Home Gallery Resources The Team Rules chat Login Register
Pages:  1 ... 556 557 558 [559] 560 561 562 ... 1046
Author Topic: Brawlbox Resources & History  (Read 4505394 times)
0 Members and 1 Guest are viewing this topic.
BlackJax96
Brawl Mod God
Moderator
****
Offline Offline

Posts: 4612


  • Awards KCMM Veteran Sniper King for a Day Featured

  • View Profile Awards
    « Reply #8370 on: January 22, 2012, 11:10:44 AM »


    here's a good src for you BJ:

    http://www.clockworkcoders.com/oglsl/tutorial8.htm

    I just have to figure out how to get this working in my program DX
    (Texture2 is supposed to roll over the spinning cube) >_>

    I hope it helps you out with the multiple UV channels and such Wink
    and also Samus's reflection texture Tongue

    EDIT:
    tutorial 10 is toon shading Cheesy


    I know how to do it, but I don't know how to port the shader creation function to C#. I tried already and it said it couldn't find an entry point in opengl32.dll. Then I checked my OpenGL version, 2.1, which is above the requirements for shaders. ._.
    Logged

    KnightMario
    Holy Kitten
    *
    Offline Offline

    Posts: 1745


    Nobody Important

  • Awards Super Saiyan Topic Good Citizen Pin Collector Warm Welcomer

  • View Profile Awards
    « Reply #8371 on: January 22, 2012, 11:41:30 AM »


    Can you also add a function to replace materials without all of the bones disappearing? I need it to happen for one of my hacks.
    Logged

    I know for a fact that the vast majority of the public here cares more about free products than actual quality.
    I mean, we're kinda modding an old Wii game after like 6 years, instead of buying new stuff. That's pretty telling. Tongue

    BlackJax96
    Brawl Mod God
    Moderator
    ****
    Offline Offline

    Posts: 4612


  • Awards KCMM Veteran Sniper King for a Day Featured

  • View Profile Awards
    « Reply #8372 on: January 22, 2012, 11:45:08 AM »


    Can you also add a function to replace materials without all of the bones disappearing? I need it to happen for one of my hacks.

    LOL what?
    Logged

    deadname mcredactedface
    Lol Kitten
    *********
    Offline Offline

    Posts: 773


    Kind of want to start making mods for this again

  • Awards Heart Container

  • View Profile Awards
    « Reply #8373 on: January 22, 2012, 11:54:56 AM »


    Can you also add a function to replace materials without all of the bones disappearing? I need it to happen for one of my hacks.
    How do you even
    Logged


    KnightMario
    Holy Kitten
    *
    Offline Offline

    Posts: 1745


    Nobody Important

  • Awards Super Saiyan Topic Good Citizen Pin Collector Warm Welcomer

  • View Profile Awards
    « Reply #8374 on: January 22, 2012, 12:01:05 PM »


     Mario Facepalm you have to replace objects' materials when you use the import object function.
    I need to replace mario's materials with the yellow alloy's so mario will be golden, and it works except all of his bones disappear, and it makes him super glitchy. that's why I need it. and it looks like I DO need the replace object function after all. so can you put those in?
    Logged

    I know for a fact that the vast majority of the public here cares more about free products than actual quality.
    I mean, we're kinda modding an old Wii game after like 6 years, instead of buying new stuff. That's pretty telling. Tongue

    BlackJax96
    Brawl Mod God
    Moderator
    ****
    Offline Offline

    Posts: 4612


  • Awards KCMM Veteran Sniper King for a Day Featured

  • View Profile Awards
    « Reply #8375 on: January 22, 2012, 12:49:38 PM »


    Since I know how shaders work now, I did this:

    Also, the Konstant Color Selection in all the Brawlbox versions was displaying the value for the Konstant Alpha Selection so I fixed it.
    Logged

    Ӄit ßallarɖ
    Little 3D Animator
    Angel Kitten
    ***
    Offline Offline

    Posts: 3062


    Little Twitch Affiliate

  • Awards PC Pro Gamer Heart Container Super Saiyan Topic Sniper

  • View Profile Awards
    « Reply #8376 on: January 22, 2012, 01:06:13 PM »


    Kool stuff Bj! Ceep up the great work.
    Logged

    Kit's Youtube of Combos and Randomness
    Also featuring a Deviantart page full of random images I make
    Official FaceBook Page to get a hold of me, catch up with what I'm doing, or just like me!



    Infernape
    Holy Kitten
    *
    Offline Offline

    Posts: 1482


    I have Eye Goals

  • Awards Famous Hacker Super Saiyan Topic Dedicated Hacker Heart Container

  • View Profile Awards
    « Reply #8377 on: January 22, 2012, 01:10:53 PM »


    I Think.... Kryal would like to join you Bj.....
    >.>

    ...

