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Author Topic: Brawlbox Resources & History  (Read 4505977 times)
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Ӄit ßallarɖ
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    « Reply #3600 on: September 06, 2011, 02:17:59 PM »


    ^ This Please!!
    I figured out why it does that. He got the Space bound to start the animation. While it's a great idea, I've honestly wouldn't use the "Press Space to play" option.
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    Naruto200Man
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    « Reply #3601 on: September 06, 2011, 02:23:18 PM »


    Can anyone here re-up a copy of the AIS needed for vertexing =_=;
    I deleated it from my comp and the link provided in the tutorial thread DOES NOT WORK. I would prefer if it was mediafire..
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    TokoyamiTheDark
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    « Reply #3602 on: September 06, 2011, 03:36:15 PM »


    I'm making sone REAL progress in 3ds Max, being able to move bones and all, but one of the character's arms is upside-down, and this annoys me since I can't seem to move the right hand (on your left) at all :
    Ouch.

    EDIT : Everything's fixed up, exept her right thumb's on the wrong side now... Cheesy But who cares anyways?
    « Last Edit: September 06, 2011, 04:59:30 PM by TokoyamiTheDark » Logged

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    yadayada
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    « Reply #3603 on: September 06, 2011, 04:03:18 PM »


    Tokoyami... you are aware that there are T Posed Dissidia models... right? They probably are already rigged with bones too.
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    pikazz
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    « Reply #3604 on: September 06, 2011, 04:03:50 PM »


    yesh! I did add 3 bones and it worked!


    But note this: I did add them MANUALLY! with working NodeTree, Pipeline, Bones ect so they are real bones! not "fortwaffles extra bones".

    so it isn't the NodeTree, pipeline or the bones that is the problem and I think I know why it gets ingame lag by the new BB  I see what you did there ...

    will also do a couple of bones more on sandbag so he can be playable for fun and looking for possible errors.
    but just adding 3 bones manually did acutally take more than 1 hour so I will do alot of work D:
    counting on 40 new bones and I know exactly how to do them and I will sure get on roll so I guess maybe 3 hours.
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    « Reply #3605 on: September 06, 2011, 04:06:17 PM »


    How you did to add bones pikazz?
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    Ӄit ßallarɖ
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    « Reply #3606 on: September 06, 2011, 04:37:42 PM »


    I'm sure using Hex..
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    TokoyamiTheDark
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    « Reply #3607 on: September 06, 2011, 04:41:14 PM »


    Tokoyami... you are aware that there are T Posed Dissidia models... right? They probably are already rigged with bones too.
    No, I didn't knew that... Can you give me some links, please? 'cause all I have are GMOs...
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    « Reply #3608 on: September 06, 2011, 04:46:25 PM »


    I'm not quite sure it's 100% legal for me to post a link with a direct rip of a model, however, there are methods of taking the .GMO files and extracting the model. I'm not sure how, but it's been done before.
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    TokoyamiTheDark
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    « Reply #3609 on: September 06, 2011, 04:47:26 PM »


    Then just PM me with the links, OK? After all, it's thanks to Eternal Yoshi that I got that texture Wink
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    « Reply #3610 on: September 06, 2011, 04:48:32 PM »


    I don't have models to send you, use google, apply yourself. It's not too hard to do Tongue

    This should help you: http://www.facepunch.com/threads/913469-GMO-SMD-OBJ-Converter-Tutorial%28PSP-Model-Ripping%29
    « Last Edit: September 06, 2011, 04:51:57 PM by L-a-t-e-r-a-l-u-s » Logged

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    « Reply #3611 on: September 06, 2011, 04:52:51 PM »


    How you did to add bones pikazz?
    I'm sure using Hex..

    by hex ofcourse "Wherever Vyse goes, cool follows."
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    « Reply #3612 on: September 06, 2011, 04:56:57 PM »


    by hex ofcourse "Wherever Vyse goes, cool follows."

    D:<
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    TokoyamiTheDark
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    « Reply #3613 on: September 06, 2011, 04:57:57 PM »


    I don't have models to send you, use google, apply yourself. It's not too hard to do Tongue This should help you. http://www.youtube.com/watch?v=yJ84ZNfhxtk
    That's exactly what I used. Exept for Blender, because I was told not to use it for future Brawl DAE importing...
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    « Reply #3614 on: September 06, 2011, 05:08:19 PM »


    That's exactly what I used. Exept for Blender, because I was told not to use it for future Brawl DAE importing...

    When you extract the GMO from Dissidia, that's what you should be using, those contain the skeleton, mesh, and textures. I can't provide you with more information because that's all of the information o-o.
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