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« Reply #13410 on: March 03, 2013, 07:34:20 AM » |
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I really love your progress BJ96  but can you add something to the animation? a function we can edit the "smooth"/"tangent" in a animation?
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Stupid Tinypic :C
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« Reply #13412 on: March 03, 2013, 09:15:52 AM » |
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Holy....... Yep, You've made my day.
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I know for a fact that the vast majority of the public here cares more about free products than actual quality. I mean, we're kinda modding an old Wii game after like 6 years, instead of buying new stuff. That's pretty telling. 
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« Reply #13413 on: March 03, 2013, 10:36:12 AM » |
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Sooo.... when it comes to rigging, would I be able to fix stray verts that I only notice in BB due to animations? Would save time searching for it in 3ds Max and redoing all the Materials.
ya searching for vertices only seen in brawl animations that need rig edits suck..,
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« Reply #13414 on: March 03, 2013, 12:45:19 PM » |
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You continue to amaze us all BJ.
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« Reply #13415 on: March 03, 2013, 04:28:15 PM » |
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This is gonna be big. Awesome work as always, BJ! So since the BRSAR builder is done, does this mean we can finally implement sfx files into other games? If so, then perhaps it would add more to MKW custom characters. 
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« Reply #13416 on: March 03, 2013, 06:37:35 PM » |
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I really love your progress BJ96  but can you add something to the animation? a function we can edit the "smooth"/"tangent" in a animation? bezier, linear, and constant keyframing would also help
EDIT: I should prbly explain that this deals with the keyframe interpolation... (these would refer to the keyframe flags) ^though IDK if the flags support that
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« Last Edit: March 03, 2013, 06:48:52 PM by DarkPika »
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« Reply #13417 on: March 04, 2013, 12:04:31 PM » |
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I thought blackjax wasn't going to do moving vertices in brawlbox. I'm so excited for this.
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« Reply #13418 on: March 04, 2013, 12:56:48 PM » |
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that rigging thing and vertice things is a nice feature but why we should rig characters in brawlbox?
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« Reply #13419 on: March 04, 2013, 01:00:40 PM » |
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BlackJax.. you make me feel more like an old[censored] the further you go with this.  you kids and your lingo.. yer fancy model imports and wutnot.. i remember when all we got wuz this little exe thingy and you had to make your transparencies magenta! you kids got it easy i tells ya.
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« Reply #13420 on: March 04, 2013, 03:20:46 PM » |
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one day, brawlbox will be the only thing we need for brawl hacking
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« Reply #13421 on: March 04, 2013, 03:28:25 PM » |
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And I thought the day would never come. Well this sounds like promising news. Hopefully, if all goes well, vertex hacking might not even need 3ds Max involvement.
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« Reply #13422 on: March 05, 2013, 06:28:21 AM » |
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that rigging thing and vertice things is a nice feature but why we should rig characters in brawlbox?
well why shouldn't we D:
rigging models in brbx only makes it that much more easier then rigging them in something else...
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« Reply #13423 on: March 05, 2013, 07:05:38 AM » |
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rigging in brawlbox would work best for stray vertices fixing, the less usefull i find the vertice moving option, vertex editting is getting really old, nad you can do it in 3ds max with much more precision.
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« Reply #13424 on: March 05, 2013, 08:02:50 AM » |
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well why shouldn't we D:
rigging models in brbx only makes it that much more easier then rigging them in something else...
I'm all up for it. However, it should have the ability to detect inverted normals, for I cannpt find what they are in 3ds max.
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