Brawlbox Resources & History

Started by BlackJax96, December 14, 2010, 03:39:11 AM

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June 27, 2013, 01:22:03 PM #14805 Last Edit: June 27, 2013, 01:39:38 PM by Melon Lord
Yo BJ. I found a file in Skyward Sword that throws the Error Compression header does not match the LZSS format.
The error output:
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Quote from: BlackJax96 on May 17, 2012, 11:05:22 PM
I live life on the EDDDGGGGEEEEE

Can anybody send me a model that has added bones using Fortwaffles' bone adder? Or any other model that only has the TopN bone.

I changed the parser back to not use the NodeTree and instead check if the NodeTree is corrupt.

Still working on fixing the bone and material bugs...
And that one skyward sword arc

Quote from: Melon Lord on June 27, 2013, 01:22:03 PM
Yo BJ. I found a file in Skyward Sword that throws the Error Compression header does not match the LZSS format.

Fixed, although you can't recompress in the exact same format yet (it's an extended version of LZ77).

Hey, BJ. I can  send you a model with FW's bone adder bones added, if you're still lookin'.

Quote from: BlackJax96 on June 28, 2013, 01:04:02 AM
And that one skyward sword arc
Fixed, although you can't recompress in the exact same format yet (it's an extended version of LZ77).
The brresC files inside the file look like they also use LZ77, like an arc.
My 3DS Friend code : 3411-0459-5550
PM me your FC as well, K?
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Quote from: BlackJax96 on May 17, 2012, 11:05:22 PM
I live life on the EDDDGGGGEEEEE

Quote from: Tabuu Forte Akugun on June 28, 2013, 01:05:07 AM
Hey, BJ. I can  send you a model with FW's bone adder bones added, if you're still lookin'.

...yes.

Quote from: Melon Lord on June 28, 2013, 01:09:25 AM
The brresC files inside the file look like they also use LZ77, like an arc.

Those are the files that used extended compression and crashed BB.

Quote from: BlackJax96 on June 28, 2013, 01:10:20 AM
Those are the files that used extended compression and crashed BB.
Oh. Skyward Sword is a weird game, using all of these new-fangled files that are basically the same as the rest of the Wii games. The funny thing is, you have to use the standard lightmap that all of the models use or the model you import looks weird.
My 3DS Friend code : 3411-0459-5550
PM me your FC as well, K?
In my Friend Safari:
Sorry but you are not allowed to view spoiler contents.

My Blog: (http://snivymodding.blogspot.com/)
Quote from: BlackJax96 on May 17, 2012, 11:05:22 PM
I live life on the EDDDGGGGEEEEE

Mmmk so now the bone tree parses correctly even with a corrupt NodeTree.
Good.

Quote from: BlackJax96 on June 28, 2013, 01:36:37 AM
Mmmk so now the bone tree parses correctly even with a corrupt NodeTree.
Good.

Aha, so in the next BB, I'll be able to open that model and animate it? ;D


You rock. That is all that needs to be said.


so before this release i had a weird issue with bones scaling to weird numbers

of course bones were being edited
was this fixed?

Quote from: Mr.MW on June 28, 2013, 03:45:45 AM
so before this release i had a weird issue with bones scaling to weird numbers

of course bones were being edited
was this fixed?

If nobody reported it, then probably not.

The bones were scaling themselves to weird numbers? Or were you scaling them... to weird numbers? Were you using the scale control or entering numbers manually?

June 28, 2013, 03:51:23 AM #14818 Last Edit: June 28, 2013, 03:53:32 AM by Mr.MW
nah
i was moving bones around
scaling some of the ones I "nulled" manually
and than rotating bones around manually
after saving to "pair"
the scale of some of the bones changed
for example at the moment Top N is scaled to
(.155, .155, .155)
and i never messed with that bone
its brawlbox 68c
btw

