SDo0m's Dark Void: Deadpool Release (pg 512)! Major thanks to Mephisto!

Started by SiLeNtDo0m, October 12, 2010, 05:44:47 PM

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DEADPOOL! (cheers to Nano for the vid) http://www.youtube.com/watch?v=K5I4s74Q2WI

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Total Members Voted: 47

well, as you knwo, i liek to port. and i have a psa on luigi, so im going to port

*downloads*
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o.0

who are yuh going to port it to
QuoteSSJ - The guy that can, but won't.

I love what I have played with so far, but there is one thing still bugging me at the moment. Its the fact that other Luigi mods and Luigi do not work with the psa. Kinda sucks that I have to throw away all these mods for one character, never been a fan of that. Any chance this could be fixed?
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Sig by: nomnomblood

April 18, 2012, 11:01:33 PM #6843 Last Edit: April 18, 2012, 11:02:51 PM by KTH
After have played with him, here what i think.

For a BETA it's really great, he can found the true Bomberman on them moves (like the special) but i still got that question :

What the Side B is make for?

He don't hurt or anything.

I think you should change the jump for make another one. Mario/Luigi's jump for Bomberman.. (but nervermind it's just a beta)

After i see 2 glitchs, the first was Bomberman don't have shield. Yeah idk if it's just for me or not.

The second was the bomb, when we holding the bomb on the hand, we waiting the third level, the bombe disapear, she's invisible or something else, i don't know.

After i'm pretty sure you going fix this on the next version.

April 18, 2012, 11:04:43 PM #6844 Last Edit: April 18, 2012, 11:06:11 PM by SDo0m InFiNiTy
Quote from: dpgthirteen on April 18, 2012, 10:52:21 PM
I love what I have played with so far, but there is one thing still bugging me at the moment. Its the fact that other Luigi mods and Luigi do not work with the psa. Kinda sucks that I have to throw away all these mods for one character, never been a fan of that. Any chance this could be fixed?

Nope and probably never will be.  Edited bones for the model and the PSA requires those edited bones.  Unless people made edits of those other models/textures with the two additional bones for the jetpack.  I specifically wanted the jetpack to be rigged to Bomberman's model so it could save space in the FitLuigi.pac and be recoloured for the each texture of Bomberman.

Quote from: KTH on April 18, 2012, 11:01:33 PM
After have played with him, here what i think.

For a BETA it's really great, he can found the true Bomberman on them moves (like the special) but i still got that question :

What the Side B is make for?

He don't hurt or anything.

I think you should change the jump for make another one. Mario/Luigi's jump for Bomberman.. (but nervermind it's just a beta)

After i see 2 glitchs, the first was Bomberman don't have shield. Yeah idk if it's just for me or not.

The second was the bomb, when we holding the bomb on the hand, we waiting the third level, the bombe disapear, she's invisible or something else, i don't know.

After i'm pretty sure you going fix this on the next version.

Read the moveset.  Ground Side B is a command dash with invincible startup that can be jump and run cancelled.  It travels faster than his run (or at least it should).

First glitch is probably due to the ThrowN bone being shifted in bone index.  It affects his throws as well.  KingJigglypuff actually was awesome enough to send me the fix to this, so I'll be updating the download in a second.

Second glitch I haven't experienced.  There is no third charge of the bomb anyway.  There are only two charges.

Quote from: SDo0m InFiNiTy on April 18, 2012, 11:04:43 PM
Nope and probably never will be.  Edited bones for the model and the PSA requires those edited bones.  Unless people made edits of those other models/textures with the two additional bones for the jetpack.  I specifically wanted the jetpack to be rigged to Bomberman's model so it could save space in the FitLuigi.pac and be recoloured for the each texture of Bomberman.

Read the moveset.  Ground Side B is a command dash with invincible startup that can be jump and run cancelled.  It travels faster than his run (or at least it should).

First glitch is probably due to the ThrowN bone being shifted in bone index.  It affects his throws as well.  KingJigglypuff actually was awesome enough to send me the fix to this, so I'll be updating the download in a second.

Second glitch I haven't experienced.  There is no third charge of the bomb anyway.  There are only two charges.
I see. Its still fun, I will use him for a while. There has not been much other Luigi activity so in the mean time this should be fun.
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Quote from: -SSJ gogeta- on April 18, 2012, 10:50:14 PM
o.0

who are yuh going to port it to

game and watch. the upsetting part is i have to .rel port it D:
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About to test in a minute, I'll let you know any findings.


To the 30 odd that downloaded it, download it again.  Just updated it with the ThrowN fix courtesy of KJP

Also blog post: http://kc-mm.com/frontpage-posts/morshus-finest-client/04-18-2012/

Quote from: SDo0m InFiNiTy on April 18, 2012, 11:19:36 PM
To the 30 odd that downloaded it, download it again.  Just updated it with the ThrowN fix courtesy of KJP

Also blog post: http://kc-mm.com/frontpage-posts/morshus-finest-client/04-18-2012/
so bomberman has luigi trown index or a new trown index now?
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Quote from: Carnage on April 18, 2012, 11:26:04 PM
so bomberman has luigi trown index or a new trown index now?

New one, since KJP said it only works with the Bomberman model

April 18, 2012, 11:31:31 PM #6851 Last Edit: April 18, 2012, 11:36:37 PM by Carnage
Quote from: SDo0m InFiNiTy on April 18, 2012, 11:26:47 PM
New one, since KJP said it only works with the Bomberman model
its  easy to  make it work with all luigi models here's how use the previous pac file with trown 62 then delete bomberman rhandnb and rthunbnb since they arent rigged it wont affect anything and you go a one slot bomberman no need to make all luigi models absolete well people could also add two extra bones with bb in the right place now but the later would save the trouble to do so imo
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Quote from: Carnage on April 18, 2012, 11:31:31 PM
i can easily make it work with all luigi models here how use the previous pac file with trown 62 then delete bomberman rhandnb and rthunbnb since they arent rigged it wont affect anything and you go a one slot bomberman

Whilst that could work and it would be great, the bone's in PSA would all have to be changed too, since all the bomb related moves are attached to the ThrowN bone. 

Quote from: SDo0m InFiNiTy on April 18, 2012, 11:36:41 PM
Whilst that could work and it would be great, the bone's in PSA would all have to be changed too, since all the bomb related moves are attached to the ThrowN bone. 
ppl can also add two extrabones before trown to fix all luigi models nothing a readme cant fix
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Quote from: Metal SonicBrawler on April 18, 2012, 11:13:01 PM
game and watch. the upsetting part is i have to .rel port it D:
ok cool G&W is lame

eh o-well i think it'll be fine

also will it need codes (im thinking no but just to be sure)
QuoteSSJ - The guy that can, but won't.