Ridley's Lair: Hats

Started by Gamma Ridley, December 04, 2010, 07:48:05 AM

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Total Members Voted: 12

So Gamma, If you were to continue working on animations for ridley, would you end up using snoopy's on charizard, or use the original boneset?

Juss curious.
Everything is looking great by the way, loving how the powerplant is coming.


Yes. Another fraction of my life is complete... If I didn't have so many planned projects, I'd probably make a PSA. <.>
I don't take requests.

My PSA Thread
[move][/move]

It's his chance to shine!
He's going in!
[white]: SW-2632-7270-6724[/white]


September 07, 2012, 05:35:23 PM #694 Last Edit: September 11, 2012, 11:04:43 PM by Gamma Ridley
Quote from: KingJigglypuff on September 07, 2012, 05:31:08 PM
Yes. Another fraction of my life is complete... If I didn't have so many planned projects, I'd probably make a PSA. <.>

Glad you like it.

I'm not exactly sure what you could possibly do with him PSA-wise, though.... XD

Quote from: Segtendo on September 07, 2012, 05:34:37 PM
It's his chance to shine!
He's going in!

I'm missing the reference. ;_;

I'm loving Pokemon Trainer.  Nice job!  I've only noticed two issues with him:

-When you use Aether, Ike's normal sword shows up along side the fishing rod.

-When you use eruption, the magikarp floats behind the Pokeball.  It's hard to notice but it's still weird.

Other than that I haven't noticed any major issues.  Even the knees look fine.

September 07, 2012, 06:09:07 PM #696 Last Edit: September 11, 2012, 11:04:50 PM by Gamma Ridley
[censored], I knew I'd forget something. Thank you for pointing those out, I fixed the sword showing up (just culled it away) but I'm not sure why Karp is doing that. /:

Oh well.


If you downloaded Pokemon Trainer prior to the time of this post, please redownload him to get the latest fixes

Quote from: Mr. Vile on September 07, 2012, 05:35:23 PM
I'm missing the reference. ;_;
...
There is no reference. :srs:

Oh. A fix. Alrighty.
[white]: SW-2632-7270-6724[/white]


September 07, 2012, 06:11:41 PM #698 Last Edit: September 11, 2012, 11:04:59 PM by Gamma Ridley
Quote from: Segtendo on September 07, 2012, 06:10:47 PM
...
There is no reference. :srs:

Oh.

Ok good.

:af:

Wow, that was fast.  Thanks a bunch.  Too bad you don't know how to fix the magikarp, but oh well.  It's not a big deal.

September 07, 2012, 06:19:01 PM #700 Last Edit: September 11, 2012, 11:05:05 PM by Gamma Ridley
No prob, like I said it was a pretty simple fix.



Now, would anyone like to test Geothermal Plant for me? I had KJP test it last night, and he said it ran pretty slow on his Wii, so I'd like a few more data points so I can decide on what to do next with it.


September 07, 2012, 06:29:01 PM #702 Last Edit: September 11, 2012, 11:05:13 PM by Gamma Ridley
Sweet, I'll PM you the link.

Remember how I said for you to save me a download?

I got my copy, and I like it a lot! Good job.


September 07, 2012, 07:56:41 PM #704 Last Edit: September 11, 2012, 11:05:26 PM by Gamma Ridley
Quote from: Spex130 on September 07, 2012, 07:49:59 PM
Remember how I said for you to save me a download?

I got my copy, and I like it a lot! Good job.

Oh yeah XD

Thanks! Glad you like it.




In other news, VB tested Geothermal Plant out for me as well, and it turns it liked to lag the game. So we came to the idea of using Brawl Ridley.

Turns out he significantly reduces the lag to being only noticeable when you use a higher poly model (as is to be expected with many other stages) so that's what I'll be using for now.