|
|
« Reply #9270 on: March 27, 2012, 12:05:27 PM » |
|
btw, was it possible to make on-slot size mods easily with the new brawlbox? and if so, how?
|
|
|
Logged
|
|
|
|
|
|
|
« Reply #9271 on: March 27, 2012, 03:56:18 PM » |
|
Actually, I believe all the SFX ids and their corresponding PAL ids have already been figured out (Even if not, the ids should still follow a pattern). Compared to fully mapping out, parsing, and then rebuilding the movest file like I still have to do, converting a moveset to PAL will be easy. btw, was it possible to make on-slot size mods easily with the new brawlbox? and if so, how?
Yeah, using the Edit All window in the right click menu of BRRES nodes.
|
|
|
Logged
|
|
|
|
|
|
|
« Reply #9272 on: March 27, 2012, 04:17:43 PM » |
|
Probably just a matter of parallel arrays, yeah.
|
|
|
Logged
|
FC: 2191-7379-6272
|
|
|
|
|
|
« Reply #9273 on: March 27, 2012, 04:27:26 PM » |
|
Actually, I believe all the SFX ids and their corresponding PAL ids have already been figured out (Even if not, the ids should still follow a pattern). Compared to fully mapping out, parsing, and then rebuilding the movest file like I still have to do, converting a moveset to PAL will be easy.
Yeah, using the Edit All window in the right click menu of BRRES nodes.
if you make that possible pal users like me will thank you forever i know moveset editing its just in 0.67 so we can all wait for now
|
|
|
Logged
|
|
|
|
|
|
|
« Reply #9274 on: March 27, 2012, 04:56:58 PM » |
|
whenever i try the edit all, if i try to save brawlbox crashes... here are the things i have checked and editted:
|
|
|
Logged
|
|
|
|
|
|
|
« Reply #9275 on: March 27, 2012, 05:04:39 PM » |
|
Actually, I believe all the SFX ids and their corresponding PAL ids have already been figured out (Even if not, the ids should still follow a pattern). Compared to fully mapping out, parsing, and then rebuilding the movest file like I still have to do, converting a moveset to PAL will be easy.
Yeah, using the Edit All window in the right click menu of BRRES nodes.
then just convert the brsar to pal and so i go back to be a Pal user again so SFX pack can work on pal
|
|
|
Logged
|
I Dont Take Requests & Dont Do Brawl Mods anymore Maybe Sm4sh modz later
|
|
|
|
|
|
« Reply #9276 on: March 28, 2012, 08:34:27 AM » |
|
BlackJax96, can u release the new brawlbox version now? I really need the new features for mkw
|
|
|
Logged
|
|
|
|
|
|
|
« Reply #9277 on: March 28, 2012, 02:54:24 PM » |
|
Question: Can I import bones that aren't part of the original model in max?
Like for instance, make two sets of a four bone chain and add them to the skins of a polygon that's on it's own?
I've tried adding new bones to pit for Might Guys nunchucks before exporting it as a .DAE but max just doesn't want to import that edited model :/
|
|
|
Logged
|
|
|
|
|
|
|
« Reply #9278 on: March 28, 2012, 03:10:51 PM » |
|
BlackJax96, can u release the new brawlbox version now? I really need the new features for mkw sorry he's not gonna release it until all the bugs in the SCN0 data is all fixed, and other stuff, like other animation version types and all that.. lol Question: Can I import bones that aren't part of the original model in max?
Like for instance, make two sets of a four bone chain and add them to the skins of a polygon that's on it's own?
I've tried adding new bones to pit for Might Guys nunchucks before exporting it as a .DAE but max just doesn't want to import that edited model :/
i was able to add bones onto a model and import it into 3ds max... so im not sure y ur having trouble with it >_>
|
|
|
Logged
|
|
|
|
|
|
|
« Reply #9279 on: March 28, 2012, 03:20:02 PM » |
|
I'll try Adding bones as children to the top N(Two four bone chains with their parent bone being linked to the top N) instead of simply putting them after the thrown N :/
|
|
|
Logged
|
|
|
|
|
|
|
« Reply #9280 on: March 28, 2012, 04:03:12 PM » |
|
whenever i try the edit all, if i try to save brawlbox crashes... here are the things i have checked and editted: try making the unused slots 0 that's what I do.
|
|
|
Logged
|
I know for a fact that the vast majority of the public here cares more about free products than actual quality. I mean, we're kinda modding an old Wii game after like 6 years, instead of buying new stuff. That's pretty telling.
|
|
|
|
|
|
« Reply #9281 on: March 28, 2012, 04:06:04 PM » |
|
I'll try Adding bones as children to the top N(Two four bone chains with their parent bone being linked to the top N) instead of simply putting them after the thrown N :/
u have to add the bones after the YRot bone.. otherwise the bone matrix will be off... try to avoid that >_> or u can ask Kit Ballard to add 4 bones for ya since she knows how to do all of that
|
|
|
Logged
|
|
|
|
|
|
|
« Reply #9282 on: March 28, 2012, 05:08:36 PM » |
|
Alrighty so I've been meaning to ask this for awhile but how come when I try to import a Dae from brawlbox put it in max and add something small to it, the rig get's totally messed up? Do I have to re-rig it, or am I doing something wrong... also for some reason, certain polys disappear... Sorry if this was already addressed earlier on, and yes I am using the latest brawlbox.
|
|
|
Logged
|
|
|
|
|
|
|
« Reply #9283 on: March 28, 2012, 05:47:19 PM » |
|
Alrighty so I've been meaning to ask this for awhile but how come when I try to import a Dae from brawlbox put it in max and add something small to it, the rig get's totally messed up? Do I have to re-rig it, or am I doing something wrong... also for some reason, certain polys disappear... Sorry if this was already addressed earlier on, and yes I am using the latest brawlbox.
I have no idea what causes this problem. I always reset the scene before importing the DAE and the rig is always perfect. If I do something before importing the DAE and then import it like that without resetting the scene, then the rig is usually screwed after it imports. BlackJax96, can u release the new brawlbox version now? I really need the new features for mkw lol no, it's not stable enough yet. Speaking of that, who wants a stream?
|
|
|
Logged
|
|
|
|
|
|
|
« Reply #9284 on: March 28, 2012, 05:52:41 PM » |
|
*Rolls into the scene* I do!
|
|
|
Logged
|
|
|
|
|
|