AM »


    As much as I don't like DB GT, one of his alternate costumes should His original GT appearance..



    I mean look at the stache!

    That is when GT starting, after when Vegeta fight he cut the mustache :

    Logged


    Dot
    Holy Kitten
    *
    Offline Offline

    Posts: 1681


    ...

  • Awards Infinite Smash Team Fiery Topic King for a Day Star Hacker

  • View Profile Awards
    « Reply #5934 on: January 05, 2012, 09:33:56 AM »


    Logged

    ...
    3DS Friend Code: 5284-2093-8448
    PM if you add?

    DoctorFlux(Mariodk)
    Never Gonna Give You Up
    *
    Offline Offline

    Posts: 9387


  • Awards Infinite Smash Team Heart Container KCMM 2012 Awards Winner >9000

  • View Profile Awards
    « Reply #5935 on: January 05, 2012, 09:40:47 AM »


    awesome now just send the .max back to me and im making the tail at tail bones version
    Logged

    I Dont Take Requests & Dont Do Brawl Mods anymore Maybe Sm4sh modz later

    AnImAiNe
    Holy Kitten
    *
    Offline Offline

    Posts: 1807


  • Awards Famous Hacker Starstormer Super Saiyan Topic Heart Container

  • View Profile Awards
    « Reply #5936 on: January 05, 2012, 09:46:26 AM »


    wow you guys are moving along fast
    Logged

    [PICTURE REMOVED. Reason: All signature pics must fit a 695x200 frame.]

    SiLeNtDo0m
    Suffering from Chronic Backstabbing Disorder
    Overlord Kitten
    ******
    Offline Offline

    Posts: 6180


    WHAT IN TARNATION?!

  • Awards Former PMDT Featured Heart Container >9000

  • View Profile WWW Awards
    « Reply #5937 on: January 05, 2012, 09:47:55 AM »




    Awesome work on the texture brah!  

    Been working on the smash attack animations.  F Smash looks like the Tiger Knee lol
    Logged


    Albafika
    Anti-Christ
    Administrator
    ******
    Offline Offline

    Posts: 5871


  • Awards Epic Restorer Super Saiyan Topic Star Hacker PC Core Gamer

  • View Profile Awards
    « Reply #5938 on: January 05, 2012, 09:55:19 AM »


    I wasn't really into DBZ characters in Brawl, but after I started using Kid buu for the tourney thing I'm doing I found it too fun. I can't wait to see a first release of Vegeta, be it for testing or a BETA, same with Cloud. Cheesy
    Logged


    DoctorFlux(Mariodk)
    Never Gonna Give You Up
    *
    Offline Offline

    Posts: 9387


  • Awards Infinite Smash Team Heart Container KCMM 2012 Awards Winner >9000

  • View Profile Awards
    « Reply #5939 on: January 05, 2012, 10:01:22 AM »


    http://forums.kc-mm.com/Gallery/BrawlView.php?Number=24557&Moderated=All&facebook=true
    this hack gave me a idea of the last alt. outfit Cheesy
    will merge a shadow model i got with Vegeta so he have real shadow shoes and that stuff Cheesy
    Logged

    I Dont Take Requests & Dont Do Brawl Mods anymore Maybe Sm4sh modz later

    Pages:  1 ... 393 394 395 [396] 397 398 399 ... 515
    Print
    Jump to: