Ridley's Lair: Hats

Started by Gamma Ridley, December 04, 2010, 07:48:05 AM

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Total Members Voted: 12

Well even though i don't brawl anymore.. I'll test it if i don't forget xD

Quote from: Gamma Ridley on November 09, 2011, 01:35:33 AM
I think Dark Samus over Ganon is a great idea.

That way we can have Samus vs. Dark Samus
vs. Rundas? :af:

Also, thanks to the recent Brawl Box fix...

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I was able to test out the recolor, and it works fine! No lag, no nothing.

However... I'm worried that this won't work on someone else's codeset (for whatever reason) so I was wondering... would someone be willing to test it for me? That way I can know that it works for others for sure.
i can test it its over snake right? i have alot of free slots to test it out so if you want send it to me im a pal user with pal codeset so if it doesnt work i will tell you
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Carnage, you test it as PAL and I'll test it as NTSC on the wii and dolphin.

Oh! Good. Testers. =D

Mmk, well, you'll need to go here and download everything in the folder. Including the PSA file and the MotionEtc. The PSA contains a fix that stopped the model from being all wonky when using the Side Smash, and the MotionEtc contains the Wait animation I made.

00 is the normal color (obviously XD) and 01 is Snake's red color.

Thanks guys!

well bad news i tryed right now it started the battle nicely but it started to lag until it did freeze my wii and he was the only model in the match he was fighting default zelda bowser and kirby :S but it worked for like 30 seconds
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I had a feeling that would happen.

And now we wait for Pride...

Why would this depend on codesets? D:

Quote from: Gamma Ridley on November 09, 2011, 10:31:43 PM
I had a feeling that would happen.

And now we wait for Pride...

Why would this depend on codesets? D:
tested the red colour in a one on one match against sasuke and the minute i got hit it frozze the wii i dont think its codeset its that glitch where it happens the lag when hit thing just ask beyond or other ppl who did model imports they can fix the glitch i bet this is the problem he looks good ingame and its well rigged.
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But the thing is it works perfectly for me.

100%

No problems, no lag. Nothing.

I've had full matches and not a single freeze.

(Well, once, but that was probably for another reason)

I don't get this.

Quote from: Gamma Ridley on November 09, 2011, 10:35:26 PM
But the thing is it works perfectly for me.

100%

No problems, no lag. Nothing.

I've had full matches and not a single freeze.

(Well, once, but that was probably for another reason)

I don't get this.
thats wierd lol i only used gecko filepatch code on my wii and used brawl disk nothing else.
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I'm gonna try him in a few minutes, putting him into my ISO atm.

And I use Riivo.

I hadn't tested it on Gecko.... hmmmm.....

Quote from: Shiina on November 09, 2011, 10:49:59 PM
I'm gonna try him in a few minutes, putting him into my ISO atm.

Alrighty.

November 09, 2011, 11:20:06 PM #296 Last Edit: November 09, 2011, 11:31:04 PM by Shiina
Well he works flawlessly for me on Dolphin against other characters aside Rundas.

When playing Rundas vs Rundas i do have something..

The red one is completely invisible.. and only shows for a fraction of a second when you hit him BUT the normal Rundas disappears in that exact second and reappears when the red one disappears again.. .-.

edit: Vice versa also happens, so it's NOT the texture.. P1 gets the model right and the others dont..

Well don't play as Rundas vs. Rundas

Problem solved. :af:

It may have something to do with filesizes. I'm not too sure.

Thanks for testing, guys. I'm gonna take a little break from Rundas for a little bit and try to get something else working.

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In anticipation of Nuke's Dark Samus. XD

Just as a skin, hopefully.

niiiiiiiiiiicccccceeeeee!!! :laugh:
well, can u help me with my flash overlay problem? :/