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Author Topic: Brawlbox Resources & History  (Read 4503587 times)
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BlackJax96
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    « Reply #12180 on: August 13, 2012, 09:03:32 PM »


    New BB gonna .rel port properly? :O

    I am working on making it as easy as possible to edit and save RELs in general.
    PPC will be involved to edit code though so any user with no experience hexing (and I mean REALLY hexing - like, reverse engineering hex structures, not just changing a value at an offset) will have no idea how to do anything.
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    Chaos_Knight
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    « Reply #12181 on: August 13, 2012, 09:12:56 PM »


    I already have hype for this. Im srs here I always wanted Zero over R.O.B....
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    « Reply #12182 on: August 14, 2012, 01:39:32 AM »


    Nope, not at all because he gave absolutely no guidance to fix the issue.
    I need an error code or I need an explanation of exactly what he was trying to do.
    Does it just crash as soon as he opens any moveset pac?
    When he expands the moveset resource tree?
    Or is he opening the moveset in the model viewer?

    Sometimes when you expand the moveset resource tree
    but mostly when he opens it in the model viewer too
    « Last Edit: August 14, 2012, 01:46:13 AM by LeonPeachHackz » Logged


    ASF1nk
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    « Reply #12183 on: August 14, 2012, 02:39:11 AM »


    <3
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    « Reply #12184 on: August 14, 2012, 02:55:19 AM »


    <3

    Are you talking about what BJ did with the .REL editing?
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    « Reply #12185 on: August 14, 2012, 05:22:37 AM »


    Are you talking about what BJ did with the .REL editing?
    No, he's talking about how he loves that the sky is blue. [/sarcasm]
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    « Reply #12186 on: August 14, 2012, 05:32:35 AM »


    hey guys =D
    Just wanted to let you know mother got her phone working again Wink

    Although mobil browsing isnt the best as I can`t view images >_>

    I have a few requests for you BJ,
    but they`ll have to wait till I can get on a compy...

    On a side note though,
    could you please PM me a really good explanation as to how the definitions work.

    UMC can now convert both MDL0 and DAT,
    but I need to know how to apply the transformations through the definitions...

    btw, I found somthing out about def-type 5...
    IDK if you noticed this, but:
    bu16() - index of link
    bu16() - indexed link`s value
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    Quote: Friedslick6
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    « Reply #12187 on: August 14, 2012, 05:42:50 AM »


    No, he's talking about how he loves that the sky is blue. [/sarcasm]
    SWEET! I love that too! Cheesy
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    « Reply #12188 on: August 14, 2012, 06:23:55 AM »


    for those who misread about UMC:

    MDL0 is import only until someone (not referring only to BJ) helps me figure out the resource groups.

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    Quote: Friedslick6
    you have been through a lot of hassle. I've watched every topic you posted on this, and most of them seemed to disintegrate gradually.
    But the coolest part was that you didn't stop working on it despite that.

    Quote: Internet Explorer
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    quote: Greg
    You do have a gift which I've seen many developers use to their advantage. You can become a great coder, and with all of those ideas I think you can really build something great.

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    « Reply #12189 on: August 14, 2012, 01:40:54 PM »


    You're all nuts as hell

    I am pretty much insane as well



    I hate the moveset format

    ooooh! dat REL! Cheesy
    so you busted rebuilding? or is it just replacing?
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    BlackJax96
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    « Reply #12190 on: August 14, 2012, 02:23:11 PM »


    ai aum werkin aun eet

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    Gamma Ridley
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    « Reply #12191 on: August 14, 2012, 02:25:24 PM »


    I have know idea what any of that means. Happy Face
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    « Reply #12192 on: August 14, 2012, 02:29:25 PM »


    I have know idea what any of that means. Happy Face
    I don't either! AWESOME 2.0!
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    « Reply #12193 on: August 14, 2012, 02:41:17 PM »


    I have know idea what any of that means. Happy Face
    I don't either! AWESOME 2.0!
    You're not alone Awesome Face
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    BlackJax96
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    « Reply #12194 on: August 14, 2012, 02:44:05 PM »


    PPC will be involved to edit code though so any user with no experience hexing (and I mean REALLY hexing - like, reverse engineering hex structures, not just changing a value at an offset) will have no idea how to do anything.

    I told you guys Awesome Face
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