    <.<

    Also good job there Smiley
    Logged

    Memorable Quotes:
    Quote from: ItalianStallion
    Nobody posted the pic of the day? Im shocked lol usually u [censored]s fight over it.

    BlackJax96
    Brawl Mod God
    Moderator
    ****
    Offline Offline

    Posts: 4612


  • Awards KCMM Veteran Sniper King for a Day Featured

  • View Profile Awards
    « Reply #8378 on: January 22, 2012, 01:13:20 PM »


    I Think.... Kryal would like to join you Bj.....
    >.>

    ...

    <.<

    Also good job there Smiley


    Wait, where is that?
    It'd be cool if he helped me code a few things that I've been stuck on Cheesy
    Logged

    Infernape
    Holy Kitten
    *
    Offline Offline

    Posts: 1482


    I have Eye Goals

  • Awards Famous Hacker Super Saiyan Topic Dedicated Hacker Heart Container

  • View Profile Awards
    « Reply #8379 on: January 22, 2012, 01:16:02 PM »


    Smashboards.
    Logged

    Memorable Quotes:
    Quote from: ItalianStallion
    Nobody posted the pic of the day? Im shocked lol usually u [censored]s fight over it.

    BlackJax96
    Brawl Mod God
    Moderator
    ****
    Offline Offline

    Posts: 4612


  • Awards KCMM Veteran Sniper King for a Day Featured

  • View Profile Awards
    « Reply #8380 on: January 22, 2012, 01:17:59 PM »


    Smashboards.

    Yeah, I know that... >.>
    Somebody needs to tell him to register over here... <.<

    Edit: I sent him an email. Grin
    « Last Edit: January 22, 2012, 02:36:14 PM by BlackJax96 » Logged

    Xiggah
    Supreme Kitten
    ********
    Offline Offline

    Posts: 648

  • Awards Super Saiyan Topic Heart Container

  • View Profile WWW Awards
    « Reply #8381 on: January 22, 2012, 05:11:33 PM »


    Here's what little I found from SRT0 unknown edits: The differences are hard to see, but it seems to change how the semi-invisibility effect warps the texture onto the model. Basically, when it takes the image behind the model and warps the image onto the model, the texture displays differently, it looks like higher numbers are fuzzy while smaller numbers are clearer. I'll still need to test more.
    Logged


    DSX8
    Stage/Character Importer
    Never Gonna Give You Up
    *
    Offline Offline

    Posts: 9288


    meow~

  • Awards Good Citizen >9000 King for a Day Heart Container

  • View Profile Awards
    « Reply #8382 on: January 22, 2012, 05:18:31 PM »


    Here's what little I found from SRT0 unknown edits: The differences are hard to see, but it seems to change how the semi-invisibility effect warps the texture onto the model. Basically, when it takes the image behind the model and warps the image onto the model, the texture displays differently, it looks like higher numbers are fuzzy while smaller numbers are clearer. I'll still need to test more.
    so that 1 might stand for "Texture Quality/Size"?
    Logged

    Follow me on facebook and Twitter!!!
    https://www.facebook.com/DMNSLYRX8              https://twitter.com/Demonslayerx8

    3DS Friend Code: 0705-6436-8834              NNID: Demonslayerx8              PSN: Demonslayerx8



    frostymm
    Hyper Kitten
    ******
    Offline Offline

    Posts: 202


    Like I ever know what I'm doing.

  • Awards Starstormer Dedicated Hacker Constructive

  • View Profile Awards
    « Reply #8383 on: January 22, 2012, 05:26:12 PM »


    Or it could be a blur feature.
    Logged

    My BrawlEx Cosmetic template for people who are lazy!
    http://forums.kc-mm.com/Gallery/BrawlView.php?Number=203448
    Supports up to 35 BrawlEx characters currently.

    Xiggah
    Supreme Kitten
    ********
    Offline Offline

    Posts: 648

  • Awards Super Saiyan Topic Heart Container

  • View Profile WWW Awards
    « Reply #8384 on: January 22, 2012, 05:27:16 PM »


    so that 1 might stand for "Texture Quality/Size"?

    It's definitely something to do with how the texture displays on the model, I just can't quite put my finger on it yet. I'll have to save a Brawl replay switching between the edited SRT0 files to see the results best. Though I think researching a similar SRT0 equivalent that's already defined would help better, surely there's another system out there using Texture movement animations.
    Logged


    Pages:  1 ... 556 557 558 [559] 560 561 562 ... 1046
    Print
    Jump to: