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Author Topic: Brawlbox Resources & History  (Read 3904869 times)
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DarkPikachu
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    « Reply #6480 on: November 05, 2011, 12:59:42 PM »


    Nice job. Awesome Face
    Actually, I've got something for you too.
    I'm still working on how to actually read the data that the offsets link to. Im srs here
    awsome! Happy Face
    and yea... the data in there is freakin outrageous D:
    I still havn't figured it out >_>
    but that hasn't stopped me >:3

    on other notes...
    it seems the 2 16bit values in the memory list values (relocation offsets) really are the group ID and an unused pad
    so I guess the brbx code was right >_>
    but now, how to calculate the GID's?? (Q to answer myself)

    once that's figured out, I'll be able to build MDL0 files at will >:3
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    BlackJax96
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    « Reply #6481 on: November 05, 2011, 01:11:57 PM »


    BJ, for some reason, I can't add or move bones in this Model:

    http://www.mediafire.com/?i5ydd4d947e32rq

    I only get this error:
    ************** Unntakstekst **************
    System.NullReferenceException: Objektreferanse er ikke satt til en objektforekomst.
       ved BrawlLib.Wii.Models.ModelEncoder.CalcSize(Collada form, ModelLinker linker)
       ved BrawlLib.SSBB.ResourceNodes.MDL0Node.OnCalculateS ize(Boolean force)
       ved BrawlLib.SSBB.ResourceNodes.ResourceNode.Rebuild(Boolean force)
       ved BrawlLib.SSBB.ResourceNodes.MDL0BoneNode.set_Move d(Boolean value)
       ved BrawlBox.NodeWrappers.MDL0BoneWrapper.CreateNode()
       ved BrawlBox.NodeWrappers.MDL0BoneWrapper.CreateActio n(Object sender, EventArgs e)
       ved System.Windows.Forms.ToolStripItem.RaiseEvent(Object key, EventArgs e)
       ved System.Windows.Forms.ToolStripMenuItem.OnClick(EventArgs e)
       ved System.Windows.Forms.ToolStripItem.HandleClick(EventArgs e)
       ved System.Windows.Forms.ToolStripItem.HandleMouseUp(MouseEventArgs e)
       ved System.Windows.Forms.ToolStripItem.FireEventInter active(EventArgs e, ToolStripItemEventType met)
       ved System.Windows.Forms.ToolStripItem.FireEvent(EventArgs e, ToolStripItemEventType met)
       ved System.Windows.Forms.ToolStrip.OnMouseUp(MouseEventArgs mea)
       ved System.Windows.Forms.ToolStripDropDown.OnMouseUp(MouseEventArgs mea)
       ved System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
       ved System.Windows.Forms.Control.WndProc(Message& m)
       ved System.Windows.Forms.ScrollableControl.WndProc(Message& m)
       ved System.Windows.Forms.ToolStrip.WndProc(Message& m)
       ved System.Windows.Forms.ToolStripDropDown.WndProc(Message& m)
       ved System.Windows.Forms.Control.ControlNativeWindow. OnMessage(Message& m)
       ved System.Windows.Forms.Control.ControlNativeWindow. WndProc(Message& m)
       ved System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)
    It's a model already in brawl, not an import.

    (using the latest Brawlbox release)


    Do you know how many

                if (model._polyList != null)

    I had to add to the model encoder? It's fixed now. Im srs here

    What if you set the pallete in the material ref that uses that texture? Has anybody tried doing that?


    Ok, so I've been reading that people have been having texture issues. (If the texture is CMPR or not). Well, I figured out your problem. I was screwing with Nel's materials and replaced all of them with Mario's (along with his shader) and re-linked the textures. When I tried it in game, the textures were screwed beyond belief. I went back to the material refs and referenced the pallete that each texture had. Now it works perfectly fine in-game.

    Since most of you will have no idea what I'm talking about, I'll just make the fix automatic in v0.65b so you don't have to do anything. Tongue
    « Last Edit: November 05, 2011, 05:30:03 PM by BlackJax96 » Logged

    Katakiri
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    « Reply #6482 on: November 05, 2011, 05:49:12 PM »


    Pretty much covers it, just one thing. That problem could also be caused by having the texture set to something else other than CMPR without palettes. If you see that his texture data is set to CI8 or something, then you have to re-import the texture as CMPR.


