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Author Topic: Brawlbox Resources & History  (Read 4507486 times)
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Segtendo
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    « Reply #7770 on: December 30, 2011, 10:33:39 PM »


    I gave tristripping a shot myself, but it's a lot harder to do than I thought it would be.
    I'm working on building this into Brawlbox atm:
    http://www.plunk.org/~grantham/public/actc/

    You will be god if you get this in and working correctly Im srs here
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    « Reply #7771 on: December 30, 2011, 10:34:34 PM »


    You will be god if you get this in and working correctly Im srs here
    yes he will be! AWESOME 2.0!
    sadly he's still trying to learn it more and coverting it to C#
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    namq
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    « Reply #7772 on: December 31, 2011, 06:14:18 AM »


    I'm working on it though...
    you should be able to import melee models upon first release of UMC 3x...
    (if I can have MDL0 exporting working as it should)

    Great ^.^ hope your work success Cheesy any estimated time for it thou or progress has no ETFR?
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    complexity == fun

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    « Reply #7773 on: December 31, 2011, 06:38:44 AM »


    well, I can't really give a time as the current src is only barely started...
    (got alot to learn about OpenGL before I'll have anything running) >_>

    on other notes...
    it appears I was only slightly wrong about the shader...
    (I've made fixes in my template)

    apparently that offset goes to the shader registers...
    the entire shader takes up almost the whole material...
    (should've been expected though as the material only deals with a few colors...
    the shader sdeals with the textures, Zmode, Alpha, and everything else) Tongue

    well anyways...
    as I've said, I've made corrections Smiley

    EDIT:
    @namq:
    there's also quite a few other things to implement involving:
    -error handling
    -updates
    -base functions for plugins
    -much more...
    « Last Edit: December 31, 2011, 06:43:20 AM by Tcll » Logged


    Quote: Friedslick6
    you have been through a lot of hassle. I've watched every topic you posted on this, and most of them seemed to disintegrate gradually.
    But the coolest part was that you didn't stop working on it despite that.

    Quote: Internet Explorer
    you're doing more with your life right now than probably most other people around you. You're a valuable asset to the Smash community. So yeah, you should be proud.

    quote: Greg
    You do have a gift which I've seen many developers use to their advantage. You can become a great coder, and with all of those ideas I think you can really build something great.

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    « Reply #7774 on: December 31, 2011, 07:24:46 AM »


    @Tcll

    I'm pretty sure u'll get it working on, I've seen in this thread tons of dedication and u understand what ur doing (sadly I started studying programing and... quitted) so I can get lost at points Wink

    Once it's done I'll forever thank you Smiley

    @BJ

    Can't wait for the new year celebration as, I know BB 0.66 is a 2012 thing and I know u will get it comming before my birthday <3 (May 17th)
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    « Reply #7775 on: December 31, 2011, 07:38:15 AM »


    @namq: you quit programming?? D:

    @BJ: I hope you canh make an epic release on my B-day Cheesy
    ( Feb - 8 )

    EDIT:umm...
    what's the best encoder/bit-rate to save wav files in that brbx 064 can handle??
    « Last Edit: December 31, 2011, 09:48:28 AM by Tcll » Logged


    Quote: Friedslick6
    you have been through a lot of hassle. I've watched every topic you posted on this, and most of them seemed to disintegrate gradually.
    But the coolest part was that you didn't stop working on it despite that.

    Quote: Internet Explorer
    you're doing more with your life right now than probably most other people around you. You're a valuable asset to the Smash community. So yeah, you should be proud.

    quote: Greg
    You do have a gift which I've seen many developers use to their advantage. You can become a great coder, and with all of those ideas I think you can really build something great.

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    « Reply #7776 on: December 31, 2011, 09:58:30 AM »


    @Tcll

    I started, never got into main "programming" classes, only basic stuff that won't help me understand anything, I hated the university I was so I stopped studying.

    on august I may consider continuing studying but, idk if I will go for programming again.
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    « Reply #7777 on: December 31, 2011, 10:52:24 AM »


    @Tcll

    I started, never got into main "programming" classes, only basic stuff that won't help me understand anything, I hated the university I was so I stopped studying.

    on august I may consider continuing studying but, idk if I will go for programming again.
    pssh... lucky Im srs here
    I'm self-taught in Python

    I choze Python because of blender actually...
    then I found out it's waaay simpler than C-types...

    I actually started programming in it when I found out it was a language Tongue
    and stuck with it because of how versitile it was... Cheesy
    (it works in the same way as HTML files)
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    Quote: Friedslick6
    you have been through a lot of hassle. I've watched every topic you posted on this, and most of them seemed to disintegrate gradually.
    But the coolest part was that you didn't stop working on it despite that.

    Quote: Internet Explorer
    you're doing more with your life right now than probably most other people around you. You're a valuable asset to the Smash community. So yeah, you should be proud.

    quote: Greg
    You do have a gift which I've seen many developers use to their advantage. You can become a great coder, and with all of those ideas I think you can really build something great.

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    « Reply #7778 on: December 31, 2011, 12:13:35 PM »


    Hmm weird.. for some reason 0.65B can't save motionetc.pacs anymore... If in the animation editing screen it shows a random error and if replacing an animation and then hitting save it says that it wasn't found in the dictionary and closes without saving... I have no idea why it mentions the dictionary O_o
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    BlackJax96
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    « Reply #7779 on: December 31, 2011, 12:15:14 PM »


    7777

    Hmm weird.. for some reason 0.65B can't save motionetc.pacs anymore... If in the animation editing screen it shows a random error and if replacing an animation and then hitting save it says that it wasn't found in the dictionary and closes without saving... I have no idea why it mentions the dictionary O_o

    I'll take a look at it.
    The dictionary would be the brres' string table.
    « Last Edit: December 31, 2011, 12:17:21 PM by BlackJax96 » Logged

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    « Reply #7780 on: December 31, 2011, 05:50:05 PM »


    Just posting to express my appreciation to the creators of BrawlBox. :3

    ily. <3
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    DarkPikachu
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    « Reply #7781 on: December 31, 2011, 06:19:16 PM »


    well, as I promised...
    here it is: http://brawlimports.proboards.com/index.cgi?action=gotopost&board=templates&thread=12&post=61

    I need to define alot of the register commands, so the shaders and nodes aren't fully supported yet...
    but I hope this pleases everyone for now Wink
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    Quote: Friedslick6
    you have been through a lot of hassle. I've watched every topic you posted on this, and most of them seemed to disintegrate gradually.
    But the coolest part was that you didn't stop working on it despite that.

    Quote: Internet Explorer
    you're doing more with your life right now than probably most other people around you. You're a valuable asset to the Smash community. So yeah, you should be proud.

    quote: Greg
    You do have a gift which I've seen many developers use to their advantage. You can become a great coder, and with all of those ideas I think you can really build something great.

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    « Reply #7782 on: December 31, 2011, 08:34:23 PM »


    "AutoMetalMaterials" does work all models?
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    BlackJax96
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    « Reply #7783 on: December 31, 2011, 08:46:47 PM »


    "AutoMetalMaterials" does work all models?

    No, it looks fine in Brawlbox, even when playing animations, but pretty much corrupts the model in-game.
    I've gotten it to work on model imports that were already MDL0 though...
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    diedhammer98
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    « Reply #7784 on: December 31, 2011, 08:54:58 PM »


    well, It worked on my Hammer Bro.
    Pics of Hammer Bro. with Metal Textures.


    None problems!
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