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Author Topic: Brawlbox Resources & History  (Read 3861133 times)
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TokoyamiTheDark
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    « Reply #4710 on: October 09, 2011, 09:00:15 PM »


    I'll say it again, upgrade to the 3DS that the OP tutorial video uses. It is more than likely compatible.
    Awesome Face Guess what I got!? AWESOME 2.0! Yep, skeletons of Brawl Characters! Happy Face Now, I would need somebody like pikazz or RTB to test it out, but that's not necessary obligated, I just wanna see my Snake model in action on a screenshot. I'll post the link to the DAE if anyone is interested.
    « Last Edit: October 09, 2011, 09:02:29 PM by TokoyamiTheDark » Logged

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    « Reply #4711 on: October 09, 2011, 09:05:55 PM »


    Awesome Face Guess what I got!? AWESOME 2.0! Yep, skeletons of Brawl Characters! Happy Face Now, I would need somebody like pikazz or RTB to test it out, but that's not necessary obligated, I just wanna see my Snake model in action on a screenshot. I'll post the link to the DAE if anyone is interested.

    If you got them from GMod models, they're probably modified.
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    DSX8
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    « Reply #4712 on: October 09, 2011, 09:08:40 PM »


    If you got them from GMod models, they're probably modified.
    ^ this... and the reason they might be modified is cause they most likely have added bones to the skeleton set. also... u dont have to announce that u have skeletons of "brawl characters" Im srs here

    if u want some1 to try it out, then send 1 of those 3 ppl a PM  (but most likely pikazz might not be able to kno how to attach the skeletons to ur models)
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    TokoyamiTheDark
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    « Reply #4713 on: October 09, 2011, 09:10:54 PM »


    If you got them from GMod models, they're probably modified.

    ^ this... and the reason they might be modified is cause they most likely have added bones to the skeleton set. also... u dont have to announce that u have skeletons of "brawl characters"

    if u want some1 to try it out, then send 1 of those 3 ppl a PM  (but most likely pikazz might not be able to kno how to attach the skeletons to ur models)

    Nope, I imported a crappy DAE (Censored Snake by DasDonkey), just to see it FAIL, but what did I got? Snake's bones! I then imported a raw .DAE file and got the same results! Overjoyed, I rigged them over a character ASAP. GMod costs money, so I don't go there. You were right about the plugin, the one BlackJax96 was giving in his tutorial was...outdated Tongue So yeah, wherever I export a DAE, I get the skeleton of the character I chose!
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    « Reply #4714 on: October 09, 2011, 09:15:23 PM »


    If people ignore requests here, can't they at least give a Tut to importing and making them work in-game?
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    BlackJax96
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    « Reply #4715 on: October 09, 2011, 09:17:08 PM »


    If people ignore requests here, can't they at least give a Tut to importing and making them work in-game?

    Check da OP
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    Gamma Ridley
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    « Reply #4716 on: October 09, 2011, 09:17:34 PM »


    They aren't "ignoring" requests. They simply aren't taking any because they are in the beta-testing/debugging stage.

    Cheesus Chrysler, why is this so hard to understand.
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    DSX8
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    « Reply #4717 on: October 09, 2011, 09:17:40 PM »


    Check da OP
    dah man is back to saying Check OP!! AWESOME 2.0!
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    « Reply #4718 on: October 09, 2011, 09:18:26 PM »


    If people ignore requests here, can't they at least give a Tut to importing and making them work in-game?

    Honestly for the 1000th time, the v65 is not out yet. How can someone give a tutorial for something not available to the public? Plus, this isn't even a thread for requests. It's a thread for the progress on mdl0 importing and replacement and progress. Let's keep it that way.
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    TokoyamiTheDark
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    « Reply #4719 on: October 09, 2011, 09:20:57 PM »


    *giggles* I understand that, in the processus of debugging, one's very busy, but I just wanted to have a model like Kit, so I thought someone could do it with my DAE file... but it seems I'll have to wait.

    EDIT : Is it unusual that I still can't see it in BrawlBox? Will I be able to see it in the new BrawlBox?
    « Last Edit: October 09, 2011, 09:22:30 PM by TokoyamiTheDark » Logged

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    « Reply #4720 on: October 09, 2011, 09:22:34 PM »


    Checked the OP... Man I want that Miku model. Tongue
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    « Reply #4721 on: October 09, 2011, 09:22:58 PM »


    *giggles* I understand that, in the processus of debugging, one's very busy, but I just wanted to have a model like Kit, so I thought someone could do it with my DAE file... but it seems I'll have to wait.

    Everyone wants a custom model in game. Kit got lucky. It happens. Can we throw the thread back on track please? Thanks.
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    TokoyamiTheDark
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    « Reply #4722 on: October 09, 2011, 09:26:54 PM »


    What does BJ means by 'the importer is still not flawless'? Is it something that has to do with the shading?
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    « Reply #4723 on: October 09, 2011, 09:29:16 PM »


    What does BJ means by 'the importer is still not flawless'? Is it something that has to do with the shading?
    It's not perfect/ready, etc.
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    « Reply #4724 on: October 09, 2011, 09:30:00 PM »


    Hey, I just woke up from under the bed to ask, what happens?
    I see a cat, but a surprising lack of less cat.

    I see what you did there ...
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