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« Reply #8355 on: January 21, 2012, 07:51:40 PM » |
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So he's not on Lucas anymore? Shame.
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« Reply #8356 on: January 21, 2012, 07:54:53 PM » |
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My post has been sitting in that help thread for a week as the latest post T.T I'm never gonna get GA2 N done at this rate. Guess I'll just have to fall back on Pac-Man or revamp Klonoa >.>
Me wants Pac-Man
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« Reply #8357 on: January 21, 2012, 07:57:36 PM » |
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Though this is off topic >.> I'll say that if we do the revamp of Klonoa its probably going over DK simply because he's easier to port and he can walk around with enemies grabbed. As far as Pac-Man goes, it's a bit more likely. We have the model T-stanced and everything.
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« Reply #8358 on: January 21, 2012, 08:11:21 PM » |
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So who's Pac Man over then?
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« Reply #8359 on: January 21, 2012, 08:16:32 PM » |
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Wario probably, I hate the character and he already has the whole eating thing coded n whatnot and he has the bones for it. Ronald wants it over Wolf though so I guess we'll see.
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« Reply #8360 on: January 21, 2012, 08:18:22 PM » |
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You people. Go talk about in another thread. :|
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« Reply #8361 on: January 21, 2012, 08:24:13 PM » |
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You people. Go talk about in another thread. :|
^ this
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« Reply #8362 on: January 21, 2012, 09:00:12 PM » |
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Hey hey I was just answering their questions >.> I did mention that it was a bit off-topic. So... how bout that next BB release? Can't wait to have real-time PSA editing where I can see where the hitboxes are at what frames.
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« Reply #8363 on: January 21, 2012, 09:05:19 PM » |
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I can't wait either. Positioning hitboxes can be quite the pain in the neck.
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« Reply #8364 on: January 22, 2012, 02:18:18 AM » |
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*module editing hype*
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« Reply #8365 on: January 22, 2012, 03:38:42 AM » |
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*module editing hype*
Whaaaaat?! :O
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3DS FC: 5370-0958-4818 Wii U NNID: Doraleus
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« Reply #8367 on: January 22, 2012, 05:55:37 AM » |
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sry for D-post... but it's kindof important in relations to Brbx...
actually, it's about some findings on OpenGL
anyways... don't use GL ARB use GLSL
GL ARB has actually been causing me problems with glEnd() >_>
EDIT: forgot to mention GL ARB was depricated in GL 3.0 <_<
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« Last Edit: January 22, 2012, 05:56:42 AM by Tcll »
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« Reply #8368 on: January 22, 2012, 06:27:25 AM » |
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O.K., I've found a work around my previous problem, so you don't need to do that. But can you make some special function to delete polygons? it's taking forever.
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I know for a fact that the vast majority of the public here cares more about free products than actual quality. I mean, we're kinda modding an old Wii game after like 6 years, instead of buying new stuff. That's pretty telling. 
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