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Author Topic: Clare Joins the Brawl! *****V1.5 RELEASED!!!!*****  (Read 55650 times)
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Ultraxwing
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    « Reply #90 on: December 20, 2010, 04:17:11 PM »


    It's all good.

    do what you can do man.

    either way, she cant be bent over that's for one.

    or bending she's standing up.
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    Gamma Ridley
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    « Reply #91 on: December 20, 2010, 04:18:59 PM »


    I think the main problem is that Clare is relatively static in her custom animations. If she had some rotation to her body, it would look a bit more realistic, y'know?
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    Ultraxwing
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    « Reply #92 on: December 20, 2010, 04:19:39 PM »


    do what you can man. you can do the animation buffering/modding/editing.

    it would be VERY helpful.

    and she'll look very VERY more alive lol.
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    Gamma Ridley
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    « Reply #93 on: December 20, 2010, 04:21:35 PM »


    Mmk, I'll see what I can do. Smiley
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    DivineOverlord
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    « Reply #94 on: December 20, 2010, 04:38:43 PM »


    Well, I'm not amazing, per se, but I'll give it a shot.

    I might have to redo the animation entirely, though, just so I caan feel comfortabble with it. /:

    Don't worry, the speed can be adjusted in PSA, I'm sure DivineOverlord knows how to do it. Smiley

    I sure do.  lol
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    Ultraxwing
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    « Reply #95 on: December 20, 2010, 04:42:01 PM »


    so when he gets said animations done, and i get the fixed up MotionETC done so she has her facial anim's back and no freezing when it's fixed. then we can add in his, then you can edit to the fixes. then a 2.0 is in order?

    P.S:

    Gamma Ridley

    can you edit Clare's SpecialNPrevent to look like she's trying to prevent her arm from going all berserk and turning into a beast form of it self?
    « Last Edit: December 20, 2010, 04:44:55 PM by Ultraxwing » Logged


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    « Reply #96 on: December 20, 2010, 05:05:18 PM »


    I sure do.  lol

    Yay Cheesy

    And @Ultra, I could try (keyword), I could probably make her look like she's having a seizure. As for making it look different, I dunno. Tongue I'll try after I eat mah lunch.
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    Ultraxwing
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    « Reply #97 on: December 20, 2010, 05:08:29 PM »


    do what you can, as long as she doesn't look static.

    anything is better than nothing.
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    Gamma Ridley
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    « Reply #98 on: December 20, 2010, 05:10:56 PM »


    Kk, I'll see what I can do. Cool
    « Last Edit: December 20, 2010, 05:36:56 PM by Santa Ridley » Logged


    DivineOverlord
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    « Reply #99 on: December 20, 2010, 05:35:56 PM »


    holy [censored]!!! CLARE CAN NOW SEE!!!

    I deleted a lot of unnecessary files and adjusted all the attack animations.

    Now, Clare's eyes are open!


    but the game froze when she was grabbed lol
    « Last Edit: December 20, 2010, 05:37:13 PM by DivineOverlord » Logged

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    Gamma Ridley
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    « Reply #100 on: December 20, 2010, 05:37:54 PM »


    You opened her eyes?!? How?

    This sounds strangely philosophical, by the way....
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    Ultraxwing
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    « Reply #101 on: December 20, 2010, 05:38:59 PM »


    Just as i thought.

    did you delete

    SpecialSDXStick or the ones that looked completely weird with those type of names?

    i suspect those are doing it.

    I did it doing the method i thought would work.

    but alas it failed... HARD. she always freezes when she gets grabbed via that method.

    we might have to either A delete face polygons (but causes major lag in game) or B find a way to make her eyelids invisible. ooooor figure out as to why she keeps freezing when she gets grabbed.

    i know its got to do with missing animations.
    « Last Edit: December 20, 2010, 05:40:57 PM by Ultraxwing » Logged


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    « Reply #102 on: December 20, 2010, 05:40:32 PM »


    I saw it was over Diddy Kong; I was delighted.
    I saw it looked liked Zelda; I rejoiced.
    I saw Zelda had a sword; I fangasmed.
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    Gamma Ridley
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    « Reply #103 on: December 20, 2010, 05:41:53 PM »


    I saw it was over Diddy Kong; I was delighted.
    I saw it looked liked Zelda; I rejoiced.
    I saw Zelda had a sword; I fangasmed.

    And that's what it's all about. ^^
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    Ultraxwing
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    « Reply #104 on: December 20, 2010, 05:43:18 PM »


    Indeed.

    aaah i remember the original sword glitch
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