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Author Topic: Brawlbox Resources & History  (Read 4516180 times)
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BlackJax96
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    « Reply #10710 on: June 11, 2012, 10:09:50 PM »


    I just want to say that you are incredibly smart. I appreciate what you do. So here's a cyber thanks.(take that how you want)

    thanks for the thanks man

    So how's that moveset re-builder thing coming?
    Just say "HYPE" 3 times in caps per post you make and it will make the wait 10 seconds faster. Wink lol

    HYPE HYPE HYPE

    inb4somebodycomestomyhouseandtellsmepersonallytoh urryupandtheycan'tcontaintheirhypeanylongerandraidsmyfridge
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    namq
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    « Reply #10711 on: June 11, 2012, 10:30:12 PM »


    Thanks for the thanks XD

    How many days for your vacations Sifu BlackJax?
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    DSX8
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    meow~

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    « Reply #10712 on: June 11, 2012, 11:04:50 PM »


    he has bout... 4 days left till summer vacation.. or maybe 3 Awesome Face
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    BlackJax96
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    « Reply #10713 on: June 11, 2012, 11:08:07 PM »


    I get out Thursday.
    Pikazz is my beta tester again btw.

    Good night.
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    Segtendo
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    « Reply #10714 on: June 11, 2012, 11:29:47 PM »


    Night BJ.
    *raids your fridge*
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    « Reply #10715 on: June 11, 2012, 11:34:54 PM »


    *joins in on the fridge raid*

    oh look beer! Awesome Face
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    pikazz
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    « Reply #10716 on: June 12, 2012, 03:09:37 AM »


    *test eating everything I know that's new in Box of Cupcakes*

    it is delicious~

    a teaser~

    just kidding but I will not give out any teases without BJ96 promision! Im srs here
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    Stupid Tinypic :C

    KnightMario
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    « Reply #10717 on: June 12, 2012, 05:49:10 AM »


    man, cupcakes and beer are out...
    got any grapes? you get the srs face if you don't get that
    but epic job on this, can't wait.
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    I know for a fact that the vast majority of the public here cares more about free products than actual quality.
    I mean, we're kinda modding an old Wii game after like 6 years, instead of buying new stuff. That's pretty telling. Tongue

    namq
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    « Reply #10718 on: June 12, 2012, 12:06:36 PM »


    *begins hearing drum n' bass*

    Brawlbox .67 is nearing... and more with a beta tester already in :-)

    BJ is by far my favorite programmer in the smash modding.
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    BlackJax96
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    « Reply #10719 on: June 12, 2012, 02:37:34 PM »


    *begins hearing drum n' bass*

    Brawlbox .67 is nearing... and more with a beta tester already in :-)

    BJ is by far my favorite programmer in the smash modding.

    <3 DnB

    Give this one until 1:30
    Sweet Dreams Are Made Of These Drum N Bass


    <a href="http://www.youtube.com/watch?v=oiJbLDUT4vs" target="_blank" class="aeva_link bbc_link new_win">http://www.youtube.com/watch?v=oiJbLDUT4vs</a>

    More DnB swag where that came from

    *test eating everything I know that&#039;s new in Box of Cupcakes*

    it is delicious~
    a teaser~

    just kidding but I will not give out any teases without BJ96 promision! Im srs here

    Feel free to post all the cupcake teasers you want Awesome Face
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    namq
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    « Reply #10720 on: June 12, 2012, 03:33:48 PM »


    *moans* great DnB!  \w/ ('^.^') \w/

    PMBR member said something and I want to make sure if it would available to us in .67

    Code:
    17:18	<MonkUnit> BrawlBox doesn't display invincibility and such like Melee does (blue and green hurtboxes)

    Green bone collisions are already Available in brawlbox, which show invincibility frames.
    Blue bone collisions would be needed to be called with PSA, Blue means intangible

    hope to read from this soon :-)

    EDIT:

    Feel free to post all the cupcake teasers you want Awesome Face

    pikazz I'll be waiting for feedback/spoilers/reports Smiley <3
    « Last Edit: June 12, 2012, 03:40:53 PM by namq » Logged


    BlackJax96
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    « Reply #10721 on: June 12, 2012, 03:45:14 PM »


    *moans* great DnB!  \w/ ('^.^') \w/

    PMBR member said something and I want to make sure if it would available to us in .67

    Code:
    17:18	<MonkUnit> BrawlBox doesn't display invincibility and such like Melee does (blue and green hurtboxes)

    Green bone collisions are already Available in brawlbox, which show invincibility frames.
    Blue bone collisions would be needed to be called with PSA, Blue means intangible

    hope to read from this soon :-)

    K, super easy request is super easy.
    You're talking about the event literally called "Bone Collision" right? Because hurtboxes aren't the same as hitboxes and bone collisions aren't technically HIT boxes, so I just need some specification XD
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    Naruto200Man
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    « Reply #10722 on: June 12, 2012, 04:59:35 PM »


    I think he means he wants bone collisions to show up in bb like hitboxes do. And with different colors for the type of collision it is.
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    namq
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    « Reply #10723 on: June 12, 2012, 05:08:26 PM »


    K, super easy request is super easy.
    You're talking about the event literally called "Bone Collision" right? Because hurtboxes aren't the same as hitboxes and bone collisions aren't technically HIT boxes, so I just need some specification XD
    I think he means he wants bone collisions to show up in bb like hitboxes do. And with different colors for the type of collision it is.


    PSA event:

    bone collision
    parameter1: bone ID
    parameter2: (same as in body collision)

    so when called on brawlbox to show the "hurtbox" with the collision the psa calls example:

    0 yellow = normal
    1 greeb = invinsibility
    2 blue = intangible
    3 blue = intangible (no flashing)
    4 blue = intangible (quick flashing)

    EDIT:

    and also the Body collision event (all hurtboxes get this event attributes)

    to also show the preview of the collisions (all of them) with the color of the type of "body collision"

    EDIT 2:

    BlackJax:  Will brawlbox use the attribute characters uses? (the size attribute which actually resizes the model via psa)

    so that viewing hitboxes is more accurate in brawlbox as it will be ingame.

    EDIT 3:

    The size attribute is used in all Project M characters, this request might help them make the game more precise and solid.
    « Last Edit: June 12, 2012, 07:40:13 PM by namq » Logged


    BlackJax96
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    « Reply #10724 on: June 12, 2012, 07:43:49 PM »


    Sure, I'll just use the same collision bubble as catch collisions for bone collisions. Body collisions I'll apply to all hurtboxes.

    Attributes use, not in the initial release. There'll be a lot of extra stuff I'll add later like SFX playing and NTSC to PAL conversion but the first release should have enough new features to make a better PSA than when using the actual PSA program.
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