Brawlbox Resources & History

Started by BlackJax96, December 14, 2010, 03:39:11 AM

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one quick question which only requires a yes or no to make me "happy":

will it ever be possible to "render" the viewport to a png with a transparent background?

something I would love is a boneadder to PSA!

example, if I add one a bone on a model between boneID 24 and 25, that means all 25 and above bone have wrong "ID" to PSA lika bone to attack, bone reference ect in PSA.

if we could make same there to "add a bone between 24 and 25", that would the PSA fit to the model again without having to manually correct all the bone index thats on 25 and after.

I am bad to describe things but I would love something like that
Stupid Tinypic :C

March 02, 2013, 04:57:55 PM #13398 Last Edit: March 02, 2013, 04:58:51 PM by Mariodk
Quote from: pikazz on March 02, 2013, 04:32:35 PM
something I would love is a boneadder to PSA!

example, if I add one a bone on a model between boneID 24 and 25, that means all 25 and above bone have wrong "ID" to PSA lika bone to attack, bone reference ect in PSA.

if we could make same there to "add a bone between 24 and 25", that would the PSA fit to the model again without having to manually correct all the bone index thats on 25 and after.

I am bad to describe things but I would love something like that
or just a PSA porter(that kinda works like animetion porter but for PSA bone ID coding instead)
like if making a PSA over lucario but not with lucario´s boneset but with Brawl Bone names
so you can open first Lucario´s model(boneset) to load the IDs and the Bone names
and then load the boneset you want to port the PSA to(that dont have same bone IDs but names)
so all the "insert bone names" on Lucario´s changes IDs  to matchs the new boneset´s Bone names (and it will do it with anything: hurtbox,hitboxes,any stuff that has bone IDs)
like Lucario´s Bone ID on TransN is : 7
and if the new boneset´s transN ID is 10
it will changes anything that is bone ID 7 to 10 cuz of the name of both bonesets is the same
I Dont Take Requests & Dont Do Brawl Mods anymore Maybe Sm4sh modz later

And I thought the day would never come.



Quote from: joking on March 02, 2013, 04:10:23 PM
one quick question which only requires a yes or no to make me "happy":

will it ever be possible to "render" the viewport to a png with a transparent background?

yes.

Quote from: pikazz on March 02, 2013, 04:32:35 PM
something I would love is a boneadder to PSA!

example, if I add one a bone on a model between boneID 24 and 25, that means all 25 and above bone have wrong "ID" to PSA lika bone to attack, bone reference ect in PSA.

if we could make same there to "add a bone between 24 and 25", that would the PSA fit to the model again without having to manually correct all the bone index thats on 25 and after.

I am bad to describe things but I would love something like that

mmmmk.



.68's gonna be HUUUUGE.
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holy sheet! moveable vertice points!
Stupid Tinypic :C


Professional, very professional. You're awesome and you know it, BJ96.
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Sooo.... when it comes to rigging, would I be able to fix stray verts that I only notice in BB due to animations? Would save time searching for it in 3ds Max and redoing all the Materials.

Quote from: Eternal Yoshi on March 03, 2013, 05:35:00 AM
Sooo.... when it comes to rigging, would I be able to fix stray verts that I only notice in BB due to animations? Would save time searching for it in 3ds Max and redoing all the Materials.

Yes.

Last time I asked (yesterday?) you couldn't move vertices, but you can now, can't you?. Awesome BJ, you continue to surprise me.