Hey BJ, BB throws an index out of bounds error with brresC files.
************** Exception Text **************
System.IndexOutOfRangeException: Index was outside the bounds of the array.
   at BrawlLib.SSBB.ResourceNodes.MDL0GroupNode.Parse(MDL0Node model)
   at BrawlLib.SSBB.ResourceNodes.MDL0Node.OnPopulate()
   at BrawlLib.SSBB.ResourceNodes.ResourceNode.get_Children()
   at System.Windows.Forms.LeftPanel.LoadAnims(ResourceNode node, AnimType type)
   at System.Windows.Forms.LeftPanel.LoadAnims(ResourceNode node, AnimType type)
   at System.Windows.Forms.LeftPanel.LoadAnims(ResourceNode node, AnimType type)
   at System.Windows.Forms.LeftPanel.LoadAnims(ResourceNode node, AnimType type)
   at System.Windows.Forms.LeftPanel.LoadAnims(ResourceNode node, AnimType type)
   at System.Windows.Forms.LeftPanel.LoadAnims(ResourceNode node, AnimType type)
   at System.Windows.Forms.LeftPanel.LoadAnims(ResourceNode node, AnimType type)
   at System.Windows.Forms.LeftPanel.UpdateAnimations(AnimType type)
   at System.Windows.Forms.LeftPanel.Reset()
   at System.Windows.Forms.ModelEditControl.ModelChanged(MDL0Node model)
   at System.Windows.Forms.ModelEditControl.set_TargetModel(MDL0Node value)
   at BrawlBox.ModelForm.OnShown(EventArgs e)
   at System.Windows.Forms.Form.CallShownEvent()
   at System.Windows.Forms.Control.InvokeMarshaledCallbackDo(ThreadMethodEntry tme)
   at System.Windows.Forms.Control.InvokeMarshaledCallbackHelper(Object obj)
   at System.Threading.ExecutionContext.runTryCode(Object userData)
   at System.Runtime.CompilerServices.RuntimeHelpers.ExecuteCodeWithGuaranteedCleanup(TryCode code, CleanupCode backoutCode, Object userData)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean ignoreSyncCtx)
   at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Windows.Forms.Control.InvokeMarshaledCallback(ThreadMethodEntry tme)
   at System.Windows.Forms.Control.InvokeMarshaledCallbacks()


************** Loaded Assemblies **************
mscorlib
    Assembly Version: 4.0.0.0
    Win32 Version: 4.0.30319.296 (RTMGDR.030319-2900)
    CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v4.0.30319/mscorlib.dll
----------------------------------------
BrawlBox
    Assembly Version: 0.68.4926.34801
    Win32 Version: 0.68.3.0
    CodeBase: file:///C:/Users/Nolan/Downloads/Brawlbox%20v0.68d-1/BrawlBox.exe
----------------------------------------
BrawlLib
    Assembly Version: 0.15.4926.34799
    Win32 Version: 0.15.3.0
    CodeBase: file:///C:/Users/Nolan/Downloads/Brawlbox%20v0.68d-1/BrawlLib.DLL
----------------------------------------
System.Windows.Forms
    Assembly Version: 4.0.0.0
    Win32 Version: 4.0.30319.1002 built by: RTMGDR
    CodeBase: file:///C:/windows/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
----------------------------------------
System.Drawing
    Assembly Version: 4.0.0.0
    Win32 Version: 4.0.30319.1001 built by: RTMGDR
    CodeBase: file:///C:/windows/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
----------------------------------------
System
    Assembly Version: 4.0.0.0
    Win32 Version: 4.0.30319.1001 built by: RTMGDR
    CodeBase: file:///C:/windows/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll
----------------------------------------
OpenTK
    Assembly Version: 1.0.0.0
    Win32 Version: 1.0.278.44921
    CodeBase: file:///C:/Users/Nolan/Downloads/Brawlbox%20v0.68d-1/OpenTK.DLL
----------------------------------------
System.Design
    Assembly Version: 4.0.0.0
    Win32 Version: 4.0.30319.237 built by: RTMGDR
    CodeBase: file:///C:/windows/Microsoft.Net/assembly/GAC_MSIL/System.Design/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Design.dll
----------------------------------------
System.Core
    Assembly Version: 4.0.0.0
    Win32 Version: 4.0.30319.233 built by: RTMGDR
    CodeBase: file:///C:/windows/Microsoft.Net/assembly/GAC_MSIL/System.Core/v4.0_4.0.0.0__b77a5c561934e089/System.Core.dll
----------------------------------------
System.Xml
    Assembly Version: 4.0.0.0
    Win32 Version: 4.0.30319.233 built by: RTMGDR
    CodeBase: file:///C:/windows/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll
----------------------------------------
My 3DS Friend code : 3411-0459-5550
PM me your FC as well, K?
In my Friend Safari:
Sorry but you are not allowed to view spoiler contents.

My Blog: (http://snivymodding.blogspot.com/)
Quote from: BlackJax96 on May 17, 2012, 11:05:22 PM
I live life on the EDDDGGGGEEEEE