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Author Topic: Ridley's Lair: Hats  (Read 356422 times)
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Ninka_kiwi
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    « Reply #690 on: September 06, 2012, 07:14:43 PM »


    So Gamma, If you were to continue working on animations for ridley, would you end up using snoopy's on charizard, or use the original boneset?

    Juss curious.
    Everything is looking great by the way, loving how the powerplant is coming.
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    Gamma Ridley
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    « Reply #691 on: September 07, 2012, 08:51:33 AM »


    ~~~New Stuff~~~



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    KingJigglypuff
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    « Reply #692 on: September 07, 2012, 11:31:08 AM »


    Yes. Another fraction of my life is complete... If I didn't have so many planned projects, I'd probably make a PSA. <.>
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    My PSA Thread

    Segtendo
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    « Reply #693 on: September 07, 2012, 11:34:37 AM »


    It's his chance to shine!
    He's going in!
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    Gamma Ridley
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    « Reply #694 on: September 07, 2012, 11:35:23 AM »


    Yes. Another fraction of my life is complete... If I didn't have so many planned projects, I'd probably make a PSA. <.>

    Glad you like it.

    I'm not exactly sure what you could possibly do with him PSA-wise, though.... XD

    It's his chance to shine!
    He's going in!

    I'm missing the reference. ;_;
    « Last Edit: September 11, 2012, 05:04:43 PM by Gamma Ridley » Logged


    Victory Badguy
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    Electrolytes!

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    « Reply #695 on: September 07, 2012, 11:56:54 AM »


    I'm loving Pokemon Trainer.  Nice job!  I've only noticed two issues with him:

    -When you use Aether, Ike's normal sword shows up along side the fishing rod.

    -When you use eruption, the magikarp floats behind the Pokeball.  It's hard to notice but it's still weird.

    Other than that I haven't noticed any major issues.  Even the knees look fine.
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    Gamma Ridley
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    « Reply #696 on: September 07, 2012, 12:09:07 PM »


    [censored], I knew I'd forget something. Thank you for pointing those out, I fixed the sword showing up (just culled it away) but I'm not sure why Karp is doing that. /:

    Oh well.


    If you downloaded Pokemon Trainer prior to the time of this post, please redownload him to get the latest fixes
    « Last Edit: September 11, 2012, 05:04:50 PM by Gamma Ridley » Logged


    Segtendo
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    « Reply #697 on: September 07, 2012, 12:10:47 PM »


    I'm missing the reference. ;_;
    ...
    There is no reference. Im srs here

    Oh. A fix. Alrighty.
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    Gamma Ridley
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    « Reply #698 on: September 07, 2012, 12:11:41 PM »


    ...
    There is no reference. Im srs here

    Oh.

    Ok good.

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    « Last Edit: September 11, 2012, 05:04:59 PM by Gamma Ridley » Logged


    Victory Badguy
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    Electrolytes!

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    « Reply #699 on: September 07, 2012, 12:13:50 PM »


    Wow, that was fast.  Thanks a bunch.  Too bad you don't know how to fix the magikarp, but oh well.  It's not a big deal.
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    Gamma Ridley
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    « Reply #700 on: September 07, 2012, 12:19:01 PM »


    No prob, like I said it was a pretty simple fix.



    Now, would anyone like to test Geothermal Plant for me? I had KJP test it last night, and he said it ran pretty slow on his Wii, so I'd like a few more data points so I can decide on what to do next with it.
    « Last Edit: September 11, 2012, 05:05:05 PM by Gamma Ridley » Logged


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    « Reply #701 on: September 07, 2012, 12:26:36 PM »


    I can test it if you want.
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    Gamma Ridley
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    « Reply #702 on: September 07, 2012, 12:29:01 PM »


    Sweet, I'll PM you the link.
    « Last Edit: September 11, 2012, 05:05:13 PM by Gamma Ridley » Logged


    Spex130
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    So very Spexcellent.

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    « Reply #703 on: September 07, 2012, 01:49:59 PM »


    Remember how I said for you to save me a download?

    I got my copy, and I like it a lot! Good job.
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    Gamma Ridley
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    « Reply #704 on: September 07, 2012, 01:56:41 PM »


    Remember how I said for you to save me a download?

    I got my copy, and I like it a lot! Good job.

    Oh yeah XD

    Thanks! Glad you like it.



    In other news, VB tested Geothermal Plant out for me as well, and it turns it liked to lag the game. So we came to the idea of using Brawl Ridley.

    Turns out he significantly reduces the lag to being only noticeable when you use a higher poly model (as is to be expected with many other stages) so that's what I'll be using for now.
    « Last Edit: September 11, 2012, 05:05:26 PM by Gamma Ridley » Logged


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