Brawlbox Resources & History

Started by BlackJax96, December 14, 2010, 03:39:11 AM

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Quote from: namq on August 30, 2012, 09:36:50 PM
Edited files (psa ones) work weird or don't actually work.

Fresh files is the way to go, but bowser has side b, down b and up b glitches, I would mot recommend using brawlbox for bowser.

Edit:
Some characters "MoveDef" file get weird yeah, when heavy edited in psa and opened on brawlbox.  But it is cool that bb0.66b opens it as for reading it, might be good if that could be of some use for BJ96

Yes, the B move of Bowser was a pain to understand how they work but now i know, only remain some bone glitch.

I still have the Tabuu way but it's a pain to use and even with that, i still have some glitch with the bone i am unable to fix atm. :/

But anyway, if my probleme can help to make Brawlbox beter, i will be happy. :)

Next project after Blaze

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Model maker are now officialy wanted !

I will do stuff

Anyway I got shaders to work correctly with textures, so now I'm working on my own shader writer using Dolphin's as a reference.

Shaders in BrawlBox=sexy character select portraits :srs:
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so much win! show pics tho!!
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Quote from: Segtendo on August 31, 2012, 03:57:36 AM
Shaders in BrawlBox=sexy character select portraits :srs:
Add the ability to save the camera angle too. It would help with portraits too. :srs:
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Quote from: chaos_knight9000 on August 31, 2012, 04:53:56 AM
Add the ability to save the camera angle too. It would help with portraits too. :srs:
this, it's little annoying that camera is zoomed in all at 0,0,0 and you have to zoom out much to find your model D:
Stupid Tinypic :C

Quote from: pikazz on August 31, 2012, 01:07:18 PM
this, it's little annoying that camera is zoomed in all at 0,0,0 and you have to zoom out much to find your model D:

this^
Quotes:
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Quote from: chaos_knight9000 on August 31, 2012, 04:53:56 AMAdd the ability to save the camera angle too. It would help with portraits too. :srs:
Quote from: pikazz on August 31, 2012, 01:07:18 PMthis, it's little annoying that camera is zoomed in all at 0,0,0 and you hav:e to zoom out much to find your model D:
^ Those :notimp:

I am so thrilled for the screenshots and gif maker from brawlbox.

Would be neat to bring in a frame data of the stuff I do in the future :-).

BJ96, the frame speed mod stuff, when will they be implemented in brawlbox so the animations are also affected by the event?

This may have been asked before, but I just got the 67B brawlbox and was wondering what the Animation Exporter script was for.
Can I finally make animations in 3dsmax instead of BB now?

August 31, 2012, 08:52:40 PM #12490 Last Edit: August 31, 2012, 09:07:51 PM by chaos_knight9000
Add the ability to view Emerald textures in BB. There are some textures in the vault that use that. ._.
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Quote from: DemonBoy on August 31, 2012, 08:42:44 PM
This may have been asked before, but I just got the 67B brawlbox and was wondering what the Animation Exporter script was for.
Can I finally make animations in 3dsmax instead of BB now?
Yeah, and import it into BrawlBox.

August 31, 2012, 11:05:36 PM #12492 Last Edit: August 31, 2012, 11:12:17 PM by BlackJax96
Ok, I added the ability to use a special default camera position and it saves into the settings file for the next model viewer use when you click "Save Settings" under the File menu. Easy.

Quote from: DemonBoy on August 31, 2012, 08:42:44 PM
This may have been asked before, but I just got the 67B brawlbox and was wondering what the Animation Exporter script was for.
Can I finally make animations in 3dsmax instead of BB now?

Yep, I've never used it but I have a set of instructions sent to me through pm that I can repost if you want (I already posted it in a help thread by Eternal Yoshi somewhere).

Quote from: chaos_knight9000 on August 31, 2012, 08:52:40 PM
Add the ability to view Emerald textures in BB. There are some textures in the vault that use that. ._.

Falls into the category of shaders.
If you're not up-to-speed with current events in this thread, I am currently working on rendering shaders right now.

Oh and I added a button that toggles shaders on and off. BB also makes sure your computer can handle shaders, and if it can't, then it won't try to render them.

turn shaders on and off.... now thats nice o.o
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I hope my computer can handle the shaders.
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