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« Reply #690 on: September 06, 2012, 07:14:43 PM » |
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So Gamma, If you were to continue working on animations for ridley, would you end up using snoopy's on charizard, or use the original boneset?
Juss curious. Everything is looking great by the way, loving how the powerplant is coming.
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« Reply #692 on: September 07, 2012, 11:31:08 AM » |
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Yes. Another fraction of my life is complete... If I didn't have so many planned projects, I'd probably make a PSA. <.>
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« Reply #693 on: September 07, 2012, 11:34:37 AM » |
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It's his chance to shine! He's going in!
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« Reply #694 on: September 07, 2012, 11:35:23 AM » |
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Yes. Another fraction of my life is complete... If I didn't have so many planned projects, I'd probably make a PSA. <.>
Glad you like it.
I'm not exactly sure what you could possibly do with him PSA-wise, though.... XD
It's his chance to shine! He's going in!
I'm missing the reference. ;_;
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« Last Edit: September 11, 2012, 05:04:43 PM by Gamma Ridley »
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Muslims are literally murderers
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« Reply #695 on: September 07, 2012, 11:56:54 AM » |
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I'm loving Pokemon Trainer. Nice job! I've only noticed two issues with him:
-When you use Aether, Ike's normal sword shows up along side the fishing rod.
-When you use eruption, the magikarp floats behind the Pokeball. It's hard to notice but it's still weird.
Other than that I haven't noticed any major issues. Even the knees look fine.
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« Reply #696 on: September 07, 2012, 12:09:07 PM » |
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[censored], I knew I'd forget something. Thank you for pointing those out, I fixed the sword showing up (just culled it away) but I'm not sure why Karp is doing that. /:
Oh well.If you downloaded Pokemon Trainer prior to the time of this post, please redownload him to get the latest fixes
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« Last Edit: September 11, 2012, 05:04:50 PM by Gamma Ridley »
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Muslims are literally murderers
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« Reply #697 on: September 07, 2012, 12:10:47 PM » |
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I'm missing the reference. ;_;
... There is no reference.  Oh. A fix. Alrighty.
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« Reply #698 on: September 07, 2012, 12:11:41 PM » |
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... There is no reference.  Oh.
Ok good.

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« Last Edit: September 11, 2012, 05:04:59 PM by Gamma Ridley »
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« Reply #699 on: September 07, 2012, 12:13:50 PM » |
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Wow, that was fast. Thanks a bunch. Too bad you don't know how to fix the magikarp, but oh well. It's not a big deal.
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« Reply #700 on: September 07, 2012, 12:19:01 PM » |
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No prob, like I said it was a pretty simple fix.
Now, would anyone like to test Geothermal Plant for me? I had KJP test it last night, and he said it ran pretty slow on his Wii, so I'd like a few more data points so I can decide on what to do next with it.
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« Last Edit: September 11, 2012, 05:05:05 PM by Gamma Ridley »
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« Reply #701 on: September 07, 2012, 12:26:36 PM » |
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I can test it if you want.
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« Reply #702 on: September 07, 2012, 12:29:01 PM » |
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Sweet, I'll PM you the link.
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« Last Edit: September 11, 2012, 05:05:13 PM by Gamma Ridley »
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« Reply #703 on: September 07, 2012, 01:49:59 PM » |
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Remember how I said for you to save me a download?
I got my copy, and I like it a lot! Good job.
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« Reply #704 on: September 07, 2012, 01:56:41 PM » |
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Remember how I said for you to save me a download?
I got my copy, and I like it a lot! Good job.
Oh yeah XD
Thanks! Glad you like it.
In other news, VB tested Geothermal Plant out for me as well, and it turns it liked to lag the game. So we came to the idea of using Brawl Ridley.
Turns out he significantly reduces the lag to being only noticeable when you use a higher poly model (as is to be expected with many other stages) so that's what I'll be using for now.
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« Last Edit: September 11, 2012, 05:05:26 PM by Gamma Ridley »
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