Home Gallery Resources The Team Rules chat Login Register
Pages:  1 ... 299 300 301 [302] 303 304 305 ... 1046
Author Topic: Brawlbox Resources & History  (Read 3863872 times)
0 Members and 8 Guests are viewing this topic.
Segtendo
Local Marie Fanboy
Special Access
*****
Offline Offline

Posts: 13362


Cold queen

  • Awards Starstormer PC Core Gamer 128-bit Core Gamer Super Saiyan Topic

  • View Profile WWW Awards
    « Reply #4515 on: October 04, 2011, 07:15:08 AM »


    You drag the BRRES into the preview window.
    « Last Edit: October 04, 2011, 08:17:49 AM by Segtendo » Logged

    : SW-2632-7270-6724


    pikazz
    Heroic Kitten
    **
    Offline Offline

    Posts: 2286


    Machinimator!

  • Awards Renowned Hacker Pin Collector Good Citizen Helping Hand

  • View Profile Awards
    « Reply #4516 on: October 04, 2011, 10:45:50 AM »


    1 model in Isle Delfino has 28291 faces.

    <a href="http://www.youtube.com/watch?v=QWD88E6Arv0" target="_blank" class="aeva_link bbc_link new_win">http://www.youtube.com/watch?v=QWD88E6Arv0</a>


    but that's good :]
    Logged

    Stupid Tinypic :C

    TokoyamiTheDark
    Holy Kitten
    *
    Offline Offline

    Posts: 1394


    常闇 - Everlasting Darkness

  • Awards Heart Container Good Citizen Hey! Listen! Tutorial Writer

  • View Profile Awards
    « Reply #4517 on: October 04, 2011, 12:56:28 PM »


    I've seen that BrawlBox v0.64 is supposed to handle .pmd files, right? Then why I can't successfully import one without an error message plus a blank BrawlBox!?
    <a href="http://www.youtube.com/watch?v=MuuGje9EdU8" target="_blank" class="aeva_link bbc_link new_win">http://www.youtube.com/watch?v=MuuGje9EdU8</a>

    Man, I'd wish I had the BETA BrawlBox, just to save a Pokemon Coeum MikuMikuDance file... Mario Facepalm
    « Last Edit: October 04, 2011, 01:02:42 PM by TokoyamiTheDark » Logged

    I lost EVERYTHING from my DropBox storage due to the server crashing, so I no longer have my hacks on the Vault... Sorry! Sad

    DarkPikachu
    Angel Kitten
    ***
    Offline Offline

    Posts: 3069


    complexity == fun

  • Awards Super Saiyan Topic Heart Container KCMM Veteran Tutorial Writer

  • View Profile Awards
    « Reply #4518 on: October 04, 2011, 01:03:37 PM »


    I've seen that BrawlBox v0.64 is supposed to handle .pmd files, right? Then why I can't successfully import one without an error message plus a blank BrawlBox!?
     Man, I'd wish I had the BETA BrawlBox, just to save a MikuMikuDance file...
    because there's absolutely no scripting done on PMD files...
    all that's there is the filter...

    on a side note, I thought I'd mention I've integrated PyOpenGL into my program,
    as well as wrote working tests for it. Smiley
    so now you won't have to install it when you DL it Cheesy
    Logged


    Quote: Friedslick6
    you have been through a lot of hassle. I've watched every topic you posted on this, and most of them seemed to disintegrate gradually.
    But the coolest part was that you didn't stop working on it despite that.

    Quote: Internet Explorer
    you're doing more with your life right now than probably most other people around you. You're a valuable asset to the Smash community. So yeah, you should be proud.

    quote: Greg
    You do have a gift which I've seen many developers use to their advantage. You can become a great coder, and with all of those ideas I think you can really build something great.

    TokoyamiTheDark
    Holy Kitten
    *
    Offline Offline

    Posts: 1394


    常闇 - Everlasting Darkness

  • Awards Heart Container Good Citizen Hey! Listen! Tutorial Writer

  • View Profile Awards
    « Reply #4519 on: October 04, 2011, 01:12:09 PM »


    because there's absolutely no scripting done on PMD files... all that's there is the filter... on a side note, I thought I'd mention I've integrated PyOpenGL into my program, as well as wrote working tests for it. Smiley so now you won't have to install it when you DL it Cheesy
    What's PyOpenGL? And in which program? Can you tell me more?
    Logged

    I lost EVERYTHING from my DropBox storage due to the server crashing, so I no longer have my hacks on the Vault... Sorry! Sad

