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Author Topic: Brawlbox Resources & History  (Read 4497412 times)
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deadname mcredactedface
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Kind of want to start making mods for this again

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    « Reply #3915 on: September 14, 2011, 03:39:31 AM »


    This comment is more for me to remember, but:

    Must one day replace the flower you grow from getting hit by Lip's Stick with a Pyonta hat.
    That gives me a completely different idea.

    Also, Segtendo, we've had OBJ importing for ages now thanks to the Mario Kart community. We just don't use it because the file size is always too big for Brawl, but someone, Pikazz I think, did make a fully-imported stage of his own using that method.
    « Last Edit: September 14, 2011, 03:45:10 AM by TommoPuppy » Logged


    DarkPikachu
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    complexity == fun

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    « Reply #3916 on: September 14, 2011, 06:36:55 AM »


    BJ...
    It's as I stated before, on the chat...

    You just may end up having to re-structure Brbx to get this working correctly...
    And by Brbx I mean just the code for SSBB
    (not Brbx entirely)

    I told you to stop calling them shaders, as you're only causing confusion...
     or am I the only game developer here who actually knows what he's talking about. >:O

    *sigh* BJ...
    if I wasn't so low down right now, I could be of alot more help rather than a hinderance right now -.-
    But all I can say is, stop getting caught up in yourself.
    You're putting a little too much on yourself, which is causing you more stress.
    I'd suggest putting some other ideas of yours aside for a while... >_>
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    Quote: Friedslick6
    you have been through a lot of hassle. I've watched every topic you posted on this, and most of them seemed to disintegrate gradually.
    But the coolest part was that you didn't stop working on it despite that.

    Quote: Internet Explorer
    you're doing more with your life right now than probably most other people around you. You're a valuable asset to the Smash community. So yeah, you should be proud.

    quote: Greg
    You do have a gift which I've seen many developers use to their advantage. You can become a great coder, and with all of those ideas I think you can really build something great.

    Naruto200Man
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    « Reply #3917 on: September 14, 2011, 07:09:55 AM »


    UVAT......
    dat sounds like some underground secret organisation XD
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    DarkPikachu
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    complexity == fun

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    « Reply #3918 on: September 14, 2011, 07:20:57 AM »


    lol NZM XD
    It just stands for 'UV Attributes' Tongue
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    Quote: Friedslick6
    you have been through a lot of hassle. I've watched every topic you posted on this, and most of them seemed to disintegrate gradually.
    But the coolest part was that you didn't stop working on it despite that.

    Quote: Internet Explorer
    you're doing more with your life right now than probably most other people around you. You're a valuable asset to the Smash community. So yeah, you should be proud.

    quote: Greg
    You do have a gift which I've seen many developers use to their advantage. You can become a great coder, and with all of those ideas I think you can really build something great.

    Naruto200Man
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    « Reply #3919 on: September 14, 2011, 07:36:06 AM »


    lol NZM XD
    It just stands for 'UV Attributes' Tongue

    I kno xD well sorta lol it just sounds like an abriviation for something else Cheesy
    Unbelievably
    Villainous
    Asociation
    of Tyrany
    xD

    sorry, I'm a tad goofy in the morning Tongue
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    DarkPikachu
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    complexity == fun

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    « Reply #3920 on: September 14, 2011, 07:49:24 AM »


    I has a bettur 1 Cheesy

    Unbelievable
    Victorians
    Association
    of T(insert word here) Tongue
    Awesome Face
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    Quote: Friedslick6
    you have been through a lot of hassle. I've watched every topic you posted on this, and most of them seemed to disintegrate gradually.
    But the coolest part was that you didn't stop working on it despite that.

    Quote: Internet Explorer
    you're doing more with your life right now than probably most other people around you. You're a valuable asset to the Smash community. So yeah, you should be proud.

    quote: Greg
    You do have a gift which I've seen many developers use to their advantage. You can become a great coder, and with all of those ideas I think you can really build something great.

    Naruto200Man
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    « Reply #3921 on: September 14, 2011, 07:51:21 AM »


    tehe xD

    *inserts the Titties word*
    Tongue
    that'd be an epic organisation =3
    Tsunade would be the leader XD
     cause ya know....daamnnnnnnnnnn~ *nosebleed*
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    DarkPikachu
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    complexity == fun

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    « Reply #3922 on: September 14, 2011, 07:57:47 AM »


    rofl XDD
    Ever laugh so hard you spill'd your cereal and nearly fell off your chair??
    Because that just happened to me XDD
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    Quote: Friedslick6
    you have been through a lot of hassle. I've watched every topic you posted on this, and most of them seemed to disintegrate gradually.
    But the coolest part was that you didn't stop working on it despite that.

    Quote: Internet Explorer
    you're doing more with your life right now than probably most other people around you. You're a valuable asset to the Smash community. So yeah, you should be proud.

    quote: Greg
    You do have a gift which I've seen many developers use to their advantage. You can become a great coder, and with all of those ideas I think you can really build something great.

