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Author Topic: Brawlbox Resources & History  (Read 4514712 times)
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DarkPikachu
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    « Reply #10695 on: June 10, 2012, 10:07:12 AM »


    is that a yes or is that a replacment?
    eh... kinda both Tongue
    lol

    EDIT:
    lol it's a yes XD
    « Last Edit: June 10, 2012, 10:10:20 AM by Tcll » Logged


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    « Reply #10696 on: June 10, 2012, 10:49:18 AM »


    yayz!
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    I know for a fact that the vast majority of the public here cares more about free products than actual quality.
    I mean, we're kinda modding an old Wii game after like 6 years, instead of buying new stuff. That's pretty telling. Tongue

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    « Reply #10697 on: June 10, 2012, 12:11:53 PM »



    here's my REFF info:
    I found this a LONG time ago and lost it in my D drive Tongue (232GB 3/4 full)

    anyways...
    this is a structure I've found w/in a random REFF
    (I don't believe it was Pikachu's but it could be) >_>
    ^ I'll be looking for it again (get the offset info and outside data)

    00 00 01 6C 00 00 00 04 00 00 00 04 00 00 00 04
    00 00 00 00 00 12 00 00

    00 00 00 00 00 00 00 00 00 00 00 00 3F 80 00 00 3F 80 00 00
    00 01 00 00 00 00 00 00 00 00 00 00 3F 80 00 00 3F 80 00 00
    00 02 00 00 00 00 00 00 00 00 00 00 3F 66 66 66 3F 66 66 66
    00 03 00 00 00 00 00 00 00 00 00 00 3F 66 66 66 3F 66 66 66
    00 04 00 00 00 00 00 00 00 00 00 00 3F 80 00 00 3F 80 00 00
    00 05 00 00 00 00 00 00 00 00 00 00 3F 80 00 00 3F 80 00 00
    00 06 00 00 00 00 00 00 00 00 00 00 3F 80 00 00 3F 80 00 00
    00 07 00 00 00 00 00 00 00 00 00 00 3F 66 66 66 3F 66 66 66
    00 08 00 00 00 00 00 00 00 00 00 00 3F 66 66 66 3F 66 66 66
    00 09 00 00 00 00 00 00 00 00 00 00 3F 80 00 00 3F 80 00 00
    00 0A 00 00 00 00 00 00 00 00 00 00 3F 66 66 66 3F 66 66 66
    00 0B 00 00 00 00 00 00 00 00 00 00 3F 66 66 66 3F 66 66 66
    00 0C 00 00 00 00 00 00 00 00 00 00 3F 80 00 00 3F 80 00 00
    00 0D 00 00 00 00 00 00 00 00 00 00 3F 66 66 66 3F 66 66 66
    00 0E 00 00 00 00 00 00 00 00 00 00 3F 33 33 33 3F 33 33 33
    00 0F 00 00 00 00 00 00 00 00 00 00 3F 00 00 00 3F 00 00 00
    00 10 00 00 00 00 00 00 00 00 00 00 3F 80 00 00 3F 80 00 00
    00 13 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00

    00 00 00 00 00 00 00 00 00 00 00 00


    #header:

    BlockSize  = bu32()
    unk = bu32()
    unk = bu32()
    unk = bu32()
    unk = bu32()
    EntryCount = bu16()
    pad = bu16() #best guess...

    #array data: (could be similar to N64 block-array structures) >_>

    ID  = bu16() #best guess...
    pad = bu16() #best guess...
    unk = bu32() #??
    unk = bu32() #??
    unk = bf32()
    unk = bf32()

    I'm not sure yet as to why the last ID is '0013' instead of '0011'


    Where is that exactly? :O That's the actual data of a REFF entry, not just the header and entry offsets/strings and whatnot, right?

    I see float values, but none in an array like that:

    >_>
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    KingJigglypuff
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    « Reply #10698 on: June 10, 2012, 01:00:50 PM »


    >.>
    <.<
    Again I have another question. Do you think sometime in the future would it be possible for you to be able to make BrawlBox compatible with certain Melee files? But just mainly the character models and animations. Would it be possible, or would it be out of your league? <_>
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    BlackJax96
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    « Reply #10699 on: June 10, 2012, 01:02:21 PM »


    >.>
    <.<
    Again I have another question. Do you think sometime in the future would it be possible for you to be able to make BrawlBox compatible with certain Melee files? But just mainly the character models and animations. Would it be possible, or would it be out of your league? <_>

    Not out of my league but just too much work, and I'm not really interested in it >.>
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    « Reply #10700 on: June 10, 2012, 01:07:02 PM »


    Not out of my league but just too much work, and I'm not really interested in it >.>
    I see. That's quite understandable.
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    « Reply #10701 on: June 10, 2012, 11:00:07 PM »


    WOah, had no idea that those settings were saved in cookies... Nvm this post. Keep making awesome stuff XP
    « Last Edit: June 10, 2012, 11:16:14 PM by Alses » Logged

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    « Reply #10702 on: June 11, 2012, 06:20:59 AM »


    Keep making awesome stuff XP
    um, since when has he stopped making awesome stuff?
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    I know for a fact that the vast majority of the public here cares more about free products than actual quality.
    I mean, we're kinda modding an old Wii game after like 6 years, instead of buying new stuff. That's pretty telling. Tongue

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    « Reply #10703 on: June 11, 2012, 06:32:19 AM »


    um, since when has he stopped making awesome stuff?
    Never, that's why I said keep making awesome stuff. To not stop making awesome stuff <O<
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    KnightMario
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    « Reply #10704 on: June 11, 2012, 06:36:54 AM »


    Never, that's why I said keep making awesome stuff. To not stop making awesome stuff <O<
    i meant that whhy say keep? he always does XD
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    I know for a fact that the vast majority of the public here cares more about free products than actual quality.
    I mean, we're kinda modding an old Wii game after like 6 years, instead of buying new stuff. That's pretty telling. Tongue

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    « Reply #10705 on: June 11, 2012, 08:53:16 AM »


    the title is changed *HYPED*
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    « Reply #10706 on: June 11, 2012, 10:23:18 AM »


    i meant that whhy say keep? he always does XD
    'Keep' is a word used to insinuate continuation.
    I.E.: 'Please keep making hacks' can have the same meaning as 'Please continue making hacks'.
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    Kagemaru
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    « Reply #10707 on: June 11, 2012, 04:33:16 PM »


    So how's that moveset re-builder thing coming?
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    « Reply #10708 on: June 11, 2012, 09:53:31 PM »


    I just want to say that you are incredibly smart. I appreciate what you do. So here's a cyber thanks.(take that how you want)
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    « Reply #10709 on: June 11, 2012, 10:06:06 PM »


    So how's that moveset re-builder thing coming?
    Just say "HYPE" 3 times in caps per post you make and it will make the wait 10 seconds faster. Wink lol
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