    Segtendo
    Local Marie Fanboy
    Special Access
    *****
    Offline Offline

    Posts: 13362


    Cold queen

  • Awards Starstormer PC Core Gamer 128-bit Core Gamer Super Saiyan Topic

  • View Profile WWW Awards
    « Reply #4520 on: October 04, 2011, 01:15:25 PM »


    I believe he's working on converting other models TO other model formats (including MDL0).
    BlackJax's is just DAE-MDL0
    Logged

    : SW-2632-7270-6724


    TokoyamiTheDark
    Holy Kitten
    *
    Offline Offline

    Posts: 1394


    常闇 - Everlasting Darkness

  • Awards Heart Container Good Citizen Hey! Listen! Tutorial Writer

  • View Profile Awards
    « Reply #4521 on: October 04, 2011, 01:17:26 PM »


    really? I have a Blender script that allow import/export .pmd files, but I've yet to see one that imports/exports MDL0s.... If only there was one somewhere...
    Logged

    I lost EVERYTHING from my DropBox storage due to the server crashing, so I no longer have my hacks on the Vault... Sorry! Sad

    xxmasal22xx
    Holy Kitten
    *
    Offline Offline

    Posts: 1357


    The epic importer

  • Awards Hot Topic Dedicated Hacker KCMM Veteran Heart Container

  • View Profile WWW Awards
    « Reply #4522 on: October 04, 2011, 01:18:40 PM »


    so whats done?
    Logged

    By the way, I think every active hacker in this forum could use less distractions.

    MEMORABLE QUOTES:
    Quote
    Tcll:  I <3 69
    Quote
    xxmasal22xx: Hey, you should probably go to the hop[censored]al
    Quote
    BlackJax96: everything is so ROUND

    [SPOILERED. Reason: Whole signature size must be under 250px.]

    Join my website, Brawl Imports, a gathering place for importers!
    http://brawlimports.proboards.com/index.cgi

    Support Project Darkrai? Put the official Project Darkrai banner in your siggy!
    [PICTURE REMOVED. Reason: Total signature pic size exceeds 695x200.]


    DarkPikachu
    Angel Kitten
    ***
    Offline Offline

    Posts: 3069


    complexity == fun

  • Awards Super Saiyan Topic Heart Container KCMM Veteran Tutorial Writer

  • View Profile Awards
    « Reply #4523 on: October 04, 2011, 01:18:54 PM »


    What's PyOpenGL? And in which program? Can you tell me more?
    *sigh*
    I do have a program thread you know...
    but to save you some time, the true post is on my forum.

    I'm tired of dealing with the troll.
    or should I say, the reason I HAAAATE this forum
    (traffic issues delete my post, forcing me to retype it... ON MY WII)
    Logged


    Quote: Friedslick6
    you have been through a lot of hassle. I've watched every topic you posted on this, and most of them seemed to disintegrate gradually.
    But the coolest part was that you didn't stop working on it despite that.

    Quote: Internet Explorer
    you're doing more with your life right now than probably most other people around you. You're a valuable asset to the Smash community. So yeah, you should be proud.

    quote: Greg
    You do have a gift which I've seen many developers use to their advantage. You can become a great coder, and with all of those ideas I think you can really build something great.

    DarkPikachu
    Angel Kitten
    ***
    Offline Offline

    Posts: 3069


    complexity == fun

  • Awards Super Saiyan Topic Heart Container KCMM Veteran Tutorial Writer

  • View Profile Awards
    « Reply #4524 on: October 04, 2011, 01:22:26 PM »


    really? I have a Blender script that allow import/export .pmd files, but I've yet to see one that imports/exports MDL0s.... If only there was one somewhere...
    I was working on one for a while
    (back when I barely knew anything about the format)
    https://picasaweb.google.com/tcll5850/ImporterProgress?authuser=0&feat=directlink

    EDIT:
    DANGIT!!!
    sry bout a D-post guys ;_;
    « Last Edit: October 04, 2011, 01:23:29 PM by Tcll » Logged


    Quote: Friedslick6
    you have been through a lot of hassle. I've watched every topic you posted on this, and most of them seemed to disintegrate gradually.
    But the coolest part was that you didn't stop working on it despite that.

    Quote: Internet Explorer
    you're doing more with your life right now than probably most other people around you. You're a valuable asset to the Smash community. So yeah, you should be proud.

    quote: Greg
    You do have a gift which I've seen many developers use to their advantage. You can become a great coder, and with all of those ideas I think you can really build something great.

