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Author Topic: Brawlbox Resources & History  (Read 4497622 times)
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Don Jon Bravo
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    « Reply #14790 on: June 25, 2013, 07:07:35 PM »


    so brawlbox 69...
    final version?
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    DeriLoko2
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    « Reply #14791 on: June 25, 2013, 10:46:50 PM »


    In Brawlbox (v0.68d), what is with the white lines all over the character (and a stage)?
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    BlackJax96
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    « Reply #14792 on: June 25, 2013, 11:01:06 PM »


    Fixed, download again, yada yerda yoda
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    « Reply #14793 on: June 25, 2013, 11:05:19 PM »


    Hey BJ, some files in Skyward Sword crash BrawlBox, do you want me to send them to you?
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    « Reply #14794 on: June 25, 2013, 11:07:55 PM »


    sure
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    Nasca Corp
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    « Reply #14795 on: June 25, 2013, 11:47:11 PM »


    i want da outline shader....
    shaders in preview will be cool
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    Ghoti
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    « Reply #14796 on: June 26, 2013, 12:43:11 AM »


    Whatever happened to moveset editing?
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    « Reply #14797 on: June 26, 2013, 12:58:30 AM »


    Whatever happened to moveset editing?
    It was moved to Ikarus, a program that is indev. If you need to PSA, use BrawlBox .67 and lower, or use Project Smash Attack.
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    « Reply #14798 on: June 26, 2013, 06:04:11 PM »


    Whats the difference between OpaMaterial and XluMaterial?

    I made a semi-transparent material, but it only appears under XluMaterials, while the others appear under OpaMaterial.

    When I choose the Xlu material, I can't deselect the Opa Material that the original object used, causing a crash when I save.
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    « Reply #14799 on: June 26, 2013, 06:12:29 PM »


    Whats the difference between OpaMaterial and XluMaterial?

    I made a semi-transparent material, but it only appears under XluMaterials, while the others appear under OpaMaterial.

    Turns out objects can have up to two materials: one that's transparent, and one that's opaque. I have no idea how it uses two at a time but Xlu means transparent and Opa means opaque.

    When I choose the Xlu material, I can't deselect the Opa Material that the original object used, causing a crash when I save.

    wat
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    nanobuds
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    « Reply #14800 on: June 26, 2013, 06:15:36 PM »


    If I have 2 materials selected on one object, BrawlBox crashes.
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    BlackJax96
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    « Reply #14801 on: June 26, 2013, 06:24:44 PM »


    If I have 2 materials selected on one object, BrawlBox crashes.

    my reaction: "ok... oh yeah he's right, I can't remove the material from the object. Fixed. And now let's remove it and sa- AND it crashed"

    I'll try to fix it
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    nanobuds
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    « Reply #14802 on: June 26, 2013, 06:36:52 PM »


    Thank you sir.
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    « Reply #14803 on: June 27, 2013, 05:09:41 AM »


    Mini-bug-report.

    .68d is getting rather "owned" by bone mods.

    It crashes with Marth if I try to add the TransN to the Next-Up. Just a note, I tried with .68c and .67. .68c failed while .67 did fine.
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    DSX8
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    « Reply #14804 on: June 27, 2013, 05:14:07 AM »


    Mini-bug-report.

    .68d is getting rather "owned" by bone mods.

    It crashes with Marth if I try to add the TransN to the Next-Up. Just a note, I tried with .68c and .67. .68c failed while .67 did fine.
    had that issue too, even with stages.. moving certain bones, and saving causes BB to crash and give no error report.
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