    That did absolutely nothing. T T


    If anyone can fix the problem, I'll give you credit and a big shoutout in the Front Page blog post~ /bribery

    The file itself: http://www.mediafire.com/?568s50z3aezxcna

    And again, this is the problem:
    Quote



    It's the Eggman Trophy from Brawl made playable over Ganondorf. But right now it's totally borked in-game. His textures act like Emerald Textures in-game yet look fine in Brawl Box.


    I noticed that the buttons of his coat & the gold buckles of his coat (Polygons 1 & 2) actually work perfectly despite the entire rest of the model glitching out...
    « Last Edit: November 05, 2011, 06:02:37 PM by Katakiri » Logged

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    « Reply #6483 on: November 05, 2011, 05:55:54 PM »


    That did absolutely nothing. T T


    If anyone can fix the problem, I'll give you credit and a big shoutout in the Front Page blog post~ /bribery

    The file itself: http://www.mediafire.com/?568s50z3aezxcna

    And again, this is the problem:
    I noticed that the buttons of his coat & the gold buckles of his coat. (Polygons 1 & 2) actually work perfectly despite the entire rest of the model glitching out...


    Try this.
    http://www.mediafire.com/?4uuh2g0j50dvrlj
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    Katakiri
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    « Reply #6484 on: November 05, 2011, 06:07:40 PM »





    That just made his polygons explode all over the stage. :/
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    BlackJax96
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    « Reply #6485 on: November 05, 2011, 06:08:22 PM »




    That just made his polygons explode all over the stage. :/


    Send me the dae. Im srs here
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    Baoulettes
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    « Reply #6486 on: November 05, 2011, 06:19:05 PM »


    Weird Every bone tree (including one from Brawl) won't load on Brawl Box ,
    Only the bone tree of Lineage II - Dusk Priest load Oo

    Code:
    See the end of this message for details on invoking 
    just-in-time (JIT) debugging instead of this dialog box.

    ************** Exception Text **************
    System.NullReferenceException: Object reference not set to an instance of an object.
       at BrawlLib.Modeling.Collada.DecodePrimitivesWeighted(GeometryEntry geo, SkinEntry skin, SceneEntry scene, InfluenceManager infManager)
       at BrawlLib.Modeling.Collada.EnumNode(NodeEntry node, ResourceNode parent, SceneEntry scene, MDL0Node model, DecoderShell shell)
       at BrawlLib.Modeling.Collada.ImportModel(String filePath)
       at BrawlLib.Modeling.Collada.ShowDialog(String filePath)
       at BrawlLib.SSBB.ResourceNodes.MDL0Node.FromFile(String path)
       at BrawlBox.GenericWrapper.Replace()
       at BrawlBox.GenericWrapper.ReplaceAction(Object sender, EventArgs e)
       at System.Windows.Forms.ToolStripItem.RaiseEvent(Object key, EventArgs e)
       at System.Windows.Forms.ToolStripMenuItem.OnClick(EventArgs e)
       at System.Windows.Forms.ToolStripItem.HandleClick(EventArgs e)
       at System.Windows.Forms.ToolStripItem.HandleMouseUp(MouseEventArgs e)
       at System.Windows.Forms.ToolStripItem.FireEventInteractive(EventArgs e, ToolStripItemEventType met)
       at System.Windows.Forms.ToolStripItem.FireEvent(EventArgs e, ToolStripItemEventType met)
       at System.Windows.Forms.ToolStrip.OnMouseUp(MouseEventArgs mea)
       at System.Windows.Forms.ToolStripDropDown.OnMouseUp(MouseEventArgs mea)
       at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
       at System.Windows.Forms.Control.WndProc(Message& m)
       at System.Windows.Forms.ScrollableControl.WndProc(Message& m)
       at System.Windows.Forms.ToolStrip.WndProc(Message& m)
       at System.Windows.Forms.ToolStripDropDown.WndProc(Message& m)
       at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
       at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
       at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)


