Official *Project Zero* Thread (STILL NOW HIRING) (ACT NOW!)

Started by Nuke, December 02, 2010, 08:39:00 PM

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Velen send me a copy also.. I'll like to see their work also.. >.>
FC:4898-8419-2778

Quote from: Ghost Spectre on January 14, 2011, 07:45:57 PM
Velen send me a copy also.. I'll like to see their work also.. >.>

Very well. Will do...If either of them can get it done by today...>.>

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Quote from: Changed Name on January 14, 2011, 09:57:02 PM
....Today? I'm quit. :notimp:

I'm saying it would be nice if you could do it today., cause it lets us assess your ability as an animator faster.

Do you use Modset 4.1?

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Nah, too glitchy. The bones just spaz randomly when I do.

Quote from: Badass Overlord (Not Zetta) on January 14, 2011, 10:30:24 PM
Nah, too glitchy. The bones just spaz randomly when I do.

That's not a big problem, when the rotations have a huge spike, try adding or subtracting 200 from the value. It's actually really easy to figure out, even if it's just as time consuming to fix them as planning the animation itself.

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Quote from: Velen on January 15, 2011, 03:45:39 AM
Quote from: Badass Overlord (Not Zetta) on January 14, 2011, 10:30:24 PM
Nah, too glitchy. The bones just spaz randomly when I do.

That's not a big problem, when the rotations have a huge spike, try adding or subtracting 200 from the value. It's actually really easy to figure out, even if it's just as time consuming to fix them as planning the animation itself.
K then. I'll try tomake an animation tomarrow doing that. Should I make a Zero animation with the TvC model?

Quote from: Badass Overlord on January 15, 2011, 04:27:58 AM
Quote from: Velen on January 15, 2011, 03:45:39 AM
Quote from: Badass Overlord (Not Zetta) on January 14, 2011, 10:30:24 PM
Nah, too glitchy. The bones just spaz randomly when I do.

That's not a big problem, when the rotations have a huge spike, try adding or subtracting 200 from the value. It's actually really easy to figure out, even if it's just as time consuming to fix them as planning the animation itself.
K then. I'll try tomake an animation tomarrow doing that. Should I make a Zero animation with the TvC model?

You can make it with whatever you want. Zero, Ganondorf, Sonic, Mario. Doesn't matter. So long as it is a character animation.

Hell, you could make a character do a taunt for your animation if you like (which will have no holding on what animations we'll assign you/ that you can choose to make).

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The only help i can offer is making high quality videos and pictures

Quote from: Nasoka_Kewe on January 15, 2011, 04:57:56 AM
The only help i can offer is making high quality videos and pictures

Well...How would you like to to make a video for the Alpha once everyone exports their animations for a main Fit-Motion.pac?

For the Alpha. What we mainly need is all the animations needed for basic functions, as well as a couple attack animations to check for potential problems. Here is what I think.

We should have:

-The Jabs
-1 tilt
-1 smash
-1 aerial
- the grab and grabjab
-1 throw
-1 special
-1 set of item re-lated animations.

This way we can check for potential errors with the TvC Model, as well as see about the occurrence of potentially time-costly bugs and glitches.

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I just wanted to make it clear that I'm active again and I will continue animating zero... The animation I was working on was the dash... After that's done I can speed up.... Project zero is alive and kicking :D
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Reminder: anyone that would like to help in the animation please PM us a small preview of what you can do.. Thank you...

-Nuke/Velen
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some of the animations on sasuke by ssj are made by me...

s3s, attack(11,12,13),s1(side B),s4s and hi4....if you dun wnna dl  the motion just ask n ill upload the animations sep.

Could you add the link to that project please... That way I can look at it quicker..
FC:4898-8419-2778

Quote from: Nuke on January 19, 2011, 05:00:34 PM
Could you add the link to that project please... That way I can look at it quicker..

I already previewed him. I'll send you the link though, Nuke.

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