    Naruto200Man
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    « Reply #3923 on: September 14, 2011, 08:05:10 AM »


    lol silly TCLL don't you know eating serial in front of the computer can be bad Tongue

    It almost makes me wish Kishimoto didn't make Tsunade so cranky, and so old, cause she'd be a sexy girlfriend if I was in that anime Cheesy *sigh* I did laugh that hard when she met Konahamaru the first time though (In the japanese version since the english one cut the funny part out :l )

    but I think we're gettin a little ot here XD
    Backt to programing....boobies Cheesy
    er
    I mean brawlbox Tongue lol
    BTW: Tsunade sama with implants. it's scary as [censored] http://takilmar.deviantart.com/art/NT-Tsunade-195749093 and yet somehow I can't help but jump into her lap Cheesy tehe what can I say, I love this guys style xD
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    Segtendo
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    « Reply #3924 on: September 14, 2011, 08:09:42 AM »


    Also, Segtendo, we've had OBJ importing for ages now thanks to the Mario Kart community. We just don't use it because the file size is always too big for Brawl, but someone, Pikazz I think, did make a fully-imported stage of his own using that method.
    I know OBJ importing's been around, but it was buggy as hell and, like most people say, it fails more than it succeeds. I do say that pikazz did a good job on figuring it out.
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    « Reply #3925 on: September 14, 2011, 08:22:21 AM »


    actuallly NZM...
    My compy isn't up ;-;

    I'm on a mobile phone similar to a blackberry...

    1Q...
    Do my posts still look normal on a compy??
    I can't tell because I have a white/grey post BG with black text...
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    Quote: Friedslick6
    you have been through a lot of hassle. I've watched every topic you posted on this, and most of them seemed to disintegrate gradually.
    But the coolest part was that you didn't stop working on it despite that.

    Quote: Internet Explorer
    you're doing more with your life right now than probably most other people around you. You're a valuable asset to the Smash community. So yeah, you should be proud.

    quote: Greg
    You do have a gift which I've seen many developers use to their advantage. You can become a great coder, and with all of those ideas I think you can really build something great.

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    Machinimator!

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    « Reply #3926 on: September 14, 2011, 08:23:00 AM »


    Also, Segtendo, we've had OBJ importing for ages now thanks to the Mario Kart community. We just don't use it because the file size is always too big for Brawl, but someone, Pikazz I think, did make a fully-imported stage of his own using that method.

    yeah, that's true. it's size files gets too big and it's can't handle BIG acmont of polygons :/
    here is the stage btw:
    <a href="http://www.youtube.com/watch?v=f2-Go_UWBfE" target="_blank" class="aeva_link bbc_link new_win">http://www.youtube.com/watch?v=f2-Go_UWBfE</a>

    I know OBJ importing's been around, but it was buggy as hell and, like most people say, it fails more than it succeeds. I do say that pikazz did a good job on figuring it out.

    yeah, that's true. buggy as hell.

    I only found a connection between MKWii and SSBB so that came on though so I did it.
    I only found out that piece while the makers of SZS did the rest of the job.
    dont want the whole piece of the cake :[
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    Stupid Tinypic :C

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    « Reply #3927 on: September 14, 2011, 08:54:46 AM »


    Can I use an OBJ to replace an item? (NOT a character) My model is from the N64 game Majora's Mask, and is the fishbone guitar that you get with the Zora's Mask (forgot the name of the poor dude who dies Sad) Ever though of hitting a foe with fishbones rather than the BeamSword? Me, yes.
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    I lost EVERYTHING from my DropBox storage due to the server crashing, so I no longer have my hacks on the Vault... Sorry! Sad

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    « Reply #3928 on: September 14, 2011, 05:25:08 PM »


    BJ...
    It's as I stated before, on the chat...

    You just may end up having to re-structure Brbx to get this working correctly...
    And by Brbx I mean just the code for SSBB
    (not Brbx entirely)

    I told you to stop calling them shaders, as you're only causing confusion...
     or am I the only game developer here who actually knows what he's talking about. >:O

    Why?
    Because I'm calling some random structures a shader, I have to re-code everything?
    Thinking like that won't get anyone anywhere. Remember what I said, "Optimism or GTFO" "Wherever Vyse goes, cool follows."
    Brawlbox already exports working MDL0s, I just need to finish little things that nobody else has really looked at.
    I learned how texture matrices and the XF flags in the material work. Tongue

    *sigh* BJ...
    if I wasn't so low down right now, I could be of alot more help rather than a hinderance right now -.-
    But all I can say is, stop getting caught up in yourself.
    You're putting a little too much on yourself, which is causing you more stress.
    I'd suggest putting some other ideas of yours aside for a while... >_>

    Are you kidding!? I feel great, no stress at all! XD I love coding! Awesome Face
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    « Reply #3929 on: September 14, 2011, 05:38:24 PM »


    Why?
    Because I'm calling some random structures a shader, I have to re-code everything?
    Thinking like that won't get anyone anywhere. Remember what I said, "Optimism or GTFO" "Wherever Vyse goes, cool follows."
    Brawlbox already exports working MDL0s, I just need to finish little things that nobody else has really looked at.
    I learned how texture matrices and the XF flags in the material work. Tongue

    Are you kidding!? I feel great, no stress at all! XD I love coding! Awesome Face

    The is the most optimism and determination I've seen in a while. You seem like a chill dude. Keep it up, and life will be kind.
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