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Marth's Cape... How to remove it?
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Topic: Marth's Cape... How to remove it? (Read 1776 times)
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DrPanda
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Marth's Cape... How to remove it?
«
on:
October 29, 2010, 05:56:38 PM »
I can't believe I am struggling to do this
How do you get rid of it?
I tried hexing the vertices out, but it just stretches the parts of the cape to the position of his ThrowN bone
So I tried to make it invisble, thinking that because it was a CMPR it would work... it didn't.
Is the only way to get rid of it to hex the polygons out?
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GentlemanPotato
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Re: Marth's Cape... How to remove it?
«
Reply #1 on:
October 29, 2010, 06:41:19 PM »
Use materials. Go into Materials1 and change the Type on Mant04, MantUra and mant2 to 3. The cape will still be there in BrawlBox but it'll be gone in-game.
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Last Edit: October 29, 2010, 06:44:10 PM by AdfroMan
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DMN666
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Re: Marth's Cape... How to remove it?
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Reply #2 on:
October 29, 2010, 06:48:17 PM »
Wuts wrong with hexing out polygons?
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DrPanda
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Re: Marth's Cape... How to remove it?
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Reply #3 on:
October 29, 2010, 07:14:11 PM »
Thanks Adfroman, I'll give it a go
@DMN
Well, normally when I hex out polygons I get 'explosions' when doing certain animations or fighting certain characters... so I try to avoid it
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GentlemanPotato
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Re: Marth's Cape... How to remove it?
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Reply #4 on:
October 29, 2010, 08:32:58 PM »
Quote from: DrPanda on October 29, 2010, 07:14:11 PM
Thanks Adfroman, I'll give it a go
@DMN
Well, normally when I hex out polygons I get 'explosions' when doing certain animations or fighting certain characters... so I try to avoid it
And you can't vertex hack a model thats had polygons hexed out.
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