Brawlbox Resources & History

Started by BlackJax96, December 14, 2010, 03:39:11 AM

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I've figured out how to navigate around the format mostly.
There are 3 groups of offsets:

        public OffsetSection ClassNames;
        public OffsetSection Data;
        public OffsetSection Types;

Each OffsetSection has a main offset to the data and then 6 additional offsets that reference to index groups. The index groups count is ((next data offset) - (current data offset)) / 2. Each index groups has two offsets, 1 Idk much about yet (probably the actual data offset, but still not sure how it works) and the other offsets to the string for that index group from the start of the data offset.

I've already started parsing the data.

Awesome :D i can't wait for brawlbox v0.66 :D
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Quote from: BlackJax96 on January 02, 2012, 07:02:54 PM
I've figured out how to navigate around the format mostly.
There are 3 groups of offsets:

        public OffsetSection ClassNames;
        public OffsetSection Data;
        public OffsetSection Types;

Each OffsetSection has a main offset to the data and then 6 additional offsets that reference to index groups. The index groups count is ((next data offset) - (current data offset)) / 2. Each index groups has two offsets, 1 Idk much about yet (probably the actual data offset, but still not sure how it works) and the other offsets to the string for that index group from the start of the data offset.

I've already started parsing the data.
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seriously, nice work! :D
Stupid Tinypic :C

Quote from: Sky Grounder on January 02, 2012, 12:04:30 PM
So that's why he has 2 different bonetrees!

Interesting... I never actually looked at Wario's separate costumes to notice he has two separate skeletons. Details like these make all the difference.

Go BJ Go!

Quote from: Xiggah on January 02, 2012, 09:06:52 PM
Interesting... I never actually looked at Wario's separate costumes to notice he has two separate skeletons. Details like these make all the difference.

Go BJ Go!
Kinda makes sense, since iirc, you can't simply give Plumber Wario Warioware Wario's mdl0, because of the strap bones presumably. Interesting find, BJ!
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Quote from: Allav866 on January 02, 2012, 09:19:48 PM
Kinda makes sense, since iirc, you can't simply give Plumber Wario Warioware Wario's mdl0, because of the strap bones presumably. Interesting find, BJ!
It wouldn't be like Nintendo to leave unused bones in one of the models anyways. But if this is one of the first times a Brawl hacker is messing with the physics engine... won't this be a whole new field of research, not a lot of relevant brawl hacks to relate to?

Im gone for a 2 weeks

And theres already perfect metal and Cape/Dress flap editing.

What would happen if i left for a month
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Quote from: Xiggah on January 02, 2012, 09:40:13 PM
It wouldn't be like Nintendo to leave unused bones in one of the models anyways. But if this is one of the first times a Brawl hacker is messing with the physics engine... won't this be a whole new field of research, not a lot of relevant brawl hacks to relate to?
There are characters with unused bones though (like Squirtle and Kirby).

Disregarding that, being able to edit physics would be a great addition to the world of Brawl hacking.

Quote from: ds22 on January 02, 2012, 11:08:06 PM
There are characters with unused bones though (like Squirtle and Kirby).

Disregarding that, being able to edit physics would be a great addition to the world of Brawl hacking.

Yes it would. Although something tells me that it'll be a lot of new research for BlackJax... I don't know how open-source the havok engine is, but reverse-engineering sounds different from the rest of the brawl files. From my uneducated point of view, anyways.

Quote from: Xiggah on January 02, 2012, 11:32:48 PM
Yes it would. Although something tells me that it'll be a lot of new research for BlackJax... I don't know how open-source the havok engine is, but reverse-engineering sounds different from the rest of the brawl files. From my uneducated point of view, anyways.

Yeah, it's pretty rough trying to figure this out. >_> Apparently the string offset doesn't always point to a string.

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Havok?
Sonic Generations uses that O_o
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Bj Do you know what that files contains?
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