    Ӄit ßallarɖ
    Little 3D Animator
    Angel Kitten
    ***
    Offline Offline

    Posts: 3062


    Little Twitch Affiliate

  • Awards PC Pro Gamer Heart Container Super Saiyan Topic Sniper

  • View Profile Awards
    « Reply #4525 on: October 05, 2011, 06:56:22 PM »


    Hey Bj. May I request or give a feature idea? I was thinking of a Copy button (the frame copy) that reads the Checked Marked bones in the bone tree and copies those. So if you Unchecked, let's say, the bones in the hands, it'll keyframe everything but the hand bones. it'd make copying Key frames much easier and would save some space.
    Logged

    Kit's Youtube of Combos and Randomness
    Also featuring a Deviantart page full of random images I make
    Official FaceBook Page to get a hold of me, catch up with what I'm doing, or just like me!



    pikazz
    Heroic Kitten
    **
    Offline Offline

    Posts: 2286


    Machinimator!

  • Awards Renowned Hacker Pin Collector Good Citizen Helping Hand

  • View Profile Awards
    « Reply #4526 on: October 06, 2011, 06:57:10 AM »


    Hey Bj. May I request or give a feature idea? I was thinking of a Copy button (the frame copy) that reads the Checked Marked bones in the bone tree and copies those. So if you Unchecked, let's say, the bones in the hands, it'll keyframe everything but the hand bones. it'd make copying Key frames much easier and would save some space.
    that's would be pretty awesome but I am sure it be alot of codes D:
    Logged

    Stupid Tinypic :C

    DarkPikachu
    Angel Kitten
    ***
    Offline Offline

    Posts: 3069


    complexity == fun

  • Awards Super Saiyan Topic Heart Container KCMM Veteran Tutorial Writer

  • View Profile Awards
    « Reply #4527 on: October 06, 2011, 11:22:34 AM »


    eh...
    prbly not alot of code...

    everything he needs is there,
    it just needs to be modded a little to support that >_>


    on a side note...
    (a quick description for those who havn't been reading my thread)

    I'm not using Tkinter anymore >:3
    I'm deving my app fully in OpenGL.

    I've integrated PyOpenGL into my program so you won't have to DL it Wink
    and using the functions in Py is the exact same as you would in C++ or C# Cheesy
    Logged


    Quote: Friedslick6
    you have been through a lot of hassle. I've watched every topic you posted on this, and most of them seemed to disintegrate gradually.
    But the coolest part was that you didn't stop working on it despite that.

    Quote: Internet Explorer
    you're doing more with your life right now than probably most other people around you. You're a valuable asset to the Smash community. So yeah, you should be proud.

    quote: Greg
    You do have a gift which I've seen many developers use to their advantage. You can become a great coder, and with all of those ideas I think you can really build something great.

    DarkPikachu
    Angel Kitten
    ***
    Offline Offline

    Posts: 3069


    complexity == fun

  • Awards Super Saiyan Topic Heart Container KCMM Veteran Tutorial Writer

  • View Profile Awards
    « Reply #4528 on: October 06, 2011, 06:03:22 PM »


    sry for D-post... On mobile phone atm...

    Well, I've been doing some figuring...
    Rmbr those relocation offsets that were talked about earlier??

    Well, the first value has something to do with ordering the memory list for display on the wii...
    Similar to the order of Melee's relocation list..

    Most of this data however seems to only have a use when writing from a memory list.
    Or also reading to a mem list >_>

    How this data works still has yet to be figured out. :/
    Logged


    Quote: Friedslick6
    you have been through a lot of hassle. I've watched every topic you posted on this, and most of them seemed to disintegrate gradually.
    But the coolest part was that you didn't stop working on it despite that.

    Quote: Internet Explorer
    you're doing more with your life right now than probably most other people around you. You're a valuable asset to the Smash community. So yeah, you should be proud.

    quote: Greg
    You do have a gift which I've seen many developers use to their advantage. You can become a great coder, and with all of those ideas I think you can really build something great.

    DSX8
    Stage/Character Importer
    Never Gonna Give You Up
    *
    Offline Offline

    Posts: 9288


    meow~

  • Awards Good Citizen >9000 King for a Day Heart Container

  • View Profile Awards
    « Reply #4529 on: October 06, 2011, 10:47:53 PM »


    any new updates blackjax? =3

    *crosses fingers*
    Logged

    Follow me on facebook and Twitter!!!
    https://www.facebook.com/DMNSLYRX8              https://twitter.com/Demonslayerx8

    3DS Friend Code: 0705-6436-8834              NNID: Demonslayerx8              PSN: Demonslayerx8



    Pages:  1 ... 299 300 301 [302] 303 304 305 ... 1046
    Print
    Jump to: