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Author Topic: Brawlbox Resources & History  (Read 3862097 times)
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    « Reply #4695 on: October 09, 2011, 06:17:21 PM »


    I just saw the picture.
    I'm so hard happy right now.

    I would assume that model imports would work, as long as there are no bone edits.
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    « Reply #4696 on: October 09, 2011, 06:31:28 PM »


    RTB, I would think the Kit Model would work online right? Nothing else is affected accept for the mesh on the model... am I mistaken?
    Yes, it should.
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    « Reply #4697 on: October 09, 2011, 06:31:49 PM »


    I just saw the picture.
    I'm so hard happy right now.
    I would assume that model imports would work, as long as there are no bone edits.
    You mean... there's still hope for my models even if I can't rig them to a Brawl skeleton?
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    « Reply #4698 on: October 09, 2011, 06:32:37 PM »


    My god.
    I can't wait for a release of that Kit port Awesome Face
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    « Reply #4699 on: October 09, 2011, 06:43:09 PM »


    There was one, but I can't seem to find it back. So, just as some people said, importing MDL0s over Brawl Characters is OK even if they don't have the character's skeleton? My Terra have her original Dissidia skeleton, will it work if put over someone else and left unedited?
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    « Reply #4700 on: October 09, 2011, 06:46:39 PM »


    There was one, but I can't seem to find it back. So, just as some people said, importing MDL0s over Brawl Characters is OK even if they don't have the character's skeleton? My Terra have her original Dissidia skeleton, will it work if put over someone else and left unedited?
    If it had an unedited BRAWL skeleton.
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    « Reply #4701 on: October 09, 2011, 06:48:00 PM »


    Then I'm doomed. My 3DS max does not allow import of rigged Brawl DAEs, only empty models... then I can say goodbye to my textures of dreams :'(:'(

    EDIT :  See why I'm overjoyed at http://forums.kc-mm.com/index.php?topic=17547.msg707036#msg707036
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    Ӄit ßallarɖ
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    « Reply #4702 on: October 09, 2011, 07:10:30 PM »


    Indeed I can vouch.



    Playing as Kit Ballard (I don't even know who she is O_o), complete with animations, completely blew my mind. It's nothing like playing as an already-MDL0 model swap. This is the real deal, and it's AWESOME. Im srs here Maybe I'm just overreacting?

    Omg quit teasing me Oh shi~

    I'm kidding.. that's amazing. She is missing her shaders from her own game (why she's bland, in both brawl and Gmod) and could stand to use em.

    Rtb? Are there bones in the tail? Please say yes! Cause then I would be the happiest girl ever! And I can properly animate Kit based on her Blade Kitten game =D
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    « Reply #4703 on: October 09, 2011, 07:12:46 PM »


    Rtb? Are there bones in the tail? Please say yes! Cause then I would be the happiest girl ever! And I can properly animate Kit based on her Blade Kitten game =D
    For now? No. However, I think I can add 'em in after the ThrowN bone, so that the tail can be animated (and it won't disrupt hitboxes or whatever).
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    « Reply #4704 on: October 09, 2011, 07:15:45 PM »


    For now? No. However, I think I can add 'em in after the ThrowN bone, so that the tail can be animated (and it won't disrupt hitboxes or whatever).
    =O
    Add bones wherever, whenever?
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    « Reply #4705 on: October 09, 2011, 07:28:16 PM »


    =O
    Add bones wherever, whenever?
    With their BrawlBox "Wherever Vyse goes, cool follows."
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    « Reply #4706 on: October 09, 2011, 07:33:34 PM »


    For now? No. However, I think I can add 'em in after the ThrowN bone, so that the tail can be animated (and it won't disrupt hitboxes or whatever).
    That would be heavenly! Thank you Rtb ^_^ Please keep up the awesome work and I hope you guys find that bug.
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    « Reply #4707 on: October 09, 2011, 07:45:38 PM »


    'Kay. 'Cos I'm such a dang lurker, I don't really post much, but I'm posting for ya'll. I wanna help with this so bad, but technical things like this are beyond me. As such, I'll do the only other thing I can. Cheer.

    So yeah, ya'll are all manners of awesome. I appreciate your work and greatly anticipate the next release. Keep it up!  Grin
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    « Reply #4708 on: October 09, 2011, 08:39:29 PM »


    Then I'm doomed. My 3DS max does not allow import of rigged Brawl DAEs, only empty models... then I can say goodbye to my textures of dreams :'(:'(

    I'll say it again, upgrade to the 3DS that the OP tutorial video uses. It is more than likely compatible.
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    « Reply #4709 on: October 09, 2011, 08:59:37 PM »


    Can you guys work with Blender files? I found a smexy Miku Hatsune model I want imported.

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