something I would love is a boneadder to PSA!
example, if I add one a bone on a model between boneID 24 and 25, that means all 25 and above bone have wrong "ID" to PSA lika bone to attack, bone reference ect in PSA.
if we could make same there to "add a bone between 24 and 25", that would the PSA fit to the model again without having to manually correct all the bone index thats on 25 and after.
I am bad to describe things but I would love something like that
or just a PSA porter(that kinda works like animetion porter but for PSA bone ID coding instead)
like if making a PSA over lucario but not with lucario´s boneset but with Brawl Bone names
so you can open first Lucario´s model(boneset) to load the IDs and the Bone names
and then load the boneset you want to port the PSA to(that dont have same bone IDs but names)
so all the "insert bone names" on Lucario´s changes IDs to matchs the new boneset´s Bone names (and it will do it with anything: hurtbox,hitboxes,any stuff that has bone IDs)
like Lucario´s Bone ID on TransN is : 7
and if the new boneset´s transN ID is 10
it will changes anything that is bone ID 7 to 10 cuz of the name of both bonesets is the same