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« Reply #8385 on: January 22, 2012, 07:16:03 PM » |
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Just gonna point out that I'll release v0.65b tomorrow, but not until I finish the SCN0 and STPM rebuilders and fix the object importer so it works flawlessly.
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« Reply #8386 on: January 22, 2012, 07:20:26 PM » |
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Sweet.
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I know for a fact that the vast majority of the public here cares more about free products than actual quality. I mean, we're kinda modding an old Wii game after like 6 years, instead of buying new stuff. That's pretty telling.
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« Reply #8387 on: January 22, 2012, 07:20:35 PM » |
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Just gonna point out that I'll release v0.65b tomorrow, but not until I finish the SCN0 and STPM rebuilders and fix the object importer so it works flawlessly.
now fix that SCN0 bug u did....
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« Reply #8388 on: January 22, 2012, 07:22:55 PM » |
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Noice. Can't wait
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« Reply #8389 on: January 22, 2012, 07:24:50 PM » |
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Noice. Haha.
Anyways, will you fix the material bug BlackJax?
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I know for a fact that the vast majority of the public here cares more about free products than actual quality. I mean, we're kinda modding an old Wii game after like 6 years, instead of buying new stuff. That's pretty telling.
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« Reply #8390 on: January 22, 2012, 07:25:38 PM » |
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Haha.
Anyways, will you fix the material bug BlackJax?
No. Just save and reopen the model or something between edits.
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« Reply #8391 on: January 22, 2012, 07:28:01 PM » |
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I'll try that, thanks.
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I know for a fact that the vast majority of the public here cares more about free products than actual quality. I mean, we're kinda modding an old Wii game after like 6 years, instead of buying new stuff. That's pretty telling.
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« Reply #8392 on: January 22, 2012, 09:30:17 PM » |
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Just gonna point out that I'll release v0.65b tomorrow, but not until I finish the SCN0 and STPM rebuilders and fix the object importer so it works flawlessly.
Holy crap. I missed this how? Whatev's. Sweet.
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« Reply #8393 on: January 23, 2012, 08:23:24 AM » |
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Just gonna point out that I'll release v0.65b tomorrow, but not until I finish the SCN0 and STPM rebuilders and fix the object importer so it works flawlessly.
So what new stuff do we get in this update since the last one?
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3DS FC: 5370-0958-4818 Wii U NNID: Doraleus
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« Reply #8394 on: January 23, 2012, 02:36:51 PM » |
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So... how are the the SCN0 and STPM rebuilders going?
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FC: 2191-7379-6272
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« Reply #8395 on: January 23, 2012, 02:47:10 PM » |
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So... how are the the SCN0 and STPM rebuilders going?
Both of them are almost ready. The object importer isn't though... I also have to remove the auto metal materials thing because it's not stable enough and because shaders use stages now and not structs. I'd have to re-write that part of the code. So what new stuff do we get in this update since the last one?
I dunno, suff
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« Reply #8396 on: January 23, 2012, 04:33:31 PM » |
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I bet it'll have a SRT0 editor By the way, I think the community should work together on the module files, like a contest. That's how softmodded Wii Homebrew was born, so why not try it here? Plenty of us know how to hex and parse files.
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« Reply #8397 on: January 23, 2012, 05:05:56 PM » |
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I bet it'll have a SRT0 editor It doesn't D: I never got around to doing it. ._. I'd only started incorporating the keyframe collection with it. That would be great if rel files could be fully cracked though.
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« Reply #8398 on: January 23, 2012, 07:51:36 PM » |
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Hey BJ, I can get Krystal to import just fine now =-=
But I keep getting a "System ArgumentOutOfRangeException: Index was out of range. Must be non-negitive and less than the size of the collection." error >_>
It says it's for the throw helper.
On Topic(if anything above this is considered off topic...): Will the next release include the PSA editing? :/ just curious...
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« Reply #8399 on: January 23, 2012, 07:57:43 PM » |
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Post that in the BB Error thread.
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