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Author Topic: Brawlbox Resources & History  (Read 4507399 times)
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Tabuu Forte Akugun
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    « Reply #8355 on: January 21, 2012, 07:51:40 PM »


    So he's not on Lucas anymore? Shame.
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    Don Jon Bravo
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    « Reply #8356 on: January 21, 2012, 07:54:53 PM »


    My post has been sitting in that help thread for a week as the latest post T.T I'm never gonna get GA2 N done at this rate. Guess I'll just have to fall back on Pac-Man or revamp Klonoa >.>

    Me wants Pac-Man
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    frostymm
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    « Reply #8357 on: January 21, 2012, 07:57:36 PM »


    Though this is off topic >.> I'll say that if we do the revamp of Klonoa its probably going over DK simply because he's easier to port and he can walk around with enemies grabbed.
    As far as Pac-Man goes, it's a bit more likely. We have the model T-stanced and everything.
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    My BrawlEx Cosmetic template for people who are lazy!
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    Tabuu Forte Akugun
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    « Reply #8358 on: January 21, 2012, 08:11:21 PM »


    So who's Pac Man over then?

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    frostymm
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    « Reply #8359 on: January 21, 2012, 08:16:32 PM »


    Wario probably, I hate the character and he already has the whole eating thing coded n whatnot and he has the bones for it. Ronald wants it over Wolf though so I guess we'll see.
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    Segtendo
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    « Reply #8360 on: January 21, 2012, 08:18:22 PM »


    You people.
    Go talk about in another thread. :|
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    « Reply #8361 on: January 21, 2012, 08:24:13 PM »


    You people.
    Go talk about in another thread. :|
    ^ this
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    frostymm
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    « Reply #8362 on: January 21, 2012, 09:00:12 PM »


    Hey hey I was just answering their questions >.> I did mention that it was a bit off-topic.
    So... how bout that next BB release? Can't wait to have real-time PSA editing where I can see where the hitboxes are at what frames.
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    Tabuu Forte Akugun
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    « Reply #8363 on: January 21, 2012, 09:05:19 PM »


    I can't wait either. Positioning hitboxes can be quite the pain in the neck.
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    Xiggah
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    « Reply #8364 on: January 22, 2012, 02:18:18 AM »


    *module editing hype*
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    « Reply #8365 on: January 22, 2012, 03:38:42 AM »


    *module editing hype*
    Whaaaaat?! :O
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    DarkPikachu
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    « Reply #8366 on: January 22, 2012, 03:40:10 AM »


    I'm hyped for script and logic editing as well Cheesy

    EDIT:
    lol
    I'm still wierded out by what happened with Kryal...

    he replied to my message exactly 5 minutes after I sent it O.o
    and that was his first return...
    « Last Edit: January 22, 2012, 04:19:04 AM by Tcll » Logged


    Quote: Friedslick6
    you have been through a lot of hassle. I've watched every topic you posted on this, and most of them seemed to disintegrate gradually.
    But the coolest part was that you didn't stop working on it despite that.

    Quote: Internet Explorer
    you're doing more with your life right now than probably most other people around you. You're a valuable asset to the Smash community. So yeah, you should be proud.

    quote: Greg
    You do have a gift which I've seen many developers use to their advantage. You can become a great coder, and with all of those ideas I think you can really build something great.

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    « Reply #8367 on: January 22, 2012, 05:55:37 AM »


    sry for D-post...
    but it's kindof important in relations to Brbx...

    actually, it's about some findings on OpenGL

    anyways...
    don't use GL ARB
    use GLSL

    GL ARB has actually been causing me problems with glEnd() >_>

    EDIT:
    forgot to mention GL ARB was depricated in GL 3.0 <_<
    « Last Edit: January 22, 2012, 05:56:42 AM by Tcll » Logged


    Quote: Friedslick6
    you have been through a lot of hassle. I've watched every topic you posted on this, and most of them seemed to disintegrate gradually.
    But the coolest part was that you didn't stop working on it despite that.

    Quote: Internet Explorer
    you're doing more with your life right now than probably most other people around you. You're a valuable asset to the Smash community. So yeah, you should be proud.

    quote: Greg
    You do have a gift which I've seen many developers use to their advantage. You can become a great coder, and with all of those ideas I think you can really build something great.

    KnightMario
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    « Reply #8368 on: January 22, 2012, 06:27:25 AM »


    O.K., I've found a work around my previous problem, so you don't need to do that. But can you make some special function to delete polygons? it's taking forever.
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    I know for a fact that the vast majority of the public here cares more about free products than actual quality.
    I mean, we're kinda modding an old Wii game after like 6 years, instead of buying new stuff. That's pretty telling. Tongue

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    « Reply #8369 on: January 22, 2012, 06:32:04 AM »


    here's a good src for you BJ:

    http://www.clockworkcoders.com/oglsl/tutorial8.htm

    I just have to figure out how to get this working in my program DX
    (Texture2 is supposed to roll over the spinning cube) >_>

    I hope it helps you out with the multiple UV channels and such Wink
    and also Samus's reflection texture Tongue

    EDIT:
    tutorial 10 is toon shading Cheesy
    « Last Edit: January 22, 2012, 07:17:31 AM by Tcll » Logged


    Quote: Friedslick6
    you have been through a lot of hassle. I've watched every topic you posted on this, and most of them seemed to disintegrate gradually.
    But the coolest part was that you didn't stop working on it despite that.

    Quote: Internet Explorer
    you're doing more with your life right now than probably most other people around you. You're a valuable asset to the Smash community. So yeah, you should be proud.

    quote: Greg
    You do have a gift which I've seen many developers use to their advantage. You can become a great coder, and with all of those ideas I think you can really build something great.

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