Home Gallery Resources The Team Rules chat Login Register
Pages: [1]
Author Topic: Marth's Cape... How to remove it?  (Read 1776 times)
0 Members and 1 Guest are viewing this topic.
DrPanda
Special Access
*****
Offline Offline

Posts: 1704


  • Awards Super Saiyan Topic Renowned Hacker Featured Heart Container

  • View Profile Awards
    « on: October 29, 2010, 05:56:38 PM »


    I can't believe I am struggling to do this
    How do you get rid of it?
    I tried hexing the vertices out, but it just stretches the parts of the cape to the position of his ThrowN bone  Undecided

    So I tried to make it invisble, thinking that because it was a CMPR it would work... it didn't.

    Is the only way to get rid of it to hex the polygons out?
    Logged

    GentlemanPotato
    Lol Kitten
    *********
    Offline Offline

    Posts: 809


    Hey, wanna be in my gang?

  • Awards Renowned Hacker Favorite'd Heart Container Active Contributor

  • View Profile Awards
    « Reply #1 on: October 29, 2010, 06:41:19 PM »


    Use materials. Go into Materials1 and change the Type on Mant04, MantUra and mant2 to 3. The cape will still be there in BrawlBox but it'll be gone in-game.
    « Last Edit: October 29, 2010, 06:44:10 PM by AdfroMan » Logged


    DMN666
    Dawn/Hikari fanatic!
    Holy Kitten
    *
    Offline Offline

    Posts: 1017


    Meh

  • Awards Pin Collector Super Saiyan Topic Heart Container Starstormer

  • View Profile WWW Awards
    « Reply #2 on: October 29, 2010, 06:48:17 PM »


    Wuts wrong with hexing out polygons?
    Logged



    DrPanda
    Special Access
    *****
    Offline Offline

    Posts: 1704


  • Awards Super Saiyan Topic Renowned Hacker Featured Heart Container

  • View Profile Awards
    « Reply #3 on: October 29, 2010, 07:14:11 PM »


    Thanks Adfroman, I'll give it a go Smiley

    @DMN
    Well, normally when I hex out polygons I get 'explosions' when doing certain animations or fighting certain characters... so I try to avoid it Undecided
    Logged

    GentlemanPotato
    Lol Kitten
    *********
    Offline Offline

    Posts: 809


    Hey, wanna be in my gang?

  • Awards Renowned Hacker Favorite'd Heart Container Active Contributor

  • View Profile Awards
    « Reply #4 on: October 29, 2010, 08:32:58 PM »


    Thanks Adfroman, I'll give it a go Smiley

    @DMN
    Well, normally when I hex out polygons I get 'explosions' when doing certain animations or fighting certain characters... so I try to avoid it Undecided

    And you can't vertex hack a model thats had polygons hexed out.
    Logged


    Pages: [1]
    Print
    Jump to: