Table of contents(Use ctrl+f)
~ - textures
`- movesets/animations
@ - stages
$ - music
References at bottomNOT A PAL GUIDE!
Ok so I've been seeing a lot of people lately just getting started on hacks so I've decided to make a guide to get them started. Hopefully you'll be able to use this guide to your advantage. If you have any trouble getting started don't be afraid to ask. I'll help if I can.
Anyways... first thing's first.
For this tutorial, you will need homebrew! Homebrew is completely safe to use unless you use apps that alter your wii's internal memory. I won't go over how to get homebrew because it's as easy as going to google and looking for it.
Now that my crappy intro is done here's the things required for hacks:
- Homebrew channel
- 2G SD card or smaller(anything larger isn't compatible with brawl)
- Gecko OS
Here- File replacement code 3.5.1 GCT
Here- Recommended but not required* new gameconfig.txt
here vvv
Replace the text with this
RSB?01:
codeliststart = 80570000
codelistend = 80580000
poke(800042B8, 60000000)
pokeifequal(803E9930, 4BFECA1D, 803E9930, 60000000)
pokeifequal(803E99A8, 4BFECA1D, 803E99A8, 60000000)
pokeifequal(803E9D5C, 4BFECA1D, 803E9D5C, 60000000)
~ Textures
Ok, now I'm going to begin assuming you already have the homebrew channel. Put the GeckoOS folder in your apps folder on the SD. When you save anything to the SD via brawl (like a snapshot) it creates a part of the folder path you need for hacks. I'll start off with textures since they are the easiest to understand.
If you don't already have these folders on your SD then make them now.
private/wii/app/RSBE/pf/fighter
This is where the textures will go. This isn't where each individual file goes but it is where all the characters are located. The next step would be creating the folder for the character and adding the texture files inside. I'll use Mario as an example. In fighter, create a folder called mario (not all the folders are the chars names). Inside the mario folder, I would place fitmario##.pac and fitmario##.pcs. ## = color. See reference 1 for folder names and color numbers. When I test it out in brawl, the texture should appear in game. Note that the .pac file is required for transforming characters so they maintain the texture after transformation.
` movesets/animations
These are basically the same procedure for textures. The only differences are the names of the files and the fact that you can only have 1 per character. Mario's moveset would be called fitmario.pac and his animations would be called fitmariomotionetc.pac. These files go in the same place as the textures. Again, see reference 1 for the names of the folders.
@ Stages
Stages are a little bit different but the same concept. The path is as follows.
private/wii/app/RSBE/pf/stage/melee
If you're wondering, melee does not mean melee stages. It means multiplayer mode. I'll use Final Destination for this example. FD's file name is stgfinal.pac. Some stages that are ported over others require .rel files to be used. They go in
private/wii/app/RSBE/pf/module
The stage name is the same but there is a slight difference. FD would be st_final.rel.
See reference 2 for stage names.
$ Music
Again, same basic concept but a different path and file name
private/wii/app/RSBE/pf/sound/strm
All I can say is use a reference for this... not much else going on. Use reference 3.
This ends my little guide for you people who are getting started with hacks. Remember... If you have any questions, feel free to ask and I'll get as soon as possible.
References1. folders
colors
2. stages
3. songs