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Author Topic: Brawlbox Resources & History  (Read 3863786 times)
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PAVGN
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    « Reply #6525 on: November 07, 2011, 05:31:50 PM »


    BlackJax96, in the OP the link for the "most compatible DAE exporting plugin" links to a list of plugins. Which one is the one to use? I don't see 3DS Max 2010 listed there.
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    BlackJax96
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    « Reply #6526 on: November 07, 2011, 05:33:56 PM »


    BlackJax96, in the OP the link for the "most compatible DAE exporting plugin" links to a list of plugins. Which one is the one to use? I don't see 3DS Max 2010 listed there.

    2010 already comes with the right plugin, as I stated in the exact same place as the link. Im srs here
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    PAVGN
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    « Reply #6527 on: November 07, 2011, 05:41:55 PM »


    2010 already comes with the right plugin, as I stated in the exact same place as the link. Im srs here

    Let me explain. As you know I can't import .daes into 3Ds Max, when asking BeyondYou for help he suggested that I try reinstalling the .dae plugin. So which one in the list is the right one?
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    BlackJax96
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    « Reply #6528 on: November 07, 2011, 05:44:49 PM »


    Let me explain. As you know I can't import .daes into 3Ds Max, when asking BeyondYou for help he suggested that I try reinstalling the .dae plugin. So which one in the list is the right one?


    http://usa.autodesk.com/adsk/servlet/pc/item?siteID=123112&id=10775855

    I'm not sure if it exports to the right dae version, but it's worth a shot.
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    PAVGN
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    « Reply #6529 on: November 07, 2011, 05:52:16 PM »


    http://usa.autodesk.com/adsk/servlet/pc/item?siteID=123112&id=10775855

    I'm not sure if it exports to the right dae version, but it's worth a shot.


    Thanks BlackJax96! I hope this works.
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    « Reply #6530 on: November 07, 2011, 06:24:36 PM »


    It's the PAT0 nodes. Delete them and then try previewing the models.
    Oh wait, you can't delete them. Im srs here

    I beg to differ:
    http://www.mediafire.com/?sfhzphr4d9sni66
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    John2k4
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    « Reply #6531 on: November 07, 2011, 06:30:14 PM »


    Thanks much, it loads perfectly!  Grin



    Did you Hex edit the file and remove the PAT0 nodes that way?


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    BlackJax96
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    « Reply #6532 on: November 07, 2011, 06:34:18 PM »



    Thanks much, it loads perfectly!  Grin



    Did you Hex edit the file and remove the PAT0 nodes that way?


    Nah.
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    « Reply #6533 on: November 07, 2011, 06:34:37 PM »


    Thanks much, it loads perfectly!  Grin



    Did you Hex edit the file and remove the PAT0 nodes that way?




    I filled the entire PAT0 section with null bytes and then deleted the entries (which turned into empty .msbin entries for some reason) in BBox 0.65.

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    What do you even mean with 'nah'?
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    BlackJax96
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    « Reply #6534 on: November 07, 2011, 06:42:37 PM »


    I filled the entire PAT0 section with null bytes and then deleted the entries (which turned into empty .msbin entries for some reason) in BBox 0.65.

    @BJ96
    What do you even mean with 'nah'?

    I was joking. Tongue
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    « Reply #6535 on: November 07, 2011, 06:42:54 PM »


    @BJ96
    What do you even mean with 'nah'?

    He's just trollin.
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    « Reply #6536 on: November 07, 2011, 07:02:37 PM »


    o.oU..... I have windows 7 of 64 bits, I cant make the brawl box import dae .... inclusive i export a ganon model with the same brawl box to DAE and try to import the same again and dont work o.oU  Im srs here
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    BlackJax96
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    « Reply #6537 on: November 07, 2011, 07:12:22 PM »


    o.oU..... I have windows 7 of 64 bits, I cant make the brawl box import dae .... inclusive i export a ganon model with the same brawl box to DAE and try to import the same again and dont work o.oU  Im srs here

    Wait until I release the update tonight, it'll work then.
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    DSX8
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    « Reply #6538 on: November 07, 2011, 07:12:31 PM »


    o.oU..... I have windows 7 of 64 bits, I cant make the brawl box import dae .... inclusive i export a ganon model with the same brawl box to DAE and try to import the same again and dont work o.oU  Im srs here
    thats cause importing dae's that u exported with BB doesnt work

    edit: damnit... ninja'd by the man >.>
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    « Reply #6539 on: November 07, 2011, 07:18:08 PM »


    Wait until I release the update tonight, it'll work then.

    That's good, then. I exported Petey Piranha, but when I reimported the bones, the Translations were fine but the rotations were off. It happened when I did the same with the Bomb-Omb, too.
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