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Author Topic: Brawlbox Resources & History  (Read 3813875 times)
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DSX8
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    « Reply #7860 on: January 02, 2012, 11:05:10 PM »


    yeah
    OK will do
    if u still cant figure it out, then send it to me and ill take a look at it.
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    « Reply #7861 on: January 03, 2012, 01:03:27 AM »


    I figured it out.  For some reason my skin was corruptive(translation-wise).  I just reseted the skin by checking the always deform box in 3ds max and tweaking with it.  Anyways will post the error dialog I got in Brawlbox, a picture of the model error, and my solution in your "Brawlbox Error Dialog thread" laters for constructive purposes and for others who have similar problems.

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    « Reply #7862 on: January 03, 2012, 06:52:34 AM »


    Um, is this a help thread? Cuz it seems like some people think so.
    « Last Edit: January 03, 2012, 08:04:29 AM by Sky Grounder » Logged

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    « Reply #7863 on: January 03, 2012, 07:13:49 AM »


    I wonder, is there any way to define model physics within a .DAE model?
    Because it'd be great if we could translate physics data from outside Brawl Box.
    That is of course, if your latest find proves to be useful in that regard.
    « Last Edit: January 03, 2012, 07:15:21 AM by Friedslick6 » Logged

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    Kind of want to start making mods for this again

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    « Reply #7864 on: January 03, 2012, 07:25:27 AM »


    Um, is this a help thread? Cuz it seems like people think so.
    Nope.
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    « Reply #7865 on: January 03, 2012, 12:25:09 PM »


    The newest brawlbox beta gives me this when i try to import my model

    System.NullReferenceException: Object reference not set to an instance of an
    object.
     at BrawlLib.Modeling.Collada.DecodePrimiticesWeighte d(GeometryEntry geo,
    SkinEntry skin, SceneEntry scene, InfluenceManager infManager)
     at BrawlLib.Modeling.Collada.EnumNode(NodeEntry node, ResourceNode
    parent, SceneEntry scene, MDL0Node model, DecoderShell shell)
    at BrawlLib.Modeling.Collada.ImportModel(String filePath)
    and doesnt import at all.
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    « Reply #7866 on: January 03, 2012, 12:32:08 PM »


    The newest brawlbox beta gives me this when i try to import my model

    System.NullReferenceException: Object reference not set to an instance of an
    object.
     at BrawlLib.Modeling.Collada.DecodePrimiticesWeighte d(GeometryEntry geo,
    SkinEntry skin, SceneEntry scene, InfluenceManager infManager)
     at BrawlLib.Modeling.Collada.EnumNode(NodeEntry node, ResourceNode
    parent, SceneEntry scene, MDL0Node model, DecoderShell shell)
    at BrawlLib.Modeling.Collada.ImportModel(String filePath)
    and doesnt import at all.

    Redo the rig
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    « Reply #7867 on: January 03, 2012, 01:37:46 PM »


    so in next brawlbox you can edit any bones to be like as cape bones on like ganondorf or Ike?

    like if you made Bones to a SSJ3 Hair(if you know how that looks like): long golden hair

    it can be like as cape bone on ike and effected by the wind?
    will be awesome for my Gotenks model´s boneset
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    « Reply #7868 on: January 03, 2012, 02:08:22 PM »


    so in next brawlbox you can edit any bones to be like as cape bones on like ganondorf or Ike?

    like if you made Bones to a SSJ3 Hair(if you know how that looks like): long golden hair

    it can be like as cape bone on ike and effected by the wind?
    will be awesome for my Gotenks model´s boneset
    Let's just hope he can figure it out =P
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    « Reply #7869 on: January 03, 2012, 02:09:34 PM »


    Redo the rig
    even though its just a brawl peach model??
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    « Reply #7870 on: January 03, 2012, 02:10:30 PM »


    even though its just a brawl peach model??
    once imported into 3ds max, the rig gets messed up for some reason and they'll have to be remade
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    « Reply #7871 on: January 03, 2012, 02:27:40 PM »


    once imported into 3ds max, the rig gets messed up for some reason and they'll have to be remade
    how do i go about fixing it? what does it need?
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    « Reply #7872 on: January 03, 2012, 05:21:49 PM »


    once imported into 3ds max, the rig gets messed up for some reason and they'll have to be remade
    you can actually get perfect rig like one of 15 O.o
    thats for me about my hats to jigglypuff and jigglywser
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    « Reply #7873 on: January 03, 2012, 05:42:53 PM »


    you can actually get perfect rig like one of 15 O.o
    thats for me about my hats to jigglypuff and jigglywser
    You mean 1 out of 15 tries?
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    « Reply #7874 on: January 03, 2012, 05:45:25 PM »


    I added Kamina glasses to Brawl Peach without having to redo the entire rig.
    I just needed to have all bones 'rigged' and re-rig all single binded objects (which is just adding a skin modifier and add 1 bone to it).
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