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Author Topic: Brawlbox Resources & History  (Read 3862291 times)
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Novarek
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    « Reply #12480 on: August 30, 2012, 07:07:49 PM »


    Edited files (psa ones) work weird or don't actually work.

    Fresh files is the way to go, but bowser has side b, down b and up b glitches, I would mot recommend using brawlbox for bowser.

    Edit:
    Some characters "MoveDef" file get weird yeah, when heavy edited in psa and opened on brawlbox.  But it is cool that bb0.66b opens it as for reading it, might be good if that could be of some use for BJ96

    Yes, the B move of Bowser was a pain to understand how they work but now i know, only remain some bone glitch.

    I still have the Tabuu way but it's a pain to use and even with that, i still have some glitch with the bone i am unable to fix atm. :/

    But anyway, if my probleme can help to make Brawlbox beter, i will be happy. Smiley
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    « Reply #12481 on: August 30, 2012, 09:49:26 PM »


    I will do stuff

    Anyway I got shaders to work correctly with textures, so now I'm working on my own shader writer using Dolphin's as a reference.
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    « Reply #12482 on: August 30, 2012, 09:57:36 PM »


    Shaders in BrawlBox=sexy character select portraits Im srs here
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    « Reply #12483 on: August 30, 2012, 10:49:50 PM »


    so much win! show pics tho!!
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    « Reply #12484 on: August 30, 2012, 10:53:56 PM »


    Shaders in BrawlBox=sexy character select portraits Im srs here
    Add the ability to save the camera angle too. It would help with portraits too. Im srs here
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    « Reply #12485 on: August 31, 2012, 07:07:18 AM »


    Add the ability to save the camera angle too. It would help with portraits too. Im srs here
    this, it's little annoying that camera is zoomed in all at 0,0,0 and you have to zoom out much to find your model D:
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    « Reply #12486 on: August 31, 2012, 07:16:14 AM »


    this, it's little annoying that camera is zoomed in all at 0,0,0 and you have to zoom out much to find your model D:

    this^
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    « Reply #12487 on: August 31, 2012, 07:58:45 AM »


    Add the ability to save the camera angle too. It would help with portraits too. Im srs here
    this, it's little annoying that camera is zoomed in all at 0,0,0 and you hav:e to zoom out much to find your model D:
    ^ Those not impressed
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    « Reply #12488 on: August 31, 2012, 11:49:39 AM »


    I am so thrilled for the screenshots and gif maker from brawlbox.

    Would be neat to bring in a frame data of the stuff I do in the future :-).

    BJ96, the frame speed mod stuff, when will they be implemented in brawlbox so the animations are also affected by the event?
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    « Reply #12489 on: August 31, 2012, 02:42:44 PM »


    This may have been asked before, but I just got the 67B brawlbox and was wondering what the Animation Exporter script was for.
    Can I finally make animations in 3dsmax instead of BB now?
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    « Reply #12490 on: August 31, 2012, 02:52:40 PM »


    Add the ability to view Emerald textures in BB. There are some textures in the vault that use that. ._.
    « Last Edit: August 31, 2012, 03:07:51 PM by chaos_knight9000 » Logged

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    « Reply #12491 on: August 31, 2012, 02:52:45 PM »


    This may have been asked before, but I just got the 67B brawlbox and was wondering what the Animation Exporter script was for.
    Can I finally make animations in 3dsmax instead of BB now?
    Yeah, and import it into BrawlBox.
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    « Reply #12492 on: August 31, 2012, 05:05:36 PM »


    Ok, I added the ability to use a special default camera position and it saves into the settings file for the next model viewer use when you click "Save Settings" under the File menu. Easy.

    This may have been asked before, but I just got the 67B brawlbox and was wondering what the Animation Exporter script was for.
    Can I finally make animations in 3dsmax instead of BB now?

    Yep, I've never used it but I have a set of instructions sent to me through pm that I can repost if you want (I already posted it in a help thread by Eternal Yoshi somewhere).

    Add the ability to view Emerald textures in BB. There are some textures in the vault that use that. ._.

    Falls into the category of shaders.
    If you're not up-to-speed with current events in this thread, I am currently working on rendering shaders right now.

    Oh and I added a button that toggles shaders on and off. BB also makes sure your computer can handle shaders, and if it can't, then it won't try to render them.
    « Last Edit: August 31, 2012, 05:12:17 PM by BlackJax96 » Logged

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    « Reply #12493 on: August 31, 2012, 05:14:06 PM »


    turn shaders on and off.... now thats nice o.o
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    « Reply #12494 on: August 31, 2012, 05:15:10 PM »


    I hope my computer can handle the shaders.
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