    ************** Loaded Assemblies **************
    mscorlib
        Assembly Version: 4.0.0.0
        Win32 Version: 4.0.30319.239 (RTMGDR.030319-2300)
        CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v4.0.30319/mscorlib.dll
    ----------------------------------------
    BrawlBox
        Assembly Version: 0.65.4314.30725
        Win32 Version: 0.65.0.0
        CodeBase: file:///F:/Brawlbox%20v0.65/BrawlBox.exe
    ----------------------------------------
    BrawlLib
        Assembly Version: 0.11.4314.30719
        Win32 Version: 0.11.3.0
        CodeBase: file:///F:/Brawlbox%20v0.65/BrawlLib.DLL
    ----------------------------------------
    System.Windows.Forms
        Assembly Version: 4.0.0.0
        Win32 Version: 4.0.30319.235 built by: RTMGDR
        CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
    ----------------------------------------
    System.Drawing
        Assembly Version: 4.0.0.0
        Win32 Version: 4.0.30319.1 built by: RTMRel
        CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
    ----------------------------------------
    System
        Assembly Version: 4.0.0.0
        Win32 Version: 4.0.30319.236 built by: RTMGDR
        CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll
    ----------------------------------------
    System.Xml
        Assembly Version: 4.0.0.0
        Win32 Version: 4.0.30319.233 built by: RTMGDR
        CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll
    ----------------------------------------

    ************** JIT Debugging **************
    To enable just-in-time (JIT) debugging, the .config file for this
    application or computer (machine.config) must have the
    jitDebugging value set in the system.windows.forms section.
    The application must also be compiled with debugging
    enabled.

    For example:

    <configuration>
        <system.windows.forms jitDebugging="true" />
    </configuration>

    When JIT debugging is enabled, any unhandled exception
    will be sent to the JIT debugger registered on the computer
    rather than be handled by this dialog box.

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    Katakiri
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    « Reply #6487 on: November 05, 2011, 06:21:04 PM »


    Send me the dae. Im srs here

    http://www.mediafire.com/?dvq3l4hnqo1leg4 That's pretty much all of my folder for Eggman.

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    BlackJax96
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    « Reply #6488 on: November 05, 2011, 06:52:04 PM »


    Don't know what you did wrong but it worked fine when I imported it.


    I'll just pm you the download link. Im srs here
    « Last Edit: November 05, 2011, 07:33:13 PM by BlackJax96 » Logged

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    « Reply #6489 on: November 05, 2011, 07:31:19 PM »


    Whoa... sexy Eggman... Wish I was able to import Miku from Project Diva, but I don't have 3DS max. :<
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    Katakiri
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    « Reply #6490 on: November 05, 2011, 09:11:37 PM »


    Don't know what you did wrong but it worked fine when I imported it.


    http://www.mediafire.com/?ho8l3f91b81g42z

    It lags & glitches majorly out when he gets hit. It didn't do that before even on the texture-glitched version.

    When I try to get a picture of it, it just freezes the game entirely. :/
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    « Reply #6491 on: November 05, 2011, 09:18:26 PM »


    It lags & glitches majorly out when he gets hit. It didn't do that before even on the texture-glitched version.

    When I try to get a picture of it, it just freezes the game entirely. :/

    I said this two pages ago:
    Replace the shader with the shader that says "Lambert" from Mario's model, and export/replace each material with one of Mario's that uses that shader and says "Lambert" also. Then just re-link the textures. Justin712 figured that out, so there might be something more you have to do that I'm forgetting.
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    « Reply #6492 on: November 05, 2011, 09:19:46 PM »


    It lags & glitches majorly out when he gets hit. It didn't do that before even on the texture-glitched version.

    When I try to get a picture of it, it just freezes the game entirely. :/
    did u fix the materials and shaders?
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    Katakiri
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    « Reply #6493 on: November 05, 2011, 09:45:23 PM »


    I said this two pages ago:
    I just tried that and it froze before I could even select a stage. >:

    Edit: Actually ignore that...I think something else might have gone wrong inside my SD card....god damn it...I'll be back. -.-
    « Last Edit: November 05, 2011, 09:49:16 PM by Katakiri » Logged

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    « Reply #6494 on: November 05, 2011, 09:46:28 PM »


    I just tried that and it froze before I could even select a stage. >:

    That sounds like you forgot to compress the pcs or decompress the pac lol
    If that's not it then you just have really bad luck. Im srs here
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