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« Reply #14880 on: July 09, 2013, 05:47:16 AM » |
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Just once per animation.
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At some point, you just have to bend down and tie your shoelaces.
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« Reply #14881 on: July 09, 2013, 05:55:06 AM » |
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Right then. Compression won't work because the file needs to be a .pac so my other option is cleaning all the animations. I'm not entirely sure how tha works. Do I need to go through every frame of every animation hitting the clean button or do I just have to press it once per animation. Also do I need to do it on each bone or just once for each animation/frame with any bone selected? Once again, sorry to be a bother.
Just tested with .PAC, it also works. Just once per animation.
Yeah, just once per animation.
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« Reply #14882 on: July 09, 2013, 06:04:25 AM » |
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Just tested with .PAC, it also works. Yeah, just once per animation.
Crashes the game before I even get to stage select if I compress as PAC. Cleaning everything has worked nicely though.
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« Reply #14883 on: July 09, 2013, 07:32:52 AM » |
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Crashes the game before I even get to stage select if I compress as PAC. Cleaning everything has worked nicely though.
Oh, I thought you meant characters! Anyways, good that you got it cleared up
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« Reply #14884 on: July 10, 2013, 02:44:59 PM » |
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I have a problem with an animation : It doesn't want to be saved in Link's Fitmotionetc.pac. The error message says : "La clé est absente du dictionnaire" if I translate, it means "The key is missing from the dictionnary" Do you know what's wrong, BJ? 
Post Merge: July 10, 2013, 02:47:07 PM Nevermind, I fixed the problem... I didn't used BB v.0.68... Sorry for bothering...
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« Last Edit: July 10, 2013, 02:48:23 PM by DarkFire »
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"Atone for my sins? I don't have any sins to atone for nor have I forced such a meaningless concept on anyone." -Archer
 Best color, most stars, and least amount of power. The good life. Learning sucks, yeah, but it's from learning that you can eventually create masterpieces.
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« Reply #14885 on: July 11, 2013, 07:54:05 PM » |
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Hey blackjacxs please, i need your help with this problem, this happens in all my versions of brawl box that i have downloaded
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« Reply #14886 on: July 11, 2013, 07:56:40 PM » |
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Whats the language set to on your computer, did you try v0.68d, post the dae
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« Reply #14887 on: July 11, 2013, 08:10:31 PM » |
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ive made this dae with the newest brawl box, http://www.mediafire.com/?j55xxur9mqm0cxc all daes looks like that, always the same, my pc have ES(español alfabetizacion internacional) Post Merge: July 11, 2013, 08:23:16 PM
Dude i dunno what happened, but is working now. thks 
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« Last Edit: July 11, 2013, 08:23:16 PM by Nasca Corp »
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« Reply #14888 on: July 12, 2013, 05:09:42 PM » |
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Hey blackjacxs please, i need your help with this problem, this happens in all my versions of brawl box that i have downloaded Falla de .daearent u suppose to choose it to be a dae file instead of naming it as a dae file? also reset 3ds max for a new project, and try dragging the dae file into the bottom right screen...
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« Reply #14889 on: July 14, 2013, 06:21:11 AM » |
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ive made this dae with the newest brawl box, http://www.mediafire.com/?j55xxur9mqm0cxc all daes looks like that, always the same, my pc have ES(español alfabetizacion internacional) Post Merge: July 11, 2013, 08:23:16 PM
Dude i dunno what happened, but is working now. thks  It had to do with the commas. They're supposed to be periods 
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« Reply #14890 on: July 14, 2013, 09:39:44 PM » |
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While programming Ikarus, I was wondering exactly what I should do next for Brawlbox.
All of the options above are what I want to get done by v0.70, but I'm not sure I can get every one done (they're all pretty big tasks, except maybe the last one), so choose wisely.
I'll try to get two of them done at the bare minimum.
I've done this poll before with similar options, but that one included RSAR (which is almost complete now - still can't add/remove/rename entries) and moveset editing, which is now Ikarus. So this is different.
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« Reply #14891 on: July 14, 2013, 09:46:09 PM » |
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i choose the rendering shaders in BB one. that seems like somthing we could use since its pretty tedious having to keep reimporting into the game/dolphin just to check out shine quality and stuff like that. the tristripper we dont really need since u can lower ur models poly count in 3ds max by just deleted rows of edges in the edit poly modifier which dosent ruin the geometry of the model like the proptimize modifier does
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« Last Edit: July 14, 2013, 09:56:21 PM by GBC »
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« Reply #14892 on: July 14, 2013, 09:50:26 PM » |
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I was going to comment about how I was torn between two choices, but then I actually realized we can choose two, so:
Rendering shaders, & Animation interpolation tangent editor
in that order.
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« Reply #14893 on: July 14, 2013, 09:56:00 PM » |
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i pick rendering shaders and tristrippers/trifanner.. would be nice for bb to lower extra poly's in models
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« Reply #14894 on: July 14, 2013, 09:57:29 PM » |
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Will that last option fix the rotation tool's finickiness?
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