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« Reply #6525 on: November 07, 2011, 05:31:50 PM » |
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BlackJax96, in the OP the link for the "most compatible DAE exporting plugin" links to a list of plugins. Which one is the one to use? I don't see 3DS Max 2010 listed there.
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« Reply #6526 on: November 07, 2011, 05:33:56 PM » |
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BlackJax96, in the OP the link for the "most compatible DAE exporting plugin" links to a list of plugins. Which one is the one to use? I don't see 3DS Max 2010 listed there.
2010 already comes with the right plugin, as I stated in the exact same place as the link.
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« Reply #6527 on: November 07, 2011, 05:41:55 PM » |
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2010 already comes with the right plugin, as I stated in the exact same place as the link. Let me explain. As you know I can't import .daes into 3Ds Max, when asking BeyondYou for help he suggested that I try reinstalling the .dae plugin. So which one in the list is the right one?
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« Reply #6528 on: November 07, 2011, 05:44:49 PM » |
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Let me explain. As you know I can't import .daes into 3Ds Max, when asking BeyondYou for help he suggested that I try reinstalling the .dae plugin. So which one in the list is the right one?
http://usa.autodesk.com/adsk/servlet/pc/item?siteID=123112&id=10775855I'm not sure if it exports to the right dae version, but it's worth a shot.
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« Reply #6529 on: November 07, 2011, 05:52:16 PM » |
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Thanks BlackJax96! I hope this works.
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« Reply #6530 on: November 07, 2011, 06:24:36 PM » |
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It's the PAT0 nodes. Delete them and then try previewing the models. Oh wait, you can't delete them. I beg to differ: http://www.mediafire.com/?sfhzphr4d9sni66
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« Reply #6531 on: November 07, 2011, 06:30:14 PM » |
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Thanks much, it loads perfectly! Did you Hex edit the file and remove the PAT0 nodes that way?
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« Reply #6532 on: November 07, 2011, 06:34:18 PM » |
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Thanks much, it loads perfectly! Did you Hex edit the file and remove the PAT0 nodes that way? Nah.
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« Reply #6533 on: November 07, 2011, 06:34:37 PM » |
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Thanks much, it loads perfectly! Did you Hex edit the file and remove the PAT0 nodes that way? I filled the entire PAT0 section with null bytes and then deleted the entries (which turned into empty .msbin entries for some reason) in BBox 0.65. @BJ96 What do you even mean with 'nah'?
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« Last Edit: November 07, 2011, 06:40:58 PM by ds22 »
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« Reply #6534 on: November 07, 2011, 06:42:37 PM » |
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I filled the entire PAT0 section with null bytes and then deleted the entries (which turned into empty .msbin entries for some reason) in BBox 0.65.
@BJ96 What do you even mean with 'nah'?
I was joking.
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« Reply #6535 on: November 07, 2011, 06:42:54 PM » |
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@BJ96 What do you even mean with 'nah'?
He's just trollin.
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« Reply #6536 on: November 07, 2011, 07:02:37 PM » |
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o.oU..... I have windows 7 of 64 bits, I cant make the brawl box import dae .... inclusive i export a ganon model with the same brawl box to DAE and try to import the same again and dont work o.oU
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« Reply #6537 on: November 07, 2011, 07:12:22 PM » |
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o.oU..... I have windows 7 of 64 bits, I cant make the brawl box import dae .... inclusive i export a ganon model with the same brawl box to DAE and try to import the same again and dont work o.oU Wait until I release the update tonight, it'll work then.
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« Reply #6538 on: November 07, 2011, 07:12:31 PM » |
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o.oU..... I have windows 7 of 64 bits, I cant make the brawl box import dae .... inclusive i export a ganon model with the same brawl box to DAE and try to import the same again and dont work o.oU thats cause importing dae's that u exported with BB doesnt work edit: damnit... ninja'd by the man >.>
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« Reply #6539 on: November 07, 2011, 07:18:08 PM » |
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Wait until I release the update tonight, it'll work then. That's good, then. I exported Petey Piranha, but when I reimported the bones, the Translations were fine but the rotations were off. It happened when I did the same with the Bomb-Omb, too.
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