Brawlbox Resources & History

Started by BlackJax96, December 14, 2010, 03:39:11 AM

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I don't know what any of that means, but it's all so beautiful. :happy:

January 11, 2013, 01:22:29 AM #13111 Last Edit: January 11, 2013, 01:25:05 AM by Chaos_Knight
Shaders! :happy:

Does this new BB use its owning lighting or one of Brawl's lightings?
NNID: Cha0sKnight     3DS FC: 4768-7680-2509


Quote from: Ikaros Hellscythe on January 11, 2013, 01:24:00 AM
shaders are all [censored]ed up they're off

Doesn't make me any less excited though. I like see all the new features and interface tweaks. Especially the modeling section.


Did... DID I SEE STREAM IMPORTING TO BRSAR?
YES. Does this mean custom hammer music and star music and such?
[white]: SW-2632-7270-6724[/white]




YES! YES!
/M. Bison  :laugh:
Especially since we'll finally have a use for all those invincibility theme brstms now (and be able to edit models more in-depth).

Quote from: SMFan on January 11, 2013, 06:45:19 AM
YES! YES!
/M. Bison  :laugh:
Especially since we'll finally have a use for all those invincibility theme brstms now (and be able to edit models more in-depth).
and yup, i already had plans  for those backed up from my day one, making hacks, so i will get carried away with that

Yeay! REF editing and REL editing ;w;
Stupid Tinypic :C

Quote from: Ikaros Hellscythe on January 11, 2013, 01:03:44 AM
Welcome back, have some pictures.

Sorry but you are not allowed to view spoiler contents.

ey blackjax how did you take those pictures?

ever heard of a printscreen button?
Stupid Tinypic :C


January 11, 2013, 03:22:06 PM #13123 Last Edit: January 11, 2013, 05:17:38 PM by Carnage
Quote from: E-scope12 on January 11, 2013, 02:20:47 PM
No not really
lol its on every keyboard you click print screen and copies an image of your screen to the clipboard you can then open paint or any program that suports pasting pictures and past
Sorry but you are not allowed to view spoiler contents.

January 11, 2013, 04:53:07 PM #13124 Last Edit: January 11, 2013, 04:57:39 PM by PhantomWings
If I might make a suggestion about the assembly viewer, don't limit it to the function range like I did with the ModuleEditor 2. Instead, have the assembly viewer just label the sections of the code that are continuous. When you try to view the function, just have Brawlbox open up the full assembly block navigated to the selected address. More often than not, methods branch forward and backward in the code like the function in the picture you posted. Trying to define them using a crawler often leads to clipping the function down to just a stub. Doing this might also allow us to better see how the assembly block is organized overall.

One other thing you might do that would help would be to highlight the blr instructions.